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05-03-22 04:38:02 AM
Jul - General Game/ROM Hacking - Super Mario Odyssey - MSU1 Teaser New poll - New thread - New reply
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Rachel Mae

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Posted on 08-28-10 09:48:07 PM (last edited by Gunstar Green at 08-28-10 07:03 PM) Link | Quote
NOTE: This demo requires bsnes 0.68 for music playback. It should will work fine in other emulators, you just won't hear any music. Also, please read the notes below before you complain about the length/incompleteness of the demo. It took a long time just to get this far, thanks to real life getting in the way.

Extract the entire folder and run it like a ROM. Do not open the .sfc file inside the folder or you won't get any music.

Without further ado, copied from my thread on byuu's board:
Originally posted by BMF54123
http://bmf.rustedlogic.net/smw/smo_msu1.rar (30 MB)

Here it is, the first teaser of Super Mario Odyssey, now with MSU1 soundtrack goodness. Just extract the "smo_msu1.sfc" folder in its entirety somewhere and load it in bsnes.

A few notes:
- Save files are not implemented yet. All four doors take you to World 1-1.
- The intro is incomplete.
- World 1-1 is incomplete.
- There is a small pause between the intro and main loop of a couple of tracks. Can't really do anything about it until byuu implements WAV loop points.
- Debugging features are still enabled. Hold L and press A twice to enable free movement mode, or Up+Select to change powerups.
- The code is horrible. Please don't look.

Future demo releases will likely include MP3 files rather than WAV files. There are quick and easy MP3-to-WAV converters available for pretty much every OS. For Windows users, I'll probably just include LAME and a batch file to simplify the process.

Enjoy, and please let me know if you encounter any horrible bugs.

Screenshots!



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Joe
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Posted on 08-29-10 03:05:26 AM Link | Quote
Originally posted by Gunstar Green
Future demo releases will likely include MP3 files rather than WAV files.
MP3 always adds silence to the beginning and end of audio tracks. (Plus, I like lossless better. )

That aside, it plays very well. The music is superb. I feel like something isn't right about Mario's movement in the file select screen, but maybe I'm being crazy.

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Posted on 08-29-10 04:18:59 AM Link | Quote
Originally posted by Joe
I feel like something isn't right about Mario's movement in the file select screen, but maybe I'm being crazy.
I didn't change Mario's physics, so...I dunno.

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Posted on 08-29-10 04:22:31 AM (last edited by Onyx at 08-29-10 01:27 AM) Link | Quote
...Sweet merciful crap, this is already incredible! It barely feels like just an average SMW hack with the MSU1 music, absolutely... and the way the save file and intro are handled were interesting little surprises.

I feel like I recognize the intro tunes, actually. Where was that from... or am I just losing my mind? (I'm thinking Jazz Jackrabbit for the File Select, but eh.)

Either way, I'm highly anticipating further releases of this hack - it stands up to SMO's previous incarnation. Can't say it crushes it just yet since there's little there (I know things are busy with you, I'm not complaining) ... but at this rate I'm honestly expecting it to.

...And this is coming from someone who's actually frustrated at all the new shit making it into most hacks these days, too. I guess it's all just a matter of execution... which most people unfortunately don't seem to have down.

Originally posted by Joe
I feel like something isn't right about Mario's movement in the file select screen, but maybe I'm being crazy.


It's just you. I can't notice anything different.

e: Noticed a minor bug.


I managed to toss a shell through the ground here somehow. Not sure what I did, though. It was from the left side, though.

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Rachel Mae

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Posted on 08-29-10 07:29:14 AM Link | Quote
Originally posted by Onyx
I feel like I recognize the intro tunes, actually. Where was that from... or am I just losing my mind? (I'm thinking Jazz Jackrabbit for the File Select, but eh.)
Title music is an S3M cover of "CHRONOLOGIE P4" by Jean Michel Jarre, file select is "Wanna Learn Somethin'?" from Super Adventure Island 2, and world 1 is "Petal Meadows" from Paper Mario: TTYD.

Originally posted by Onyx
e: Noticed a minor bug.


I managed to toss a shell through the ground here somehow. Not sure what I did, though. It was from the left side, though.
That's very likely an original SMW bug. The ropes are set to act like slopes, nothing out of the ordinary. I've already had to change my level design to avoid one rare but serious bug (jumping on a note block next to a solid wall can pull you inside the wall and kill you); I'm certainly not going to worry about this one.

I'm really starting to wonder just how much development time and testing Nintendo put into this game.

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Posted on 08-29-10 06:06:24 PM (last edited by kellykel at 08-29-10 03:08 PM) Link | Quote
There is a thread on SMWC that has tons of glitches. The development was rushed since it was the first game.

EDIT: Here http://www.smwcentral.net/?p=viewthread&t=30450 Look at number 80.

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Posted on 09-03-10 05:24:51 PM Link | Quote
This is cool. Like, really cool. Why hasn't this thread gotten more replies?

It took me a while to warm up to the new graphics, since I liked the old ones, but I now that I have a really like them. I was also wary about how the music would feel in a SNES game, but your music selections were superb and it feels great.

Also, I found a minor bug on the file select screen:



Mario's extended tiles (his feet and hands) don't load. I'm not sure if its because the GFX file is blank or what, I didn't look into it.

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Posted on 09-05-10 02:44:09 AM Link | Quote
Originally posted by Gunstar Green
one rare but serious bug (jumping on a note block next to a solid wall can pull you inside the wall and kill you)

I should be a QA tester already :V

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Posted on 09-05-10 03:50:12 AM Link | Quote
Okay so, I somehow found a bug. Game played no sound at one point, but continued playing the WAV files which still reactivated correctly after dying and whatnot. I did hit start and then select a few times before that, also while trying to also see if L/R scroll were disabled.

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Posted on 09-06-10 12:33:05 AM Link | Quote
You did good on this hack, damn now I feel like hacking SMW. Good job on this, looks like alotta time was put into this demo...

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Posted on 09-06-10 12:54:17 AM Link | Quote
09-05-10 07:54:17 PM
Post #3569
Damn, MSU1 is nuts. What the hell would you do with 4GB? Has anyone actually built one, or is it just a theoretical chip implemented in software?

The screenshots certainly look good. I haven't tried the demo, but I mean... it's SMO, that says enough doesn't it?

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Posted on 09-06-10 09:51:05 AM Link | Quote
Originally posted by Boing


Mario's extended tiles (his feet and hands) don't load. I'm not sure if its because the GFX file is blank or what, I didn't look into it.
Whoops! Yeah, I did blank out the sprite graphics for the title screen, in order to prevent a minor sprite glitch (present in the original SMW) from appearing during the "zoom-in" effect. Consider it fixed.

Originally posted by Sails
Okay so, I somehow found a bug. Game played no sound at one point, but continued playing the WAV files which still reactivated correctly after dying and whatnot. I did hit start and then select a few times before that, also while trying to also see if L/R scroll were disabled.
Don't know what to tell you there, other than "don't press Start and Select." You probably confused the SPC code into permanently muting the sound or something. Normally, Start + Select would return you to the overworld, which causes the game to load new SPC data and probably resets a bunch of internal flags, but since there's no overworld here...

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Posted on 09-06-10 01:13:49 PM Link | Quote
Originally posted by HyperHacker
Damn, MSU1 is nuts. What the hell would you do with 4GB? Has anyone actually built one, or is it just a theoretical chip implemented in software?

The screenshots certainly look good. I haven't tried the demo, but I mean... it's SMO, that says enough doesn't it?

Apparently they are making a SD -> SNES cart which will support the chip.

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Posted on 09-06-10 07:22:54 PM Link | Quote
Pretty awesome. The Petal Meadows music fits really well in the first level

I have to ask, is the cloud scrolling custom code or layer shenanigans? I'm guessing layer shenanigans myself but >.>

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Posted on 09-06-10 08:11:40 PM Link | Quote

I'd guess HDMA, but I'm not entirely sure which clouds you're talking about so

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Posted on 09-06-10 09:10:50 PM Link | Quote
Supakitsune

First Duke Nukem Forever, and now this?! I must still be asleep!

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Posted on 09-06-10 09:12:56 PM Link | Quote
Originally posted by Tyty
Pretty awesome. The Petal Meadows music fits really well in the first level

I have to ask, is the cloud scrolling custom code or layer shenanigans? I'm guessing layer shenanigans myself but >.>

The clouds and the hills in front are in one layer, and the hills further back are on a different layer.

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Posted on 09-09-10 04:20:48 AM Link | Quote
Originally posted by Rena
Damn, MSU1 is nuts. What the hell would you do with 4GB? Has anyone actually built one, or is it just a theoretical chip implemented in software?

The screenshots certainly look good. I haven't tried the demo, but I mean... it's SMO, that says enough doesn't it?

MSU1 has, to my knowledge, been implemented in a prototype form on a real SNES. So it's not just a sort of pretend mapper that won't exist.

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Posted on 09-15-10 02:42:37 AM (last edited by Rena at 09-14-10 11:44 PM) Link | Quote
09-14-10 09:42:37 PM
Post #3614
Cool. Is it actually a mapper though, or just an expansion chip? i.e could the aforementioned cartridge run games not designed for it?

(As for the hack, I was gonna try it on my PSP sometime soon, but the damn thing broke. D: )

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Posted on 09-16-10 08:33:54 PM Link | Quote

Expansion chip.

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