Originally posted by Pirahnaplant
Originally posted by ILikeNSMBHacking
Cool! Could you or dirbaio perhaps make a way to add a description for objects? I ask because I have made a couple custom invisible blocks that I want to know what they are because I keep forgetting :p ...
I'll could do that. I was thinking a text file in the same folder as the ROM. Any other ideas?
That would be somewhat confusing, IMO
Perhaps in the tileset editor, when in Object Editing mode (tab), there is a text box titled 'Object Name,' and that sets the title of it and you can change it at any time...
Also, as for saving the titles, perhaps a file named objectdata.txt, or make a 'dud' file in the ROM (one that the game won't read) that saves the name for each object, that way it can be read by anyone without requiring the ROM-specific objectdata.txt... And it'll be ignored by old versions of NSMBe because they will simply ignore the file as being anything important...
It doesn't seem too hard to me, but I have NO idea how to code...
Since there is about 10-12MB free space in each NSMB ROM, a few KB of custom titles should be nothing, especially since most hacks are based off of non-trimmed ROMs...
Just my idea about things... (Sorry for ranting a bit

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e: also, pirahnaplant, a small recommendation for your layout (it doesn't fill your post's table completely)... Just add ' min-height: 225px; ' to your table.pplant in your layout's CSS... That should fix it nicely

(just recommending, that's all

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e2: A bug with MDI: If you exit the main MDI window, it will close without warning you that you didn't save yet, where as if you close the level editor window, it still asks... Just a bug I thought you should know about

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GO WINDOWS 3.11!!!!