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Aerakin Ye Olde Layout Level: 98 Posts: 2053/2550 EXP: 9475676 For next: 178677 Since: 07-06-07 From: From the future Since last post: 8.0 years Last activity: 1.2 years |
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| Aerakin 498 for me. |
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| Jul - Gaming - Starcraft II: Hell, it's about time |
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Aerakin Ye Olde Layout Level: 98 Posts: 2053/2550 EXP: 9475676 For next: 178677 Since: 07-06-07 From: From the future Since last post: 8.0 years Last activity: 1.2 years |
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| Aerakin 498 for me. |
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— Anya —
Trudging Scribe Post 18893/23359 |
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NSNick 1890 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nihilist Level: 86 Posts: 1471/1892 EXP: 6045777 For next: 96330 Since: 07-24-07 From: The North Side Since last post: 2.6 years Last activity: 2.6 years |
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Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2741/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Glisp Member Level: 14 ![]() Posts: 17/32 EXP: 11882 For next: 1189 Since: 07-16-10 From: Bloomington, Indiana, USA Since last post: 11.4 years Last activity: 8.9 years |
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| You're going to regret rushing a base with just Void Rays Orlandu. Higher tier players will know how to counter them. Every unit has a weakness and if a player is able to exploit it, you're done for. Its a good idea to I send a unit to protect the Void Ray from its weakness. Void Rays are powerful yes, but useless if they get wiped out. I reccomend a couple of Colossus for ground support and a few Scouts or Carriers for air support and maybe some stalkers since they can attack both ground and air units as well as a few Archons for extra measure, if you have extra resources to spare to make Templar. You could also get some Zealots out there too if you wish.
If you are fighting a Protoss player, its a good idea to take out the Pylons first, then the Probes and finally the Nexus. This ensures that the oppenent won't be able to build anymore units and you can take him/her out with ease. I may still be pretty inexperienced with the game, but I've picked up a trick or two. =P Probably the most deadly asset of Starcraft II is that, unlike Starcraft and Brood War, you are able to control more than twelve units at a time. This makes combat more dangerous as you can make all of your units focus an attack on an enemy unit or structure and potentially take it out in one or two hits. ____________________
SOR II Beta Title Screen found by me unused in the Bare Knuckle II Beta ROM dump and pieced together by me as well. |
Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2744/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Tyty Level: 165 Posts: 7703/8599 EXP: 58672117 For next: 263564 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Except rushes don't always work. Let's say a Zerg player was preparing for a hydra rush, your void rays come in? They're gonna get spine'd down and then either they win, or it becomes a long defensive game. ____________________
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Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 34 ![]() Posts: 179/222 EXP: 242781 For next: 10870 Since: 08-02-07 From: Berlin Since last post: 8.8 years Last activity: 8.4 years |
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| Stimmed Marines and Medivacs take out charged Void Rays with ease. Of course you will need to have some of 'em, but two Barracks, one with a Reactor and the other one with a Techlab, can be already enough to get those Rines in no time. And those buildings plus addons are very cheap, too. Get the Combat Shield upgrade, and as Void Rays are quite espensive and have not the fastest tech tree, those can go down quickly.
I also lose to numbers of Void Rays, but as I'm in Bronze only and it usually happens when I do _not_ scout them in time, like having Marauders, 1-2 Ghosts, Banshees and other stuff but no Marines. If you have 4 or more gas, just build them anyway, but with Zealots or Dark Templars these CAN be deadly; just Void Rays is will not be enough in upper leagues, unless you have like 20 of them and probably charged up in no time maybe. This is the reason why I like SC. Massing one unit type usually only works against inexperienced players, but mixing them is great. A Mothership also dies pretty fast if alone, although I have to admit the counter units are quite strict and effective in SC2, even more than in SC1. Interesting is also how many Bronze players don't seem to protect their main building with an anti-air structure. Many are new, of course, but if you are Terran, two or three Medivacs with Tanks and Marauders can slow down the enemy a lot, while you expand or send a bigger troop to the ramp for distraction. But if you fail sometimes like me, it's time to quote a Marine which gets attacked: "We're screwed." ____________________ ![]() |
Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2751/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Aerakin Ye Olde Layout Level: 98 Posts: 2057/2550 EXP: 9475676 For next: 178677 Since: 07-06-07 From: From the future Since last post: 8.0 years Last activity: 1.2 years |
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Originally posted by Glisp Depends. Most experienced player I've seen tend to go for workers, since they screw up their economy really bad. Of course, destroying the sole Pylon that powers all unit producing obviously is better to do. But yeah, I'd rather destroy workers to be honest. As a protoss player, I'd just get Warp Gates and a proxy pylon after screwing up their economy. Even in the late game, its a pretty easy GG. EDIT: also, you guys need to watch this match. its ridiculous |
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Aerakin Ye Olde Layout Level: 98 Posts: 2058/2550 EXP: 9475676 For next: 178677 Since: 07-06-07 From: From the future Since last post: 8.0 years Last activity: 1.2 years |
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Originally posted by Surlent I haven't really played online yet (except UMS) but to be honest it seems you can simply slaughter Bronze league with a 4-gate Push. |
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Dryden Level: 10 Posts: 14/14 EXP: 3556 For next: 858 Since: 09-19-09 From: Coral Springs, Florida Since last post: 11.7 years Last activity: 11.7 years |
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| Can't talk much must play more Starcraft 2.
I have dark circles under my eyes and I look like a crack addict. But seriously. Couldn't have asked the game to be better. I finished the campaign in about 5 days. I am now on my second run through trying to get all the achievements. I am currently at 875. When I log in to battle.net I was my email address Dryden88@gmail.com , but in multi-player it is just Dryden. Email me or try to friend me in game if you want to play a match just tell me you are from Jul and know my wife. I am really amateur and it shouldn't be hard to beat me. Does anyone know why in the hell they had to make tosh Jamaican? So what he is black. They could have made his accent the same. "Little Jimmy Rayner." |
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Tyty Level: 165 Posts: 7712/8599 EXP: 58672117 For next: 263564 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Alrighty, my name is Tyty and my number is 745.
I;m absolutely terrible though, so don't expect much :< ____________________
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Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2800/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Tyty Level: 165 Posts: 7715/8599 EXP: 58672117 For next: 263564 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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I have yet to play a multiplayer match. I'm scared I'll get trounced because I'm absolutely terrible at SC2 ____________________
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Aerakin Ye Olde Layout Level: 98 Posts: 2068/2550 EXP: 9475676 For next: 178677 Since: 07-06-07 From: From the future Since last post: 8.0 years Last activity: 1.2 years |
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Originally posted by Tyty Haven't played a match either, unless you count Use Map Settings I'd rather be comforatble with every tech trees, with build orders. |
Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2828/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 34 ![]() Posts: 181/222 EXP: 242781 For next: 10870 Since: 08-02-07 From: Berlin Since last post: 8.8 years Last activity: 8.4 years |
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| The video is not too shabby about your tactics, though. But although I am only in a Bronze league (won 10 out 20 games here) it's interesting how neither you nor your opponents sends a scout Probe to check out what the enemy's doing.
Your enemy also could have just went to your base with his 4,5 Zealots - it would be at least very close in completion of your first cannon. And photons also are not that cheap, as already in SC/BW. I am Terran and got killed by some Void Rays once or twice, but as said - because Marines work really well against Zealots and even not too many Stalkers in SC2 plus Void Rays (!), I would just go crazy with them (stimmed of course, and the shield upgrade as well, soon) if I see an early Stargate and more or less expect Void Rays. Mixing them with Viking works well, alone those just suck against VRs. So it is just a question of skill here. Your opponent just a-clicked your base, not even caring what you have. I don't want to question your tactics at all, but if your opponent had crushed your wall, you would have been pretty much done ![]() ____________________ ![]() |
Orlandu![]() Holy SwordsMan Level: 137 ![]() Posts: 2833/5913 EXP: 30477891 For next: 394964 Since: 01-12-10 From: Las Vegas, NV Since last post: 4.0 years Last activity: 208 days |
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Tyty Level: 165 Posts: 7724/8599 EXP: 58672117 For next: 263564 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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That's the problem with all non-zergling rushes (YAY ZERGLING SPEED), they can leave your base VERY open for an attack when you run out of units, proper micro is key there ![]() ____________________
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| Jul - Gaming - Starcraft II: Hell, it's about time |
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Acmlmboard - commit 47be4dc [2021-08-23]
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