Is there anything in a game that's so obscure and/or difficult that you don't know how people figured it out when the game was new?
I've been a King's Quest fan for years, although I mostly used a guide to cheat my way through the games rather than figuring everything out. Some things that stand out:
- Correctly guessing that the gnome in KQ1 (original AGI version) is named Ifnkovhgroghprm. Yes, Ifnkovhgroghprm. It's Rumplestiltskin in an alphabet where A becomes Z, B becomes Y, etc. There was a way around this for less than full points, though.
- In KQ2, there's a point where you can easily kill a snake with a sword, but doing that makes another part of the game
much harder. The optimal solution is, get ready for this...
throwing a bridle over the snake. I've made fun of this over at Sierra Planet a lot. Why the
fuck would you throw a bridle at a deadly snake that you encounter, anyway?
- Just about everything in KQ5

At some point, you have to defeat a yeti by
throwing a pie at it, and somewhere else you'll get stuck in a cellar unless you
throw a boot to hurt a kitty who's chasing a rat. Roberta Williams seems to hate cats or something
- In KQ4, you're supposed to get a golden bridle which is
invisible on the screen. You just have to look at the ground in the proper place to find it. (Again with the bridles.)
As for other games, I used the NES Game Atlas to enter Level 7 of Zelda 1. How were you supposed to know to blow the whistle, which usually warps you? The 2nd quest is much worse, with entrances in really bizarre, random locations. Sure, bomb across a river at
just the right square and use the ladder to reach the entrance. Sheesh. Also, I probably never would have found SMB3's first 2 warp whistles on my own.
____________________
TKB Super Mario Bros. •
TKB Super Mario Bros., Volume II