Freditoon56
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| Posted on 09-09-10 03:49:34 PM (last edited by Freditoon56 at 09-09-10 06:26 PM) |
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I have a problem, I exported my level but there is some random invisible hole, what can i do?
Edit: I just found how to fix it |
SM64 BATTLEFARTS
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| Posted on 09-09-10 10:28:26 PM (last edited by Metal_Man88 at 09-09-10 09:18 PM) |
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Post destroyed by "Magical Gay Powers"
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Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Posted on 09-09-10 11:12:10 PM (last edited by Metal_Man88 at 09-09-10 09:45 PM) |
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| | Metal_Man88's Post | EDIT: Said post was response to a post that became so absurd, it had to be destroyed with "Magical Gay Powers."
I don't care if you're Jay Leno himself. No TXT Speak.
And for the love of Space Goku, put some more carriage returns between those giant textwalls. They're almost as illegible as your TXT Speak.
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Grawly
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| Posted on 09-10-10 10:13:24 PM (last edited by Grawly at 09-10-10 07:32 PM) |
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aaaaaaaaaaaaaaaa
So I prepared the ROM like I'm supposed to, triangulated the map in Sketchup, made sure when the map is made Mario is on top of it, adjusted the settings in Project 64 to accompany the expanded RAM needs, but it fff still fff doesn't fff work fff.
When I try to enter Bob-Omb Battlefield, I assume I'm getting a result of Mario being outside the bounderies, since his body is twisted and I get an instant death after entering the level.
If there's a reason for this, I'd appreciate any help. Thanks.
Also, if it makes any sense to mention, I get the cic chip errors.
Scuse my indecency. Mario was aparently STILL out of bounds.
I guess I'll take better use of this post by praising messiaen and everyone else who put effort into research of this stuff. It might be a 15 year old game but it's a damn good platform for making... 3D platform levels. Am I making sense? No? Ok. Anyone want brownies? |
jhon
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when I import my level for super mario 64 the level appears sidewards for some reason and I don't know why . |
DarkSpacer
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Originally posted by jhon when I import my level for super mario 64 the level appears sidewards for some reason and I don't know why
If you're using blender, there's an option to rotate the object 90 degrees on export. Make sure that's selected. If it dosen't work (since random things keep happening sometimes in here for some reason), then manually rotate your object.
Not going to quote Grawly's post (too much strikeout), but you have to edit Mario's start position also. Open TT64, navigate to the level you've imported. The object currently selected SHOULD be Mario's start position. Move it to a place inside the level, and save the ROM.
This is probably a good time for me to disclose a discovery I've made...if you have a flat square as your level, and you put Mario's start position over it, Mario will die. So does that mean there is a dynamic height value that determines the height of the level, that is used by the game, based on the z values of all the polygons? This theory is supported by the Moon Jump code. In castle Grounds, just stand in an area not covered by a ceiling, and hold L for as long as you can. Doesn't it seem that after a while you hit some kind of roof? And when you finally let go of L, the level isn't some insane distance away?
I don't actually know how to test that (is the value set on loading the level or some kind of data extrapolation method?).
And...I'ld like a brownie please  |
Freditoon56
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| When im changing the Main level Mario is always starting out of the level area, how can i fix that? |
hennahacker

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Try offsetting the model's position, there's an option for it in the importer.
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Me-me
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Originally posted by jhon when I import my level for super mario 64 the level appears sidewards for some reason and I don't know why .
I'm sorry to say that I nor anyone else can help you unless you explain the problem more.
What modeling program did you use?
Did you triangulate?
Is the model turned correctly in the modeling program?
What options did you choose in the importer?
Are you using a clean ROM?
Are you replacing a normal level (not hardcoded)?
I can go on like this forever.
Anyway, please explain further or else nothing can be done.
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jhon
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Originally posted by Me-me
Originally posted by jhon when I import my level for super mario 64 the level appears sidewards for some reason and I don't know why .
I'm sorry to say that I nor anyone else can help you unless you explain the problem more.
What modeling program did you use?
Did you triangulate?
Is the model turned correctly in the modeling program?
What options did you choose in the importer?
Are you using a clean ROM?
Are you replacing a normal level (not hardcoded)?
I can go on like this forever.
Anyway, please explain further or else nothing can be done.
I'm using Google sketch up 7 and whatever I do the model appears sidewards. I did triangulate it, and when I change the angle it is still sidewards and it is a clean ROM. It just seems like the model is getting turned. |
Grawly
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Spacer, for that help you gave me, you can have 2 brownies. Thanks.
Derpiness aside, when I haven't adjusted the spawn point, I've noticed that when Mario dies and gets thrown out of the level, I can go back inside and he'll spawn over a point on my map and I can play. This is something I don't really understand. It's not a big deal, but weird nonetheless. Anyone have an idea? |
jhon
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| Posted on 09-12-10 04:31:26 PM (last edited by Metal_Man88 at 09-13-10 05:38 PM) |
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My post layout is a horrible abomination and has been destroyed to save everyone's eyesum... for some reason the level suddenly started to work !
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DarkSpacer
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Originally posted by Grawly I've noticed that when Mario dies and gets thrown out of the level, I can go back inside and he'll spawn over a point on my map and I can play.
Originally posted by jhon um... for some reason the level suddenly started to work!
...
...
...did I miss something?
Grawly, jhon...I really don't know. |
jhon
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| Posted on 09-12-10 05:09:50 PM (last edited by Metal_Man88 at 09-13-10 05:37 PM) |
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My post layout is a horrible abomination and has been destroyed to save everyone's eyesOriginally posted by DarkSpacer
Originally posted by Grawly I've noticed that when Mario dies and gets thrown out of the level, I can go back inside and he'll spawn over a point on my map and I can play.
Originally posted by jhon um... for some reason the level suddenly started to work!
...
...
...did I miss something?
Grawly, jhon...I really don't know.
I don't know as well 
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Grawly
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Nope. You didn't miss anything from me.
http://s38.photobucket.com/albums/e135/Grawly/?action=view¤t=Project642010-09-1214-05-52-67.mp4 |
DarkSpacer
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Oh, I know what that is. You changed the starting level of the game, so what happens is it uses the same spawn point as Castle Grounds (actually I think it's hardcoded, I'm not sure), and that point happened to be outside your level.
BTW thanks for the brownies Yum. |
Lyskar
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| | Metal_Man88's Post | jhon: Change your layouts to be less stupid before I delete all of your posts that contain that layout.
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jhon
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Originally posted by Metal_Man88 jhon: Change your layouts to be less stupid before I delete all of your posts that contain that layout.
sorry I will stop posting now. |
DarkSpacer
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| Posted on 09-12-10 07:12:30 PM (last edited by Metal_Man88 at 09-12-10 04:21 PM) |
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Post removed: No backseat modding, thank you very much -MM88 |
Lyskar
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| Posted on 09-12-10 07:17:40 PM (last edited by Metal_Man88 at 09-12-10 04:18 PM) |
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| | Metal_Man88's Post | Whatever. I'm deleting all the posts of garbage that have piled up here.
Or... not... this is a new page.
I'll delete any more off topic posts starting here, so don't bother making more useless one-sentence posts past this mark.
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