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05-03-22 05:10:34 AM
Jul - The Cutting Room Floor - Metroid Other M New poll - New thread - New reply
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Afti
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Posted on 09-04-10 01:51:13 PM Link | Quote
Just started looking at this:

Ian Malkovich was supposed to show up either in the Characters menu, or ingame... Alive, too. Character menu seems probable, since I see a reference to "face_ian" in main.rel; I'm going to see if I can find the texture, assuming it still exists.

Found the room listing, too. Wonder if these still exist?

TEST_STAGE01
TEST_STAGE02
TEST_STAGE03
TEST_STAGE04
TEST_STAGE05
TEST_STAGE06_01
TEST_STAGE06_02
TEST_STAGE06_03
TEST_STAGE06_04
TEST_STAGE06_05
TEST_STAGE06_06
TEST_STAGE06_07
TEST_STAGE06_08
TEST_STAGE06_09
TEST_STAGE06_10
TEST_STAGE06_11
TEST_STAGE06_12
TEST_STAGE07
TEST_STAGE08
TEST_STAGE09
TEST_STAGE10
TEST_STAGE11
TEST_STAGE12
TEST_STAGE13
TEST_STAGE14
TEST_STAGE15
TEST_STAGE16
TEST_STAGE17
TEST_STAGE18
TEST_STAGE19
TEST_STAGE20
RTM_TEST_STAGE00
RTM_TEST_STAGE01
RTM_TEST_STAGE02
RTM_TEST_STAGE03
RTM_TEST_STAGE04

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oaa
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Posted on 09-12-10 05:31:36 PM Link | Quote
Some guys are ripping the models from the game. Apparently there are quite a few unused ones and the test rooms are still in there.

http://www.facepunch.com/showthread.php?t=995069

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Zero One
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Posted on 09-12-10 05:41:55 PM Link | Quote
Originally posted by oaa
Some guys are ripping the models from the game. Apparently there are quite a few unused ones and the test rooms are still in there.

http://www.facepunch.com/showthread.php?t=995069


Argh, the models file has been taken down!

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oaa
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Posted on 09-12-10 05:49:50 PM Link | Quote
From what I've read, the prerendered models are left on the disk. WTF AWESOME

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Afti
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Posted on 09-12-10 06:24:02 PM Link | Quote
Anyone get that file before it was taken down?

I CAN rip them, if not, but they're numbered and that means I have to rip EVERYTHING and check it.

I'd like to see if they left the _proper_ Gravity Suit on the disc. It was modeled, but not used because Sakamoto thought the color scheme didn't fit the "dramatic" moments late in the game.

If the test rooms are on disc, and in the room listing... Is there a room modifier code for this yet?

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Posted on 09-12-10 06:27:08 PM Link | Quote
Originally posted by Afti
I'd like to see if they left the _proper_ Gravity Suit on the disc. It was modeled, but not used because Sakamoto thought the color scheme didn't fit the "dramatic" moments late in the game.


But seeing an upgrade from the old games used creates an immense feeling! It's ruined with just that purple outline.

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Afti
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Posted on 09-12-10 06:39:09 PM Link | Quote
See, that makes sense.

What part of this game makes sense?

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Zero One
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Posted on 09-12-10 06:42:19 PM Link | Quote
Originally posted by Afti
See, that makes sense.

What part of this game makes sense?


Very little of it is Metroid now. One missile per tank, no pickups from enemies, only two items are actually earned, no Item Acquired music, recharge health and missiles by standing still and pressing one button... I could go on.

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Posted on 09-12-10 08:00:57 PM Link | Quote
Drats, all the models they're handing out are in .PSK format. I was hoping for something I could use myself, like .FBX.


I'm really interested to see what unused stuff is in there.

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Afti
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Posted on 09-13-10 01:00:16 AM (last edited by Afti at 09-12-10 10:39 PM) Link | Quote
This is odd...

You see, there's a room that can be viewed through a Sector 2 elevator, but never entered. It has two doors in it.

Opening it in BRRES Viewer, we find that...



an entire room, with some interesting platforming and a (partial) elevator exterior exists.

Did I mention the doors MUST be objects, since they aren't part of the model?

(edit: all doors are objects, it looks like, but the rest still stands)

I need a walk-through-walls code. I want to see if this fucker has collision.

It's the only model in BRRES 1013.

EDIT: A variant with a full elevator exterior, which is lacking the bottom door, exists as well...? It's the room over Desert Refinery. Not so sure it was ever intended to be navigated now, but I'll still try to check both for collision.

EDIT 2: 103 contains the first of what I'm sure will be many prerendered cutscene environments.

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Techokami
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Posted on 09-25-10 11:06:25 AM (last edited by Techokami at 09-25-10 08:10 AM) Link | Quote
Well thankfully, there is a tool that can be used to view and export the models used by Other M. You just have to use the old GameCube unpacking tools first... here is the tool in question.

Also, from the forum mentioned in the OP, someone found an alternate, completely unused texture set for Samus!


EDIT: Peardian, look here

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TrebleTrouble
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Posted on 03-09-11 11:20:47 AM Link | Quote
Someone should put this on the TCRF Wiki again ...

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