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05-04-22 07:55:42 PM
Jul - Gaming - Interesting Glitches New poll - New thread - New reply
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kellykel
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Posted on 08-01-10 09:29:05 PM Link | Quote
Originally posted by Xkeeper
The select warping glitch in Link's Awakening will always have a place in my heart.

Me too. :3

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Flying Omelette
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Posted on 08-01-10 09:48:41 PM Link | Quote
Swordless Link in The Legend of Zelda: Ocarina of Time - That has a lot of interesting effects. One time I used the "items on Epona" glitch (which occurs as a result of Swordless Link) to dismount Epona in the middle of the Gerudo Valley Archery Range with the minigame activated. I took aim at the center of one of those big targets and bullseyed it every time for a perfect score. The minigame ended and much to my surprise, it actually counted it and I won the Biggest Quiver!

For the longest time, that was the only way I had ever gotten that quiver, but I recently got it the legitimate way the last time I played the game.

I also like the glitch in that game that allows you to walk up the seamline of the hill near Hyrule Castle. I even have some screenshots of it:









You can see how just being on a slightly higher land elevation, the "illusion" of Hyrule Castle starts to fall apart.


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Posted on 08-01-10 10:56:41 PM Link | Quote
I'd have to say this is my favorite glitch. Sadly, it only works in Super Mario All-Stars.

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Posted on 08-02-10 12:45:19 AM Link | Quote
Originally posted by Flying Omelette

As he approached the top of the hill, Link's excited curiosity quickly turned to confusion, and then sheer horror. Realizing the world around him was literally nothing but a stage, carefully constructed of painted cardboard and well-trained actors, all he could do was spread his arms and breathlessly whisper...

"What the hell is this?!"


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Rena
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Posted on 08-02-10 12:43:26 PM (last edited by HyperHacker at 08-02-10 09:46 AM) Link | Quote
08-02-10 07:43:26 AM
Post #3496
Missingno is one of my favourites. One slight oversight causes a huge chain reaction that can just break everything. So much just happens to work out perfectly.

Integer overflows tend to be fun too. In Super Smash Bros Melee you can suck so bad at the first level you get a negative score. The resulting overflow gives you 999,999,999 points. If you do this with every character though, your total score also overflows and becomes negative.

Lufia's level zero glitch is pretty crazy just for how easy it is to trigger and how bizarrely and thoroughly it corrupts the game.

Older PS2s apparently had a similar glitch, where just pressing a couple buttons at the right time glitched up the menu. This let you bypass the region restrictions on DVDs.

Link to the Past had a nice glitch where saving and quitting in midair allowed you to knock yourself under the ground. The GBA version kept this glitch, and you could walk right out of reality. When you do so, the game briefly freezes, and then BOOM, several different sound effects at once, EVERYTHING is corrupted. It's pretty nuts.

Mega Man 64 has a little feature where doing "evil" things turns your suit darker and doing "good" things turns it brighter. You can essentially rob a bank at one point, and it just goes black. During the endgame sequence my brother recycled a can laying on the ground, and instantly turned black. Who knew recycling was so terrible?
Meanwhile, in one place you can actually punt puppies and nothing happens...

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Flying Omelette
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Posted on 08-02-10 12:58:08 PM Link | Quote
That reminds me of that bumper glitch in the Skull Woods Dungeon of A Link to the Past - that's what led me to find those unused Skull Tiles.

I also liked the "Swimming Under the Ground" glitch Donkey Kong 64 that would let you take certain Kongs to places they wouldn't normally be able to go (like the Banana Fairy Palace), and also to find that hidden cockpit room under DK Isle.
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Posted on 08-02-10 02:14:07 PM (last edited by Zero One at 08-02-10 11:16 AM) Link | Quote
The glitch-but-not-a-glitch in Super Smash Bros. where you get a shell between your enemy and you. If you're playing as Mario, you can Up+B and effectively trap the shell between you and your enemy, dealing 999% damage in a matter of seconds

There was also a glitch-but-not-a-glitch in Metroid Prime. I picked up the X-Ray visor, Power Bombed the wall open, got the Artifact and then started doing the Morph Ball tunnel. I unmorphed while moving, which pushed Samus into the rock wall. I fully unmorphed, saw nothing but the skybox and then remorphed under the wall

The skybox in Prime is awful...

EDIT: Ah, I've forgotten the multitude of glitches in Super Mario 64 DS. If you dived at one of the trees at just the right angle, the top half of Mario is hanging onto the tree while his bottom half is sticking through the level. At that point, you can swim under the castle or into the cannon. Also, in Bob-omb Battlefield, if you use the cannon to fire yourself at the join where the hill meets the ground, something odd happens. You can press Start and see UNDER the map, but you're actually falling down to the ground...

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Posted on 08-02-10 11:58:53 PM Link | Quote
Originally posted by HyperHacker
Link to the Past had a nice glitch where saving and quitting in midair allowed you to knock yourself under the ground. The GBA version kept this glitch, and you could walk right out of reality. When you do so, the game briefly freezes, and then BOOM, several different sound effects at once, EVERYTHING is corrupted. It's pretty nuts.

The videos of these are great just because of how absolutely chaotic everything becomes. Pow, everything dies.

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Flying Omelette
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Posted on 08-03-10 12:37:41 AM Link | Quote
Blaster Master - Get Jason out of the car and kill him off while in a sidescrolling area any way that you like.



While he's spinning around pause to go into the subscreen, then unpause to return to the action screen...



He'll be replaced with a weird stick thing.


Oh, Aidyn Chronicles, and your eight-feet-off-the-ground floating tree. Too bad all I have are some really outdated capture card screenshots of you.


This always happens whenever a boss casts the Lightning spell in Albert Odyssey Gaiden.


Guess Working Designs didn't feel the need to fix it since all it ever does is either mess up the sound slightly or make the boss take extra long to cast the spell.
Rena
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Posted on 08-03-10 04:52:14 AM Link | Quote
08-02-10 11:52:14 PM
Post #3505
Originally posted by Xkeeper
Originally posted by HyperHacker
Link to the Past had a nice glitch where saving and quitting in midair allowed you to knock yourself under the ground. The GBA version kept this glitch, and you could walk right out of reality. When you do so, the game briefly freezes, and then BOOM, several different sound effects at once, EVERYTHING is corrupted. It's pretty nuts.

The videos of these are great just because of how absolutely chaotic everything becomes. Pow, everything dies.
Yeah you got alarms blaring, all these sounds going off, like something out of a movie. I love that.

Mario Kart DS had a bug that would crash the game by just pressing A+B on the entrance steps to Luigi's Mansion IIRC. What the heck? I heard it would crash all players at once online too.

And then there's Metroid Prime Hunters, whoo. They utterly failed at string manipulation here. Putting %d or %x in your name would spew random numbers (hurr sprintf is not strncpy). %s would crash every player. You could also put an HTML tag in it and break the leaderboard website if you managed to get on it. Fun stuff.

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Aerakin
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Posted on 08-03-10 10:42:12 AM Link | Quote
Originally posted by HyperHacker
And then there's Metroid Prime Hunters, whoo. They utterly failed at string manipulation here. Putting %d or %x in your name would spew random numbers (hurr sprintf is not strncpy). %s would crash every player. You could also put an HTML tag in it and break the leaderboard website if you managed to get on it. Fun stuff.


Wouldn't be surprising if you put SQL in there and that it broke everything, then
Flying Omelette
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Posted on 08-03-10 02:18:54 PM (last edited by Flying Omelette at 08-03-10 11:19 AM) Link | Quote
Originally posted by Flying Omelette

Oh, Aidyn Chronicles, and your eight-feet-off-the-ground floating tree. Too bad all I have are some really outdated capture card screenshots of you.


Oh, the things I put myself through just to get better screenshots of a ridiculous graphical error.







It's possessed!!!
Rena
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Posted on 08-03-10 02:20:31 PM Link | Quote
08-03-10 09:20:31 AM
Post #3507
Originally posted by Aerakin
Originally posted by HyperHacker
And then there's Metroid Prime Hunters, whoo. They utterly failed at string manipulation here. Putting %d or %x in your name would spew random numbers (hurr sprintf is not strncpy). %s would crash every player. You could also put an HTML tag in it and break the leaderboard website if you managed to get on it. Fun stuff.


Wouldn't be surprising if you put SQL in there and that it broke everything, then

I'm not sure anyone tried that... certainly fixed by now, anyway.

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ReiNi
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Posted on 08-03-10 04:08:22 PM Link | Quote
At least until I can do something better...
Blaster Master had a lot of fun glitches.
If you press select right before the tank explodes, you can still walk around outside, with the tank seemingly intact. Going back inside isn't a good idea though.
If you press start in between breakable blocks of any kind, they'll regenerate. In the overhead sections and with the tank, it'll spazz and try to fit somewhere, breaking one block, sometimes non-destroyable ones.
If a block regenerates on you while you are Jason (particularly those in Area 4) on the other hand, you'll TELEPORT. Sometimes wherever there isn't ground straight up, but if there's ceiling the way the game works (the map wraps around) will send you to a completelly different room.

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Rena
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Posted on 08-03-10 04:18:53 PM Link | Quote
08-03-10 11:18:53 AM
Post #3508
Super Mario World had a similar bug with the turn blocks, which you could see in Star Road 1. Normally if you get caught in a wall you just get sucked to the left/right gradually. In the giant turn block pile though you could smash them with a cape and slip in, and you'd set off a chain reaction, activating new blocks, while others deactivated because only 4 could be active at once. This would send you basically teleporting through the stack, often getting you crushed into a wall.

Mario Kart 64 also had a couple interesting bugs in Frappe Snowland. It was possible to fall and get placed back on the track at too low a height; Lakitu would hover holding you partly inside the bridge at the finish line. Since there's no land below he'd hover for a while before giving up and teleporting you to the finish line. There's also the famous glitch where by jumping from the bridge to the snow and going out of bounds in the right spot, you'd count an entire lap by doing nothing.

In another fun trick there's a place in Choco Mountain where you can boost up to and get stuck with just the right angle. It's out of bounds but perfectly flat, so you tumble but don't fall. After about a minute of tumbling in place you just teleport back to the track.

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Flying Omelette
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Posted on 08-03-10 04:50:36 PM Link | Quote
I liked that glitch in Mario Kart 64 where you could go through a wall in DK's Jungle Parkway. If you did that at the right time, you'd see the steamboat above you in the sky as Lakitu lifts you up.

Also, sometimes in Battle Mode (either Block Fortress or Double Decker or possibly both), you could fall, and then be driving while tilted on a 45 degree angle.
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Posted on 08-03-10 08:23:59 PM Link | Quote
Oh man Mario Kart 64 had the best glitches! And there were a ton of them too! I spent so many hours just doing dumb shit on the racetracks. A lot of them allowed you to skip laps too, so they were actually practical glitches. I know both Wario Stadium and Frappe Snowland could be beaten in under 20 seconds if you got good at them. I think it's actually the glitches that make Mario Kart 64 my favorite in all of the series.

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Posted on 08-03-10 08:46:02 PM Link | Quote
Another great glitch that was actually pretty scary: the elevator glitch at Hotel Hell in Duke Nukem 64. When you have a few people in the elevator kicking the walls, you would cause it to fall and after a few seconds the screen would be white and pink. You could still use the elevator.

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Posted on 08-04-10 10:49:26 PM Link | Quote
There's another misplaced/floating tree in Aidyn Chronicles in the same general area that I only just now discovered..



It's waaaaayyyyyyy up there in the sky... Too bad there's no moonjump code... =(
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Posted on 08-05-10 06:17:33 AM Link | Quote
Hmm, some interesting glitches I can think of offhand...

There's a bug in Shining Force 2 that allows enemies to immediately break Sleep/Stun because double and counter attacks are checked for before the battle scene begins and they give the character another resistance check. It is funny, however, watching sleeping characters counterattack is funny and went on to happen in Shining Force CD.

----

In Dark Wizard, due to an item property error, you can temper the Seal of Demons and get a lowly Short Sword. Oops.

In Dark Wizard are three other bugs/oversights that are beneficial. First is the Rusty Weapon. You can find an infinite supply of these on one map near the end of the game. Anyone can equip it and it tempers into a Ghost Scythe - one of the best weapons in the game at 70 attack power and the chance to paralyze struck foes. Tempering does not unequip the former Rusty Weapon.

Secondly is a glitch with Gunpowder. A ninja who dies with Gunpowder in their inventory detonates it and damages all adjacent units. Normally in order to kill Karmak on his last castle you need to go through a quest so your magic using lieutenant can summon the water spirit Wendeine. However it's possible to miss this character for the ruler you're playing as. No problem! Just place a ninja with Gunpowder adjacent to Karmak, get both of them to near death then have the ninja attack Karmak and be killed by his counterattack (or hit both of them with an AE since Dark Wizard's spell system doesn't distinguish between friend and foe). The Gunpowder will then blow the fire fiend to kingdom come.

The last glitch (which might be an oversight with a stat table) causes Susan's class level 4 job to gain 16 attack power every level. This is far FAR more then a sorceress should get and quickly rockets her attack power to utter absurdity.

----

Summoner is a buggy, sometimes broken game, but it does have its beneficial errors. On the PS2 version you can walk around the poison fields in Liangshan Forest using Solo Mode and hugging the zone wall. You just have to be careful of the oni in the area. There's also the "enter the menu to shortcut casting times" bug that is practically required if you need to cast anything as Rosalind while something's trying to attack her.

The nastiest bug I know of for the PS2 version is the flag glitch in Liangshan Forest. You need to get the Forest Dragon ring from an NPC at the very end of the Liangshan Forest following several boss battles and scripted events. Without this ring you cannot enter the Jade Temple and confront Emperor Murond. At the back of the forest, behind the giant tree this NPC lives in, is the zone-out line that goes back to the overworld map. If you zone out before getting the ring it mistakenly flags the events as complete but you don't get the ring. From then on the NPC will be in his resting state acting as if you defended the tree from Murond's soldiers. Cue another Oops.
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