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05-03-22 04:21:32 AM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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NsmB_PrO
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Posted on 06-20-10 05:14:12 PM Link | Quote
It is not an AR code^^
I have experimented with Hex :-)
and yeah, if i want to go up, i go right

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Lokao0
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Posted on 06-20-10 05:22:21 PM Link | Quote
Originally posted by NsmB_PrO
It is not an AR code^^
I have experimented with Hex :-)
and yeah, if i want to go up, i go right


WTF NsmB_PrO you are incredible ._.
halrapa
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Posted on 06-22-10 04:02:05 PM Link | Quote
is is posseble to walk trough a block?
so yes how?
NsmB_PrO
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Posted on 06-22-10 04:34:24 PM Link | Quote
Originally posted by halrapa
is is posseble to walk trough a block?
so yes how?

yes it is possible...
just make it's behavior "0"!

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halrapa
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Posted on 06-22-10 06:40:04 PM Link | Quote
Originally posted by NsmB_PrO
Originally posted by halrapa
is is posseble to walk trough a block?
so yes how?

yes it is possible...
just make it's behavior "0"!

how i do that?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 06-22-10 07:20:41 PM Link | Quote
Originally posted by halrapa
Originally posted by NsmB_PrO
Originally posted by halrapa
is is posseble to walk trough a block?
so yes how?

yes it is possible...
just make it's behavior "0"!

how i do that?

Edit the tileset (Tools->Tileset editor)
Go to the Map16 tab
Select the tile you want to be walk-through-able
in the text box named "tile behavior" write 00 00 00 00
save the tileset
halrapa
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Posted on 06-23-10 11:22:10 AM (last edited by halrapa at 06-23-10 08:22 AM) Link | Quote
i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?


PS: sorry for my bad englisch i am dutch
NsmB_PrO
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Posted on 06-23-10 03:02:49 PM (last edited by NsmB_PrO at 06-23-10 12:04 PM) Link | Quote
Originally posted by halrapa
i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?


PS: sorry for my bad englisch i am dutch

that's normally!
first, create your map 16 tiles by selecting the tiles from the picture you have imported
then just make their behaviors.
Now go to the object editor and click on an object number (for example "object 0")
then choose the map 16 tiles you want to be the object
Make all object like that and after 15 minutes you will have it (if you know how to do)

PS: I know that you are dutch, you said it the 3rd time

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halrapa
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Posted on 06-23-10 04:16:28 PM Link | Quote
Originally posted by NsmB_PrO
Originally posted by halrapa
i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?


PS: sorry for my bad englisch i am dutch

that's normally!
first, create your map 16 tiles by selecting the tiles from the picture you have imported
then just make their behaviors.
Now go to the object editor and click on an object number (for example "object 0")
then choose the map 16 tiles you want to be the object
Make all object like that and after 15 minutes you will have it (if you know how to do)

PS: I know that you are dutch, you said it the 3rd time

ok thanks

PS:i am dutch XD
halrapa
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Posted on 06-24-10 02:39:23 PM Link | Quote
hey
how i connect pipes and doors?

PS: sorry for my bad englisch i am dutch
NsmB_PrO
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Posted on 06-24-10 04:01:59 PM (last edited by NsmB_PrO at 06-24-10 01:02 PM) Link | Quote
Originally posted by halrapa
hey
how i connect pipes and doors?

PS: sorry for my bad englisch i am dutch


add a path (not the progress path)
then make Connected Pipe ID of the entrance the ID of the path!
In the node-settings, just set Unknown 6 to:
0: If you come down from the pipe
1: If you come right of the pipe
2: If you come up of the pipe
3: If you come left of the pipe

Add a node in the path by holding "ctrl" and dragging another node
The last node is the end of the path (I only said that, because you are a supernoob )

PS: you are like an annoying orange

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halrapa
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Posted on 06-25-10 03:58:25 AM Link | Quote
Originally posted by NsmB_PrO
Originally posted by halrapa
hey
how i connect pipes and doors?

PS: sorry for my bad englisch i am dutch


add a path (not the progress path)
then make Connected Pipe ID of the entrance the ID of the path!
In the node-settings, just set Unknown 6 to:
0: If you come down from the pipe
1: If you come right of the pipe
2: If you come up of the pipe
3: If you come left of the pipe

Add a node in the path by holding "ctrl" and dragging another node
The last node is the end of the path (I only said that, because you are a supernoob )

PS: you are like an annoying orange

thanks!

PS: i know that i am a noob
PPS:i am dutch
NsmB_PrO
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Posted on 06-25-10 11:35:18 AM (last edited by NsmB_PrO at 06-25-10 10:44 AM) Link | Quote
Question:
why the camera doesn't go more up than the koopa troopa (green) stands?


where is the file "randomize.cs"?
I need it for compiling the revision 103

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ILikeNSMBHacking
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Posted on 06-25-10 04:18:16 PM (last edited by Treeki at 06-26-10 11:54 AM) Link | Quote
Originally posted by NsmB_PrO
where is the file "randomize.cs"?
I need it for compiling the revision 103
IDK where it is, but it compiles without error if you just delete it... Or download my compiled one:
[Link removed]

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Posted on 06-25-10 04:20:27 PM Link | Quote
That link is invisible to me (just shows up as a rounded blue shape), although for some reason the sample link in your profile shows up fine. You may want to try to fix that, ILikeNSMBHacking

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ILikeNSMBHacking
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Posted on 06-25-10 04:28:43 PM Link | Quote
Originally posted by Terra
That link is invisible to me (just shows up as a rounded blue shape), although for some reason the sample link in your profile shows up fine. You may want to try to fix that, ILikeNSMBHacking

Strange... I decided to remove the border anyway tho...

Linky to About:Blank

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Posted on 06-25-10 04:31:54 PM Link | Quote
Still invisible to me (using Firefox 3.5). Also, it tends to overlap a bit with the text above and (presumably) below it.

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Ehm
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Posted on 06-25-10 04:37:51 PM Link | Quote
@NsmB_PrO - In regards to your camera issue, follow these steps.

1. Open NSMBe.

2. Load your copy of NSMB that you're editing.

3. Locate the Level and Area you're trying to fix, and click on it. Do not load it.

4. Once the area is highlighted, click on 'Hex Edit'.

5. Set the Block to 'Block 2'.

6. Delete all of the data there, and replace it with this:
"44 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
You will have to manually type this in. I know it's a pain, but it's worth it.

7. Once it's typed in, click "Save Block".

8. Close NSMBe, and test your game.
~~~~~

Basically, the code for Block 2 allows free camera roaming. If you want to set camera restrictions, you can easily place the sprites called 'Scroll Control', following the rules of their sprite data.
ILikeNSMBHacking
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Posted on 06-25-10 04:40:51 PM (last edited by ILikeNSMBHacking at 06-25-10 01:44 PM) Link | Quote
Originally posted by Terra
Still invisible to me (using Firefox 3.5). Also, it tends to overlap a bit with the text above and (presumably) below it.

Try it again, removed a couple pieces of css...

e: also, try setting your layout settings to Auto-Updating (if it isn't already...)

Hello, I am a Link



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Ehm
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Posted on 06-25-10 04:41:24 PM Link | Quote
I can see it fine. I'm using Firefox 3.6. If you can, upgrade?
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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