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05-03-22 08:23:05 AM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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NsmB_PrO
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Posted on 06-26-10 10:37:55 AM (last edited by NsmB_PrO at 06-26-10 10:39 AM) Link | Quote
Originally posted by m64m
@NsmB_PrO - In regards to your camera issue, follow these steps.

1. Open NSMBe.

2. Load your copy of NSMB that you're editing.

3. Locate the Level and Area you're trying to fix, and click on it. Do not load it.

4. Once the area is highlighted, click on 'Hex Edit'.

5. Set the Block to 'Block 2'.

6. Delete all of the data there, and replace it with this:
"44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
You will have to manually type this in. I know it's a pain, but it's worth it.

7. Once it's typed in, click "Save Block".

8. Close NSMBe, and test your game.
~~~~~

Basically, the code for Block 2 allows free camera roaming. If you want to set camera restrictions, you can easily place the sprites called 'Scroll Control', following the rules of their sprite data.


yy i know!
that is better:
"00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"

THIS is a free moving camera, not the code from you!
i have done it in my level, it still doesnt work!
only one view has problems...
But it doesn't matter now, I made the view smaller than before,
now it works fine


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SKJmin the douchenugget
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Posted on 06-26-10 01:13:21 PM Link | Quote
Need soe help^^
Does anyone know how the spirtes 305/306 working together?

305= Final Castle Create Loop
306= Final Castle Wrong Path

I know how they're working togehter, my questionsi s how to set the 305 spirte data?

I watched at te 8-FinalCastle how they set the spirtes but don't know what they're meaning

One 305 had 00 00 00 F2 00 00 the other 00 00 01 F4 00 00...

Can someone help me

Thanks in advance!



btw. @NsmB_PrO
I think the best one is 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 (I always used this^^)
NsmB_PrO
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Posted on 06-26-10 01:40:22 PM Link | Quote
in my game "305 and 306" is not working too!

pls anyone should help...

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Pirahnaplant
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Posted on 06-26-10 02:44:42 PM Link | Quote
Here's what I got for sprite data:

305:
    3.2 = ID
    4 = Length, but half bytes are swapped
306:
    3.1 = area height
    3.2 = 305 ID


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Posted on 06-26-10 02:55:59 PM (last edited by SKJmin at 06-26-10 12:42 PM) Link | Quote
Originally posted by Pirahnaplant
Here's what I got for sprite data:

305:
    3.2 = ID
    4 = Length, but half bytes are swapped
306:
    3.1 = area height
    3.2 = 305 ID



Length, but half bytes are swapped???
F2=what is that for a lenght?

F2 = 242? But what does taht mean...

So frustating...
Pirahnaplant
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Posted on 06-26-10 03:53:30 PM Link | Quote
Half bytes swapped means if I had a hex number XY, the actual length would be YX. So F2 would be 2F or 47 blocks.

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Posted on 06-28-10 03:58:20 AM Link | Quote
how i edit the lower screen?
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Posted on 06-28-10 12:11:05 PM Link | Quote
Originally posted by halrapa
how i edit the lower screen?


Edit with tile molester the files.
Most are from the uiStudio folder.
halrapa
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Posted on 06-29-10 01:40:22 PM Link | Quote
is it posseble to play bowser?
so yes how?
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Posted on 06-29-10 02:01:50 PM Link | Quote
Originally posted by halrapa
is it posseble to play bowser?
so yes how?

No.

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halrapa
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Posted on 06-29-10 02:05:33 PM Link | Quote
Originally posted by Treeki
Originally posted by halrapa
is it posseble to play bowser?
so yes how?

No.

i think that it is posseble if you have the good files of bowser.
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Posted on 06-29-10 03:06:11 PM Link | Quote
Originally posted by halrapa




Even if you had the files (and they worked)
it would probably create more problems than answers

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Ehm
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Posted on 06-29-10 03:06:52 PM Link | Quote
It's not possible. Bowser appears as a character, but he is treated as an object, with preset actions, much like enemies. Mario and Luigi can be used because they have determined actions mapped out to the controls of the DS. There are a billion other reasons as to why we can't do it, such as the trillions of lines of code to redo, but I think you get the point.
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Posted on 06-30-10 04:01:19 AM Link | Quote
Originally posted by m64m
It's not possible. Bowser appears as a character, but he is treated as an object, with preset actions, much like enemies. Mario and Luigi can be used because they have determined actions mapped out to the controls of the DS. There are a billion other reasons as to why we can't do it, such as the trillions of lines of code to redo, but I think you get the point.

ok
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Posted on 07-01-10 06:30:42 AM Link | Quote
hey i am looking for a good tileseteditor, does anyone know a good one?

PS: sorry for my bad englisch i am dutch.
NsmB_PrO
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Posted on 07-01-10 11:37:11 AM Link | Quote
Originally posted by halrapa
hey i am looking for a good tileseteditor, does anyone know a good one?

PS: sorry for my bad englisch i am dutch.

there is only one tileset editor!
just go to tools and then to tileset editor...

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halrapa
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Posted on 07-01-10 12:43:18 PM Link | Quote
i want to make my own tileset -.-
NsmB_PrO
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Posted on 07-01-10 12:57:58 PM (last edited by NsmB_PrO at 07-01-10 09:58 AM) Link | Quote
Originally posted by halrapa
i want to make my own tileset -.-

-----> Export a tileset
-----> Then open it with gimp 2 or photoshop
-----> Draw your Tileset
-----> Delete all in the Tileset (Tileset editor)
-----> Import you tileset picture (.png)
-----> Go to Map 16
-----> Set the Map 16 Tiles and their "Behavior" (http://jul.rustedlogic.net/thread.php?pid=187999#187999)
Behavior = How the Tile restrains
-----> Go to Objects and set the Objects
-----> Save the Tile set
-----> Then Open your Level and select your tileset
-----> The Tile set is here now!!!

PS.: Sorry for my perfect english, I am Austrian!

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halrapa
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Posted on 07-01-10 01:04:01 PM Link | Quote
Originally posted by NsmB_PrO
Originally posted by halrapa
i want to make my own tileset -.-

-----> Export a tileset
-----> Then open it with gimp 2 or photoshop
-----> Draw your Tileset
-----> Delete all in the Tileset (Tileset editor)
-----> Import you tileset picture (.png)
-----> Go to Map 16
-----> Set the Map 16 Tiles and their "Behavior" (http://jul.rustedlogic.net/thread.php?pid=187999#187999)
Behavior = How the Tile restrains
-----> Go to Objects and set the Objects
-----> Save the Tile set
-----> Then Open your Level and select your tileset
-----> The Tile set is here now!!!

PS.: Sorry for my perfect english, I am Austrian!

Thanks!!!
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Posted on 07-02-10 09:33:38 AM Link | Quote
hey how i add a object with the tileseteditor.
i did this: i open the tileseteditor and selected the one thet i want to edit.
then i made all braviors.
then i go to the objecieditor.
i clicked oblect 0.
end i clicked the map16 object.
but nothing happend!
can anyone help me?

PS:sorry for my englisch i am dutch
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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