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05-03-22 05:47:31 AM
Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed
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Dark Mario
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Posted on 09-15-07 10:13:18 PM Link
Originally posted by VL-Tone
Dark Mario, send me the .ppf of your modified ROM so I can check what's the problem. (PM me about it)

Ya it was my modded rom i guess having a modded rom causes the messup.
(Note to people: roms edited with previous version mess up occasionally.)

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TommyPower
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Posted on 09-16-07 01:22:36 AM Link
I have something to say, in the current download, the textures folder is there, but no textures. Same thing for the Rom extender the MIO0 folder is there but the Files aren't there (I had to copy and paste the 1.1 MIO0 files to the 1.2 folder) If you can fix this I'll be happy.
Deleted User
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Posted on 09-16-07 03:56:12 AM Link
Eh heh heh heh heh heh!!! Textures are not even included in Toad's Tool 64, this folder is used for importing textures saved on a ROM. Also, about the extender, MIO0 files come from the ROM you are extending.
John2k4
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Posted on 09-16-07 12:44:27 PM Link

Boy, you reallly sound like Dudaw when you do that typed laughing.....

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Roger3245
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Posted on 09-16-07 02:14:52 PM Link
Yeah, I was playing around with TT64, I had Tall Tall Mountain loaded up, and two bugs with the graphics happened:
Texture Bug:

Yeah, on the corners of the stone texture are red dots, I was playing around with the collision and wireframe display when I noticed it.

3DBug:

I was messing around with the camera when this one happened, I had selected bottem view, and clicked on the screen and it whent like that, they where still editable though.

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VL-Tone
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Posted on 09-17-07 04:09:57 AM; last edit by VL-Tone on 09-17-07 04:20 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Dark Mario
Originally posted by VL-Tone
Dark Mario, send me the .ppf of your modified ROM so I can check what's the problem. (PM me about it)

Ya it was my modded rom i guess having a modded rom causes the messup.
(Note to people: roms edited with previous version mess up occasionally.)


Dark Mario You still didn't send be your .ppf patch... I'm waiting...

Since version 0.5.7b, every modified ROM I opened did NOT generate an error. So I absolutely need to open your modified ROM to know what happens, since you're the only one that had a bug like that since I updated from 0.5.5b to 0.5.7b.

And I don't understand the idea behind this "note to people:". You're the only one having this bug, and you didn't offer any proof of it.

fiercelink and Me-me, you have a different problem, where your ROM crashes when run in an emulator.

So you're saying that if you start with a totally clean unmodified ROM, just change a single texture and then the ROM will crash in an emu?

Or is this problem happening with a ROM that was previously modified?

If it's the case, it may not be the fault of TT64. Like I said before, and like it's explained in the Read-me file, some changes you make in a level may result in a crashing levels. SM64 is a complex game, and it's hard to predict how the game will behave when modified.

I tried to do my best to make TT64 prevent you from using crashy combos, but in some cases a modification may cause a crash, especially if you generate "undefined combos". Always try to keep track of changes you make, and try playing the ROM often in between changes.

If the game crashes just after the first game menu, the problem must be located in Castle Grounds. Use TT64 to try to find what change might have caused the problem. If you try weird combinations like using Bowser's behavior on a Koopa model, don't blame TT64 if your game crashes.

Version 0.6b will try to help you dealing with these problems, by providing you a way to revert an object or level to the original game data if you mess up, and also with ways to save and load individual levels as .txt files which can be used to move levels in between ROMs.

TommyPower: Don't listen to Count Drekken, you'll only get more confused

The texture folder is used when you want to EXPORT all textures at once, as images. It's normal that it's empty when you first get the program.

Same thing with the ROM extender, the MIO0 file folder is empty when you get the program, it's normal. It's content is generated once you extend a ROM, and is only needed temporarily.

BTW Count Drekken: It says below your name: "I'm back!". I don't remember seeing you here before. Did you have another name? If so, what was it?

Edit:

The Glitch:

Doh! I had this problem before, it's an "off-by-one" bug with the old texture-import function. The bug was fixed, and the new function is used when checking the "load custom textures" option is checked, or when using the "Revert From ROM" button. The problem is that the built-in textures were imported using the old buggy function by mistake. If you use the "load custom textures" option, it should fix the problem, at least temporarily, though levels will load more slowly. I'll try to upload version 0.5.8b (sigh!) soon with the fixed built-in textures.

The second bug is actually linked to the texture bug. Because of the bug, some textures have a one pixel hole in their alpha-mask. Because of that TT64 turns the transparency on for these polygons, and Shockwave 3d (Director's 3d engine) can get very glitchy when there's too many layers of transparent textures.

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fiercelink
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Posted on 09-17-07 06:37:13 PM Link
i got a new rom same thing happend havent done anything to the castle grounds too.
John2k4
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Posted on 09-17-07 10:15:07 PM Link

Do you have any cheats on?

Have you ever done any other editing to this rom? (other than TT64)

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Roger3245
Dark Mario
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Posted on 09-18-07 12:46:35 AM Link
Originally posted by VL-Tone
Dark Mario You still didn't send be your .ppf patch... I'm waiting...

I lost it i was probably because of me messing with te objects and setting ****ed up function for them so if i gave you a .ppf patch you would have 10 pages of errors and i restarted because it was glitch ed ingame.
The Glitch
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Posted on 09-18-07 01:22:45 AM Link
Please learn to spell better DM.
Anyways, if you lost it, then try to recall most of the changes you made.

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Dark Mario
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Posted on 09-18-07 01:32:48 AM Link
Originally posted by The Glitch
Please learn to spell better DM.
Anyways, if you lost it, then try to recall most of the changes you made.

All i did was start to make a list of ****ed up function and cool functions but i got lots to go.
Me-me
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Posted on 09-18-07 09:08:18 AM Link
Yeah i start with a completly clean and new extended rom,
and then i changed ONE texture and i didn't even touch
a single button in the level editor.
It just crashes. But when i edit with
TT64 0.3b it works just fine...
Woah how wierd.
VL-Tone
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Posted on 09-19-07 01:45:23 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Dark Mario
Originally posted by VL-Tone
Dark Mario You still didn't send be your .ppf patch... I'm waiting...

I lost it i was probably because of me messing with te objects and setting ****ed up function for them so if i gave you a .ppf patch you would have 10 pages of errors and i restarted because it was glitch ed ingame.


If you don't give me your .PPF, I can't fix your bug. Sorry. You're the only one having this bug since version 0.5.7b. Others that posted here (like fiercelink and Me-me) have a different bug which I'm working to fix. Considering your history of trolling the board here, I even wonder if you didn't invent the whole bug. Unless you send me a .PPF patch, you'll have to stop complaining about this bug.

Originally posted by Me-me
Yeah i start with a completly clean and new extended rom,
and then i changed ONE texture and i didn't even touch
a single button in the level editor.
It just crashes. But when i edit with
TT64 0.3b it works just fine...
Woah how wierd.


Me-me: I really need something even more specific here. I need to be able to reproduce the bug on my own. I need to know which texture you edited that gives you this problem.

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Dark Mario
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Posted on 09-19-07 02:06:55 AM Link
Originally posted by VL-Tone
Originally posted by Dark Mario
Originally posted by VL-Tone
Dark Mario You still didn't send be your .ppf patch... I'm waiting...

I lost it i was probably because of me messing with te objects and setting ****ed up function for them so if i gave you a .ppf patch you would have 10 pages of errors and i restarted because it was glitch ed ingame.


If you don't give me your .PPF, I can't fix your bug. Sorry. You're the only one having this bug since version 0.5.7b. Others that posted here (like fiercelink and Me-me) have a different bug which I'm working to fix. Considering your history of trolling the board here, I even wonder if you didn't invent the whole bug. Unless you send me a .PPF patch, you'll have to stop complaining about this bug.

Originally posted by Me-me
Yeah i start with a completly clean and new extended rom,
and then i changed ONE texture and i didn't even touch
a single button in the level editor.
It just crashes. But when i edit with
TT64 0.3b it works just fine...
Woah how wierd.


Me-me: I really need something even more specific here. I need to be able to reproduce the bug on my own. I need to know which texture you edited that gives you this problem.

I dont have it i lost it.
The Glitch
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Posted on 09-19-07 02:17:02 AM Link
Then nothing can get fixed.

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Dark Mario
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Posted on 09-19-07 03:53:36 AM Link
I Know but i know it was my specific rom but i dont car i restarted on my project i didnt do much anyway.
Me-me
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Posted on 09-19-07 08:00:41 AM Link
Now when i tested TT64 0.57b i saw
that you can change and move objects
without a crash in the emu. It's only the textures
that makes the game crash.
Anyway i changed the twomp textures to whomp
textures(i changed the twomp's face and ''skin'').
Everyone else seem to have no problem at all.
VL-Tone
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Posted on 09-21-07 08:17:37 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Oh well, yet another bug fix release :/

Download version 0.5.8b at: http://homepage.mac.com/qubedstudios/ToadsTool64.htm

Bug Fixes in 0.5.8b:

•Some of the bundled default textures were corrupted and were causing some display problems, this has been corrected.
•Fixed some problems when editing 0x22 commands.
•Loading ROMs containing 0x22 pointing to non-existant banks shouldn't cause a script error anymore.
•Fixed a potential bug where in some context the box sizes wouldn't match the objects with some modified ROMs.
•Now includes an already generated M64Geometry.m64 file, so the first run should be much faster.
•Generating the M64Geometry.m64 file from an already modified ROM could lead to potential problems so that's why I include it now.

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Junk
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Posted on 09-21-07 12:14:36 PM Link
I have serious trouble.
I'm japanese however, Japanese Toad's tool user are not available to extend super mario 64 ROM by Rom extender 1.2b
Super mario 64 Rom's checksum must be correct(We checked by binary editer)Nevertheless, Rom extender 1.2b say"Wrong version, you need to open Version 1.0 of the Super Mario 64 US ROM with ABCD or BADC byte ordering"(Often called: Super mario 64 (U [!]))
What I have to do?
Me-me
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Posted on 09-21-07 02:07:09 PM Link
You must have the US verision of Super Mario 64.
The filename should be like this:
Super Mario 64 (U) [!].z64
Search on the net to find the ROMs.
Search example: ''Super Mario 64 ROM''
There are many sites that got ROMs.
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Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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