NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 74/467
EXP: 668405 For next: 43369
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
It is not an AR code^^
I have experimented with Hex :-)
and yeah, if i want to go up, i go right 
____________________
 |
Lokao0
Member
Level: 16
   
Posts: 43/45
EXP: 20137 For next: 119
Since: 02-24-10
Since last post: 11.8 years Last activity: 10.7 years
|
|
Originally posted by NsmB_PrO It is not an AR code^^
I have experimented with Hex :-)
and yeah, if i want to go up, i go right 
WTF NsmB_PrO you are incredible ._. |
halrapa
Member
Level: 18
   
Posts: 28/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
|
is is posseble to walk trough a block?
so yes how? |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 75/467
EXP: 668405 For next: 43369
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa is is posseble to walk trough a block?
so yes how?
yes it is possible...
just make it's behavior "0"!
____________________
 |
halrapa
Member
Level: 18
   
Posts: 29/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
|
Originally posted by NsmB_PrO
Originally posted by halrapa is is posseble to walk trough a block?
so yes how?
yes it is possible...
just make it's behavior "0"!
how i do that? |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN
 
Posts: 737/-1288
EXP: NaN For next: 0
Since: 07-28-09
From: Spain
Since last post: 10.8 years Last activity: 9.9 years
|
|
Originally posted by halrapa
Originally posted by NsmB_PrO
Originally posted by halrapa is is posseble to walk trough a block?
so yes how?
yes it is possible...
just make it's behavior "0"!
how i do that?
Edit the tileset (Tools->Tileset editor)
Go to the Map16 tab
Select the tile you want to be walk-through-able
in the text box named "tile behavior" write 00 00 00 00
save the tileset  |
halrapa
Member
Level: 18
   
Posts: 30/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
| Posted on 06-23-10 11:22:10 AM (last edited by halrapa at 06-23-10 08:22 AM) |
Link | Quote
| |
i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?
PS: sorry for my bad englisch i am dutch |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 76/467
EXP: 668405 For next: 43369
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
| Posted on 06-23-10 03:02:49 PM (last edited by NsmB_PrO at 06-23-10 12:04 PM) |
Link | Quote
| |
Originally posted by halrapa i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?
PS: sorry for my bad englisch i am dutch
that's normally!
first, create your map 16 tiles by selecting the tiles from the picture you have imported
then just make their behaviors.
Now go to the object editor and click on an object number (for example "object 0")
then choose the map 16 tiles you want to be the object
Make all object like that and after 15 minutes you will have it (if you know how to do)
PS: I know that you are dutch, you said it the 3rd time 
____________________
 |
halrapa
Member
Level: 18
   
Posts: 31/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
|
Originally posted by NsmB_PrO
Originally posted by halrapa i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?
PS: sorry for my bad englisch i am dutch
that's normally!
first, create your map 16 tiles by selecting the tiles from the picture you have imported
then just make their behaviors.
Now go to the object editor and click on an object number (for example "object 0")
then choose the map 16 tiles you want to be the object
Make all object like that and after 15 minutes you will have it (if you know how to do)
PS: I know that you are dutch, you said it the 3rd time 
ok thanks
PS:i am dutch XD |
halrapa
Member
Level: 18
   
Posts: 32/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
|
hey
how i connect pipes and doors?
PS: sorry for my bad englisch i am dutch |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 78/467
EXP: 668405 For next: 43369
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
| Posted on 06-24-10 04:01:59 PM (last edited by NsmB_PrO at 06-24-10 01:02 PM) |
Link | Quote
| |
Originally posted by halrapa hey
how i connect pipes and doors?
PS: sorry for my bad englisch i am dutch
add a path (not the progress path)
then make Connected Pipe ID of the entrance the ID of the path!
In the node-settings, just set Unknown 6 to:
0: If you come down from the pipe
1: If you come right of the pipe
2: If you come up of the pipe
3: If you come left of the pipe
Add a node in the path by holding "ctrl" and dragging another node
The last node is the end of the path (I only said that, because you are a supernoob )
PS: you are like an annoying orange 
____________________
 |
halrapa
Member
Level: 18
   
Posts: 33/55
EXP: 26878 For next: 3019
Since: 06-12-10
Since last post: 11.6 years Last activity: 11.6 years
|
|
Originally posted by NsmB_PrO
Originally posted by halrapa hey
how i connect pipes and doors?
PS: sorry for my bad englisch i am dutch
add a path (not the progress path)
then make Connected Pipe ID of the entrance the ID of the path!
In the node-settings, just set Unknown 6 to:
0: If you come down from the pipe
1: If you come right of the pipe
2: If you come up of the pipe
3: If you come left of the pipe
Add a node in the path by holding "ctrl" and dragging another node
The last node is the end of the path (I only said that, because you are a supernoob )
PS: you are like an annoying orange 
thanks!
PS: i know that i am a noob
PPS:i am dutch |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 82/467
EXP: 668405 For next: 43369
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
| Posted on 06-25-10 11:35:18 AM (last edited by NsmB_PrO at 06-25-10 10:44 AM) |
Link | Quote
| |
Question:
why the camera doesn't go more up than the koopa troopa (green) stands?
where is the file "randomize.cs"?
I need it for compiling the revision 103
____________________
 |
ILikeNSMBHacking
jceggbert rereg, probably
Level: 20
   
Posts: 29/74
EXP: 42035 For next: 404
Since: 05-25-10
Since last post: 11.8 years Last activity: 11.1 years
|
| Posted on 06-25-10 04:18:16 PM (last edited by Treeki at 06-26-10 11:54 AM) |
Link | Quote
| |
Originally posted by NsmB_PrO where is the file "randomize.cs"?
I need it for compiling the revision 103
IDK where it is, but it compiles without error if you just delete it... Or download my compiled one:
[Link removed] ____________________ GO WINDOWS 3.11!!!! |
Taryn
Passed away.
Thanks for being a part of us, even if it wasn't always on the best of terms.
1987-2014
Level: 204
   

Posts: 8025/14742
EXP: 121744384 For next: 1605434
Since: 09-01-09
From: Seattle
Since last post: 10.1 years Last activity: 9.8 years
|
|
|
Ehm
Member
Level: 49
   

Posts: 325/533
EXP: 844162 For next: 39721
Since: 06-13-09
From: Canada
Since last post: 4.0 years Last activity: 4.0 years
|
|
@NsmB_PrO - In regards to your camera issue, follow these steps.
1. Open NSMBe.
2. Load your copy of NSMB that you're editing.
3. Locate the Level and Area you're trying to fix, and click on it. Do not load it.
4. Once the area is highlighted, click on 'Hex Edit'.
5. Set the Block to 'Block 2'.
6. Delete all of the data there, and replace it with this:
"44 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
You will have to manually type this in. I know it's a pain, but it's worth it.
7. Once it's typed in, click "Save Block".
8. Close NSMBe, and test your game.
~~~~~
Basically, the code for Block 2 allows free camera roaming. If you want to set camera restrictions, you can easily place the sprites called 'Scroll Control', following the rules of their sprite data. |
ILikeNSMBHacking
jceggbert rereg, probably
Level: 20
   
Posts: 31/74
EXP: 42035 For next: 404
Since: 05-25-10
Since last post: 11.8 years Last activity: 11.1 years
|
| Posted on 06-25-10 04:40:51 PM (last edited by ILikeNSMBHacking at 06-25-10 01:44 PM) |
Link | Quote
| |
Originally posted by Terra Still invisible to me (using Firefox 3.5). Also, it tends to overlap a bit with the text above and (presumably) below it.
Try it again, removed a couple pieces of css...
e: also, try setting your layout settings to Auto-Updating (if it isn't already...)
Hello, I am a Link
____________________ GO WINDOWS 3.11!!!! |
Ehm
Member
Level: 49
   

Posts: 326/533
EXP: 844162 For next: 39721
Since: 06-13-09
From: Canada
Since last post: 4.0 years Last activity: 4.0 years
|
|
| I can see it fine. I'm using Firefox 3.6. If you can, upgrade? |