Originally posted by m64m@NsmB_PrO - In regards to your camera issue, follow these steps.
1. Open NSMBe.
2. Load your copy of NSMB that you're editing.
3. Locate the Level and Area you're trying to fix, and click on it. Do not load it.
4. Once the area is highlighted, click on 'Hex Edit'.
5. Set the Block to 'Block 2'.
6. Delete all of the data there, and replace it with this:
"44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
You will have to manually type this in. I know it's a pain, but it's worth it.
7. Once it's typed in, click "Save Block".
8. Close NSMBe, and test your game.
~~~~~
Basically, the code for Block 2 allows free camera roaming. If you want to set camera restrictions, you can easily place the sprites called 'Scroll Control', following the rules of their sprite data.
yy i know!
that is better:
"00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
THIS is a free moving camera, not the code from you!
i have done it in my level, it still doesnt work!
only one view has problems...
But it doesn't matter now, I made the view smaller than before,
now it works fine
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SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers
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305:
3.2 = ID
4 = Length, but half bytes are swapped
306:
3.1 = area height
3.2 = 305 ID
____________________
SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers
Level: 23
Posts: 61/92
EXP: 58356 For next: 9367
Since: 05-13-10
Since last post: 11.7 years Last activity: 11.7 years
Posted on 06-26-10 02:55:59 PM (last edited by SKJmin at 06-26-10 12:42 PM)
It's not possible. Bowser appears as a character, but he is treated as an object, with preset actions, much like enemies. Mario and Luigi can be used because they have determined actions mapped out to the controls of the DS. There are a billion other reasons as to why we can't do it, such as the trillions of lines of code to redo, but I think you get the point.
Originally posted by m64mIt's not possible. Bowser appears as a character, but he is treated as an object, with preset actions, much like enemies. Mario and Luigi can be used because they have determined actions mapped out to the controls of the DS. There are a billion other reasons as to why we can't do it, such as the trillions of lines of code to redo, but I think you get the point.
Originally posted by halrapai want to make my own tileset -.-
-----> Export a tileset
-----> Then open it with gimp 2 or photoshop
-----> Draw your Tileset
-----> Delete all in the Tileset (Tileset editor)
-----> Import you tileset picture (.png)
-----> Go to Map 16
-----> Set the Map 16 Tiles and their "Behavior" (http://jul.rustedlogic.net/thread.php?pid=187999#187999)
Behavior = How the Tile restrains
-----> Go to Objects and set the Objects
-----> Save the Tile set
-----> Then Open your Level and select your tileset
-----> The Tile set is here now!!!
Originally posted by halrapai want to make my own tileset -.-
-----> Export a tileset
-----> Then open it with gimp 2 or photoshop
-----> Draw your Tileset
-----> Delete all in the Tileset (Tileset editor)
-----> Import you tileset picture (.png)
-----> Go to Map 16
-----> Set the Map 16 Tiles and their "Behavior" (http://jul.rustedlogic.net/thread.php?pid=187999#187999)
Behavior = How the Tile restrains
-----> Go to Objects and set the Objects
-----> Save the Tile set
-----> Then Open your Level and select your tileset
-----> The Tile set is here now!!!
hey how i add a object with the tileseteditor.
i did this: i open the tileseteditor and selected the one thet i want to edit.
then i made all braviors.
then i go to the objecieditor.
i clicked oblect 0.
end i clicked the map16 object.
but nothing happend!
can anyone help me?