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05-03-22 07:34:10 AM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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DarkSpacer
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Posted on 07-10-10 12:47:39 AM Link | Quote
Let me make the last post a little clearer:

Messeins importer is separate from the ROM Extender. The Importer was just a side project that (I assume) started by way of want of a level importer. ROM_expand.exe should be in the Importer folder. To use it, drag your ROM (click the file, but hold left mouse button) (from a Windows Explorer window) onto the ROM_expand.EXE file (on top of the icon in another Windows Explorer window). It should expand automatically. Then use PPF-O-Matic to apply obj_import6.PPF (the Open buttons and windows SHOULD be self-explanatory, but one thing: When loading ISOs, change the "File Type" field to read "All files"). Then click "Patch" (or the equivalent button).

NOTE THAT THIS DESCRIPTION DOES NOT GUARANTEE 100% BAN OF THIS QUESTION MWAHAHAHA

I like how everyone calls it "The Importer" like it should be in some Mission Impossible movie.
Vinnyboiler
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Posted on 07-10-10 01:40:41 AM Link | Quote
Actually this program don't really have true name, obj importer more or less describes it but it is not like Toad's Tool 64 where it was given an identity.
hectik17
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Posted on 07-12-10 02:40:50 AM (last edited by hectik17 at 07-12-10 12:38 AM) Link | Quote
i got it to work, im using google sketch to make the levels its so easy, just like lego!

now that ive got it all to work i can start on some serious level redesigns

i ve been making cs maps for years (8) and i rekon i have a good eye for level design so we will se what i will come up with in the next couple of weeks.



just somthing quick to test
Aamelo
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Posted on 07-21-10 06:57:08 PM Link | Quote
Messian I Think you can help me on this error has you are from Brasil Right?.

Well heres a Problem:

Note: It says in Portuguese because Im for Portugal.

Can you help me? It keeps giving me that Error and it Repeats 5 to 6 times and then the level keeps unchanged.

Heres the Log File: http://www.mediafire.com/?pdo1g9dq71vb48b
Lyskar
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Posted on 07-21-10 07:37:51 PM Link | Quote
Stats
Time/Date
07-21-10 01:37:51 PM
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Days Here
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Metal_Man88's Post
"It is not possible to initiate the application because the configuration (something) is incorrect. Consult the Event Log for more details."

Sounds like something's up with the configuration. Either the location is wrong or the configuration has an error. If only I knew what lado-a-lado meant...

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Apache Thunder
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Posted on 07-21-10 07:42:13 PM (last edited by Apache Thunder at 07-21-10 04:50 PM) Link | Quote
According to Google it translates to "side-to-side".

Full google translation of dialog:

"Were not possible to start the app configuration side by side is incorrect.

See the application event log for more details."

Doesn't help much I'm afraid.

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messiaen
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Posted on 07-21-10 07:49:33 PM Link | Quote
Sounds like this has already been covered, just install the right libraries and it should work.
Aamelo
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Posted on 07-21-10 07:51:30 PM Link | Quote
Originally posted by messiaen
Sounds like this has already been covered, just install the right libraries and it should work.

Where I Can Find those?
messiaen
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Posted on 07-21-10 08:22:52 PM Link | Quote
Level Importer page.
Aamelo
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Posted on 07-22-10 03:30:21 PM Link | Quote
Thanks! It works Perfectly Now. So, back to level designing!
Dragonfly
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Posted on 07-28-10 01:02:58 PM (last edited by Dragonfly at 07-28-10 10:04 AM) Link | Quote
Just to say:

1. Thanks so much for this tool, Messiaen, I'm really enjoying using it.

2. I fixed my issue mentioned in a previous thread about texture exporting. So I thought I'd explain here what was going on in case anyone else suffers the same issue.

Basically, when using OBJ Exporter in SketchUp, the .mtl file it created was slightly incorrect. The .mtl said:

#Materials exported from Google Sketchup


newmtl _Texture0207_RGB_Texture0207_RGB_png
Ka 0.000000 0.000000 0.000000
Kd 1.0000 1.0000 1.0000
Tr 1.0
Ks 0.000000 0.000000 0.000000
Ns 3.2000
map_Kd Texture0207_RGB.png



Now, the texture I used was actually a bitmap(.bmp) - this meant the mtl was referencing a piece of data that isn't there.

All I had to do was open up the mtl in notepad [or any plain text editor if you don't use notepad.] and edit the last line of each 'chunk' to refer to the correct texture.

   map_Kd Texture0207_RGB.bmp



Thanks again for trying to help Messiaen, it's a shame someone felt the need to lock my thread so I couldn't just say thanks there.

[EDIT]
Forgot to add:
Do not edit the top line of the chunk, as that's the texture's name. If you change that then the .obj wont have any correspondence to the mtl.
Zero One
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Posted on 07-28-10 01:22:21 PM Link | Quote
Originally posted by Dragonfly
...it's a shame someone felt the need to lock my thread so I couldn't just say thanks there.



That was done for a reason.

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messiaen
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Posted on 07-28-10 06:29:12 PM (last edited by messiaen at 07-28-10 04:41 PM) Link | Quote
Moderation keeps a minimal ammount of topics so data can be organized more easily. There's always the option of reposting your previous question in the most adequate topic, if you think it's relevant or if it hasn't been covered before.

It works well, though at this point the "Help" topic is a bit too cluttered.

So, v13 of the Level Importer is almost ready, only thing left is to experiment more importing multiple water boxes. It seems that the height of the water boxes is a global parameter, so you can't have for instance a water box and a toxic box with different height values.

The only case in the game where that happens (boxes with different heights) seems to be the Hazy Maze level, but then the "room system" is used, so water boxes aren't all loaded at the same time.

But I could be wrong, I need to look more at this, for instance the mist at Jolly Roger Bay is certainly at a different height level than the water.

Here's the main changes for the next version:

- Totally redesigned GUI, much less daunting and crowded than the previous one
- Graphical interface for texture-based collision mapping with texture preview
- Support for extra collision parameters (wind/water/sand direction)
- Fixed some issues that would prevent textures to import
- Hack to enable/disable act selectors on a level basis
- Multiple water/toxic haze/mist boxes
- Fixed false "vertex out of range" warnings
- Some new trajectories (so far, racing penguin and snowman's bottom)

Edit: Water placement actually makes sense this time . Also, fixed the "hardcore" fog setting.
Zero One
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Posted on 07-28-10 09:05:46 PM Link | Quote
Originally posted by messiaen
- Totally redesigned GUI, much less daunting and crowded than the previous one
- Graphical interface for texture-based collision mapping with texture preview
- Support for extra collision parameters (wind/water/sand direction)
- Fixed some issues that would prevent textures to import
- Hack to enable/disable act selectors on a level basis
- Multiple water/toxic haze/mist boxes
- Fixed false "vertex out of range" warnings
- Some new trajectories (so far, racing penguin and snowman's bottom)

Edit: Water placement actually makes sense this time . Also, fixed the "hardcore" fog setting.


*nerdsquee*

By disable act selectors, do you mean that it doesn't come up with Star Select menu after jumping into a painting?


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DarkSpacer
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Posted on 08-01-10 04:42:33 PM Link | Quote
Yes. Basically it acts like Castle Grounds or Inside Castle and loads Act 6, which is basically Act 1...I think...can someone tell us again what Act 6 is?
Zeldaman
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Posted on 08-02-10 04:12:59 PM Link | Quote
what program would I need to draw the levels with?
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Posted on 08-02-10 04:14:44 PM Link | Quote
Did I need a create a .obj file? It's because I've seen on frauber's level importer tutorial and found nothing.
This is my first time of making it with Google SketchUp.
Zero One
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Posted on 08-02-10 04:31:33 PM Link | Quote
Originally posted by Zeldaman
what program would I need to draw the levels with?


It's recommended that you create them with Blender.

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Zeldaman
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Posted on 08-02-10 04:45:03 PM Link | Quote
where would I get that?
Zero One
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We all dream of the day we rise above
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Posted on 08-02-10 06:18:23 PM Link | Quote
Google.

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"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


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