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Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 06-18-10 11:15:12 PM Link | Quote
Let's use this thread for any SMG-related discoveries. To start things off, here's something. I was systematically going through the model files and I found THESE:


bigfly


bigbigfly



I do NOT remember either of these things anywhere in SMG1. Here are some notes:

bigfly: Seems to be a normal enemy, comes in two parts (body and wings). The body only has two animations, idle and hit. The wings only have one, in which they flap like a bird's.

bigbigfly: Quite large indeed. Not sure what this one would be for except as a hazard. It comes in three parts (body, wings, tusks). Surprisingly, both textures for the body have specular maps, unlike the smaller one. The body only has one animation, swishing around its large body. Again, the wings only have a flapping animation. The tusks have three animations: idle, opening, and closing. If this model is "finished", then it doesn't seem you would be able to damage it normally.





I'm going to eventually get around to posting the filenames of every model and level in both games sometime after this weekend.

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Xkeeper

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Posted on 06-18-10 11:20:29 PM Link | Quote
I'll be honest in that I was really hoping that you'd get to see the tail stretching on and on and on and on and on and on and on ...

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Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 06-18-10 11:41:28 PM Link | Quote

banekiti

A springer thinger. He only has two animations: idle (nothing) and wiggling his springs as if bouncing away from an object. Interestingly, his texture has a fourth color, light green, in one of the corners.

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Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 06-21-10 02:06:41 PM (last edited by Peardian at 06-21-10 12:09 PM) Link | Quote
Hate to double-post, but I just put up all the StageData from SMG1 up. I would do SMG2 right now, too, but it has all the data organized into tidy directories, and that's 1479 names total that my fingers are not up to tackling right now. Unless, of course, someone knows of a way to take a directory and make a list out of it and all subdirectories/folders into a nice tidy list. Edit: It seems some of them are empty. Odd.


Oh yeah, and I found some more things. Lower-poly version of the E3 demo planet, checkered bowl "bathtubplanet", and a large strange Piranha Plant named "OctopusQueen" of all things.

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xdaniel
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Posted on 06-21-10 03:41:38 PM Link | Quote

Originally posted by Peardian
Unless, of course, someone knows of a way to take a directory and make a list out of it and all subdirectories/folders into a nice tidy list.


DOS'/Windows' dir command can do that: dir /S > file.txt outputs the contents of the current folder as well as all subfolders into file.txt.


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Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 06-21-10 09:06:11 PM (last edited by Peardian at 06-21-10 07:52 PM) Link | Quote
Thank you very much. That saved me a ton of time.


Both lists are up now. (A whopping +42,705 for SMG2's update!) Look at all those poor empty directories...


Edit: Thanks to BMF for catching that little slip-up. I knew it was bound to happen at least once.

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Afti
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Posted on 06-21-10 11:15:24 PM (last edited by Afti at 06-21-10 08:22 PM) Link | Quote
So, among that StageData, I noticed something very interesting:

# WorldMap01Galaxy

* WorldMap01GalaxyLight.arc
* WorldMap01GalaxyMap.arc
* WorldMap01GalaxyScenario.arc
* WorldMap01GalaxyUseResource.arc

# WorldMap02Galaxy

* WorldMap02GalaxyLight.arc
* WorldMap02GalaxyMap.arc
* WorldMap02GalaxyScenario.arc
* WorldMap02GalaxyUseResource.arc

# WorldMap03Galaxy

* WorldMap03GalaxyLight.arc
* WorldMap03GalaxyMap.arc
* WorldMap03GalaxyScenario.arc
* WorldMap03GalaxyUseResource.arc

# WorldMap04Galaxy

* WorldMap04GalaxyLight.arc
* WorldMap04GalaxyMap.arc
* WorldMap04GalaxyScenario.arc
* WorldMap04GalaxyUseResource.arc

# WorldMap05Galaxy

* WorldMap05GalaxyLight.arc
* WorldMap05GalaxyMap.arc
* WorldMap05GalaxyScenario.arc
* WorldMap05GalaxyUseResource.arc

# WorldMap06Galaxy

* WorldMap06GalaxyLight.arc
* WorldMap06GalaxyMap.arc
* WorldMap06GalaxyScenario.arc
* WorldMap06GalaxyUseResource.arc

# WorldMap07Galaxy

* WorldMap07GalaxyLight.arc
* WorldMap07GalaxyMap.arc
* WorldMap07GalaxyScenario.arc
* WorldMap07GalaxyUseResource.arc


# WorldMap08Galaxy

* WorldMap08GalaxyMap.arc
* WorldMap08GalaxyScenario.arc
* WorldMap08GalaxyUseResource.arc


That is an eighth world map. No lighting data, though. Would it be possible to force the game to load this in place of, say, World S?

Regardless, this suggests that a metric asston of content was cut before release. Enough for another world, at any rate.

If these are just dummy files, I apologize; I don't have a copy of the ISO on hand, myself.
Peardian

  
Magikoopa

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Posted on 06-22-10 02:49:06 AM (last edited by Peardian at 06-22-10 12:06 AM) Link | Quote
One possible explanation for the sheer amount of empty directories is that they never deleted any. They deleted the contents, yes, but left the directory there. This is evidenced by the cases of very-similarly-named directories with one of them empty and that most of the empty directories were apparently engine tests.


I thought the "World 8" might have referred to the whole map of the worlds, but I suspect that's what "GrandGalaxyMapZone" is. Chances are that is an unused world. Oh, yeah, did I mention there's an unused(?) level song in the streams?

Edit: It's a nice song, but it doesn't sound quite fully orchestrated. There are also two "unknown world map" songs uploaded by the same account, but I think they might be used somewhere obscure.

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Afti
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Posted on 06-22-10 03:07:16 AM (last edited by Afti at 06-22-10 12:13 AM) Link | Quote
Unused world seems likely, since it's missing its lighting.

Also, PeachCastleInsideZone suggests that, at one point, the intro was considerably longer. Either that or you were able to revisit it a la Grand Finale Galaxy. That one's empty, though, so we can assume it is lost.

EDIT: Also, I doubt they deleted anything; Galaxy 2 included scavenged bits from the first game's production, supposedly, so I'd guess they just removed the contents from the build script. Same to us, but it means technically most of this still exists. You'll just not ever see it.

Can the world maps be loaded in a model viewer?
Peardian

  
Magikoopa

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Posted on 06-22-10 04:23:20 AM (last edited by Peardian at 06-22-10 01:43 AM) Link | Quote
The only model data is contained in the ObjectData directory. These Arcs contain other files that describe things like object placement and camera movement. However, if the model exists, it will be in the ObjectData, which I have. I'll snoop around the worldmap models after I beat SMG2 in case I accidentally spoil the final secret or something.


Edit: Out of curiosity, I took a peek. Yes, there is a WorldMap08.arc model file listed. But, it has no model data. Only things in it are tiny files containing garbly code for referring to which Galaxies and paths to place and such. Sorry, looks like we won't get to experience it without some major hacking.

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Afti
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Posted on 06-22-10 05:01:03 AM (last edited by Afti at 06-22-10 08:22 AM) Link | Quote
Well, that's a shame. Anything intelligible?

I wonder if the WorldMap files are interchangeable? Assuming a common format, could you force the game to load WorldMap08's existing data by renaming it to WorldMap05.arc/WorldMap05GalaxyMap.arc/etc. and loading it in Riivolution as a patch? You'd get a broken result, but depending on how hardcoded the details of the world maps are you could get something usable. Might try it when the ISO finishes. Can't hurt, can it?

EDIT: Nope, crashes before anything usable shows up. Starting in World 6, it would crash as soon as I opened the World Map. I expected the crash but was hoping for the hybrid map to partially load before the game choked... I guess not.

EDIT2: Looking at the ObjectData, though, World 8 has no icon, so it must have been cut fairly early on.

EDIT3: Cosmic Clones are stored as InfernoMario, making me think the original intent as that they'd be on fire as opposed to simply being a retexture.

EDIT4: A handful of models I didn't recognize and suspect may be unused:


From CloudSliderObstacle.arc; it's a tall crate. Don't quote me on its being unused; I don't remember every crate I see and this probably IS used. Still, I don't recall seeing it...


From JewelRelayPlanet.arc. Very early, untextured planet resembling a cut gemstone.


From MechanicKoopaMini.arc; these guys don't come back, do they? I BELIEVE they're limited to the first game.


VsKingTossinPlanet.arc. This has to be unused; the textures are broken, so the walls are only textured from within.


WingBlock.arc; I don't remember seeing this.

This is 8 AM and I've been awake all this time, so don't quote me on anything other than VsKingTossinPlanet.

EDIT5:

Debug text. Needs proper formatting.


StageSelectSaveMenuOpenWorld6...<bh:80><bh:16>StageSelectWorldName06...<bh:88>+StageSelectEvent_MarioFaceNpcKinopioBrigade...I<bh:16>StageSelectWorldName07...<bh:89><bh:16>StageSelectWorldName08...<bh:8a>'StageSelectEvent_MarioFaceDemoBeforeVs3...).StageSelectEvent_MarioFaceNpcTalkStarListBoard...W<bh:16>StageSelectWorldName09...<bh:8b><bh:1d>ScenarioName_StaffRollGalaxy1...<bh:13><bh:1a>GalaxyName_ChildRoomGalaxy....<bh:1d>ScenarioName_StaffRollGalaxy2...<bh:14><bh:1c>GalaxyName_PeachCastleGalaxy...<bh:03>'StageSelectEvent_MarioFaceNpcTicoGreen1...Y<bh:18>StageSelectEvent_Opening...d<bh:14>System_FileSelect012...<bh:8d>

StageSelect00...<bh:15>'StageSelectEvent_MarioFaceNpcTicoGreen2...Z<bh:15>GalaxyName_FileSelect...<bh:01>
StageSelect02...<bh:16>%StageSelectEvent_MarioFaceDemoTakeOff...+
StageSelect03...<bh:17>
StageSelect04...<bh:18>$StageSelectEvent_MarioFaceNpcTicoFat...X&StageSelectEvent_MarioFacePowerStarNpc...c$StageSelectEvent_OpeningMeetTicoBaby...e-StageSelectEvent_MarioFaceNpcTalkMeddlerLuigi...U<bh:1b>GalaxyName_WorldMap08Galaxy...<bh:05><bh:17>MediaSummit_StageSelect...<bh:07>
StageSelect08...<bh:19>
StageSelect09...<bh:1a>
NoMessageData...<bh:08>(StageSelectEvent_MarioFaceNpcKinopioBank...H<bh:1e>GalaxyName_MarioFaceShipGalaxy...<bh:02>&StageSelectEvent_MarioFaceItemYoshiEgg...B$StageSelectEvent_WorldMapWorld5First...p%StageSelectEvent_WorldMapGrandStarGet...i<bh:1f>ScenarioName_PeachCastleGalaxy1...<bh:10>$StageSelectEvent_MarioFaceNpcPenguin...L<bh:1f>ScenarioName_PeachCastleGalaxy2...<bh:11><bh:1f>ScenarioName_PeachCastleGalaxy3...<bh:12><bh:1d>StageSelectSaveMenuOpenWorldS...<bh:81>#StageSelectEvent_MarioFaceItemDrill...=$StageSelectEvent_WorldMapWorld2First...m%StageSelectSaveMenuBeforeNormalEnding...y(StageSelectEvent_WorldMapGreenStarAppear...k<bh:10>StageSelectEvent...<bh:1f> StageSelectSaveMenuOpenGreenStar...z#StageSelectEvent_MarioFacePowerStar..._<bh:1f>StageSelectSaveMenuAfterOpening...s$StageSelectEvent_WorldMapWorldSFirst...r<bh:07>Pause00...<bh:09>(StageSelectEvent_MarioFaceItemFireFlower...>$StageSelectEvent_MarioFaceNpcRosetta...N<bh:1d>StageSelectEvent_OpeningStart...h<bh:07>Pause01...
<bh:07>Pause02...<bh:0b>.StageSelectEvent_MarioFacePostmanLetterRosetta...]/StageSelectSaveMenuAppearDreamerBeforeGreenStar...w<bh:11>StageSelectBgmOff...<bh:1d>'StageSelectSaveMenuBeforeCompleteEnding...x<bh:1e>StageSelectEvent_MarioFaceDemo...&(StageSelectEvent_MarioFaceItemRockKinoko...@<bh:1e>StageSelectSaveMenuAllComplete...t<bh:1d>StageSelectEvent_MarioFaceNpc...C<bh:12>TalkSystemError000...<bh:8e><bh:12>TalkSystemError001...<bh:8f>/StageSelectEvent_MarioFaceNpcTalkEndingComplete...R<bh:16>StageSelectWorldName10...<bh:8c><bh:12>TalkSystemError002...<bh:90>4StageSelectEvent_MarioFaceGrandStarWithResultCleared...3+StageSelectEvent_MarioFaceNpcKinopioPostman...J$StageSelectEvent_MarioFaceDemoArrive...((StageSelectEvent_EndingStaffRollComplete...#6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld1...-6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld2....6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld3.../$StageSelectEvent_WorldMapWorld3First...n6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld4...06StageSelectEvent_MarioFaceGrandStarWithoutResultWorld5...1 StageSelectEvent_MarioFaceNpcMoc...K!ScenarioName_MarioFaceShipGalaxy1...<bh:0c>!ScenarioName_MarioFaceShipGalaxy2...
!ScenarioName_MarioFaceShipGalaxy3...<bh:0e>'StageSelectSaveMenuAllCompleteMailCheck...u!ScenarioName_MarioFaceShipGalaxy4...<bh:0f><bh:17>StageSelectEvent_Ending... %StageSelectEvent_MarioFaceNpcHoneyBee...G5StageSelectEvent_MarioFacePostmanLetterScoreAttackMan...^0StageSelectEvent_MarioFaceGrandStarWithoutResult...,<bh:1e>StageSelectEvent_MarioFaceItem...93StageSelectEvent_MarioFaceGrandStarWithResultWorld1...43StageSelectEvent_MarioFaceGrandStarWithResultWorld2...5,StageSelectEvent_MarioFaceItemCloudFlowerUse...\<3StageSelectEvent_MarioFaceGrandStarWithResultWorld3...6+StageSelectEvent_WorldMapGrandWorldMapFirst...j3StageSelectEvent_MarioFaceGrandStarWithResultWorld4...7
StageSelect16...<bh:1b>.StageSelectEvent_MarioFaceDemoAppearLastGalaxy...'3StageSelectEvent_MarioFaceGrandStarWithResultWorld5...8
StageSelect17...<bh:1c>-StageSelectEvent_MarioFaceNpcTalkEndingNormal...S*StageSelectEvent_MarioFaceItemHopperKinoko...?<bh:1d>StageSelectEvent_OpeningPeach...f-StageSelectEvent_MarioFaceGrandStarWithResult...2(StageSelectEvent_MarioFaceNpcTrickRabbit...[!StageSelectSaveMenuOpenLastGalaxy...{(StageSelectEvent_MarioFacePowerStarFirst...a$StageSelectEvent_MarioFaceDemoChange...**StageSelectEvent_MarioFaceItemTeresaKinoko...A.StageSelectSaveMenuAppearDreamerAfterGreenStar...v<bh:1a>StageSelectEvent_MarioFace...%<bh:10>StageSelectBgmOn...<bh:1e><bh:1f>StageSelectEvent_EndingComplete...!'StageSelectEvent_MarioFaceNpcBombHeiRed...D+StageSelectEvent_MarioFaceNpcTalkAssistPlay...P$StageSelectEvent_WorldMapWorld6First...q#StageSelectEvent_MarioFaceNpcPichan...M*StageSelectEvent_MarioFaceNpcTalkPowerStar...V<bh:1a>GalaxyName_StaffRollGalaxy...<bh:04>)StageSelectEvent_MarioFaceItemCloudFlower...;*StageSelectEvent_MarioFaceNpcTalkLuckyRoom...T'StageSelectEvent_MarioFacePostmanAppear...\*StageSelectEvent_MarioFacePowerStarDefault...`$StageSelectEvent_WorldMapWorld4First...o'StageSelectEvent_MarioFacePowerStarItem...b&StageSelectEvent_MarioFaceNpcTalkComet...Q"StageSelectEvent_OpeningSpinDriver...g&StageSelectEvent_EndingStaffRollNormal...$-StageSelectEvent_MarioFaceNpcCaretakerHunter1...E<bh:16>StageSelectWorldName00...<bh:82>-StageSelectEvent_MarioFaceNpcCaretakerHunter2...F!StageSelectEvent_MarioFaceNpcTalk...O<bh:16>StageSelectWorldName01...<bh:83>'StageSelectEvent_MarioFaceItemBeeKinoko...:<bh:1d>StageSelectSaveMenuOpenWorld2...|<bh:16>StageSelectWorldName02...<bh:84><bh:1d>StageSelectSaveMenuOpenWorld3...}<bh:16>StageSelectWorldName03...<bh:85> GalaxyNameShort_WorldMap08Galaxy...<bh:06><bh:1d>StageSelectEvent_EndingNormal..."<bh:1d>StageSelectSaveMenuOpenWorld4...~<bh:16>StageSelectWorldName04...<bh:86>$StageSelectEvent_WorldMapWorld1First...l<bh:1d>StageSelectSaveMenuOpenWorld5...<bh:7f><bh:16>StageSelectWorldName05




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.
.T.h.e. .s.a.v.e. .d.a.t.a. .f.o.r.m.a.t. .h.a.s. .c.h.a.n.g.e.d... .U.n.l.e.s.s.
.t.h.i.s. .p.l.a.y.t.h.r.o.u.g.h. .i.s. .f.o.r. .m.o.n.i.t.o.r.i.n.g. .p.u.r.p.o.s.e.s.,.
.y.o.u. .s.h.o.u.l.d. .d.e.l.e.t.e. .t.h.e. .s.a.v.e. .f.i.l.e. .a.n.d. .c.r.e.a.t.e.
.a. .n.e.w. .o.n.e.....N.o.t. .c.o.m.p.a.t.i.b.l.e. .w.i.t.h. .t.e.s.t. .s.t.a.g.e.s.!...M.e.s.s.a.g.e. .I.D. .n.o.t. .s.p.e.c.i.f.i.e.d.!.(.J.M.a.p.)...T.h.e. .s.p.e.c.i.f.i.e.d. .m.e.s.s.a.g.e. .d.o.e.s. .n.o.t.e. .e.x.i.s.t



More...


FileInfo_TxtTime...<bh:10><bh:16>FileInfo_TxtFileNumber...

<bh:0f>Race_TxtCounter..."<bh:1c>ScoreCounter_TxtHiScoreCount...0<bh:17>PauseMenu_TxtStageTitle...<bh:1b><bh:1a>ScoreCounter_TxtScoreCount...1<bh:17>ResultWindow_TxtStarNum...&<bh:16>AllStarList_TxtGalaxy2...<bh:01><bh:11>MiiSelect_TxtName...<bh:17><bh:16>AllStarList_TxtGalaxy3...<bh:02><bh:16>AllStarList_TxtGalaxy4...<bh:03><bh:16>AllStarList_TxtGalaxy5...<bh:04><bh:1a>ResultWindow_TxtTPieceLNum...)<bh:16>AllStarList_TxtGalaxy6...<bh:05><bh:16>AllStarList_TxtGalaxy7...<bh:06><bh:0f>FileInfo_TxtDay...<bh:0c><bh:15>FileInfo_TxtMissCount...<bh:0e><bh:15>PauseMenu_TxtScenario...<bh:1a><bh:1a>ScenarioSelect_TxtBCounter...+<bh:1a>StarPieceBank_TxtPieceUNum...7<bh:18>FileNumber_TxtFileNumber...<bh:11><bh:13>AllStarList_TxtStar...<bh:08><bh:1a>SuddenDeathMeter_TxtNumber...\<<bh:1b>PurpleCoinCounter_TxtNumber... <bh:12>GalaxyInfo_TxtStar...<bh:13> StarPieceTargetCounter_TxtNumber...:<bh:17>HitPointMeter_TxtNumber...<bh:15><bh:19>ResultWindow_TxtTCoinLNum...'<bh:18>GalaxyInfo_TxtGalaxyName...<bh:12><bh:13>TimeLimit_TxtNumber...=<bh:1a>ScenarioSelect_TxtRCounter....<bh:13>BombTimer_TxtNumber...<bh:09><bh:15>CoinCounter_TxtNumber...
<bh:1e>GalaxyNamePlate_TxtGalaxyNameU...<bh:14><bh:12>PauseMenu_TxtWorld...<bh:1d><bh:16>StageTitle_TxtScenario...4<bh:17>MapGalaxyWorld_TxtWorld...<bh:16><bh:12>PauseMenu_TxtStars...<bh:1c><bh:1a>ScenarioSelect_TxtScenario.../<bh:14>PlayerLeft_TxtNumber...<bh:1e><bh:1a>StarPieceBank_TxtPieceDNum...6<bh:11>MiiSelect_TxtPage...<bh:18><bh:1a>ResultWindow_TxtTPieceRNum...*<bh:13>Race_TxtBestCounter...!#StarPieceTargetCounter_TxtNumberMax...;<bh:19>ResultWindow_TxtClearTime...$<bh:18>ResultWindow_TxtMedalNum...%<bh:15>ScoreNumber_TxtNumber...2<bh:15>StarCounter_TxtNumber...5<bh:15>PlayerLeft_TxtNumberC...<bh:1f><bh:1b>StarPieceCounter_TxtTNumber...9<bh:13>AllStarList_TxtComp....<bh:18>ScenarioSelect_TxtGalaxy...,<bh:10>P2Manual_TxtPage...<bh:19><bh:10>FileInfo_TxtName...<bh:0f><bh:16>ResultWindow_TxtBCTime...#<bh:14>StageTitle_TxtGalaxy...3<bh:19>ResultWindow_TxtTCoinRNum...(<bh:14>AllStarList_TxtMedal...<bh:07><bh:1a>ScenarioSelect_TxtMarioNum...-<bh:1a>StarPieceCounter_TxtNumber...8<bh:18>DestroyCounter_TxtNumber



...and more.

There seems to be more debug leftovers than in Galaxy 1. I wonder if any of the back-end is left?
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

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Posted on 06-22-10 03:19:25 PM (last edited by Peardian at 06-22-10 12:53 PM) Link | Quote
World Map: Theoretically, I guess it would be possible. The catch is that you'd basically see the regular world map scene, but the path the head follows would be that of World 8.

Cosmic Clone: Inferno could be used in a different way, so we can't say that for sure. I can't imagine they'd really have Mario clones made of fire.

Crate: Probably used.

Jewel: It could possibly be used, but the lack of textures hints otherwise.

Mecha-Koopa: No, they can be found in Flipsville Galaxy's second mission, as well as another Saturn-like planet.

Planet: That looks like Rollodillo's planet. Perhaps bdmview just isn't displaying the rest of the textures correctly.

Wing Block: It appears in many levels.

____________________
-Peardian-


"In order to succeed, your desire for success should be greater than your fear of failure." -Bill Cosby


Afti
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Posted on 06-22-10 07:49:56 PM Link | Quote
All right, that's fine. Debug text is still noteworthy.

The patch isn't viable; it crashes, if you look there.
Ninji

Birdo
Why did my user title say I'm a toaster anyway
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Posted on 06-22-10 08:47:15 PM Link | Quote
World Map 8: yes, it's the "Zoom Out" area. (There's also World 9 and 10, but they have no Maps, and they're simply used as containers for a few special areas of the game, like File Select and Staff Roll galaxies.)

Debug menu: as far as I know, no. There's a "DebugMessage.arc" which contains text for it, but it doesn't seem to be referenced by the game. (No references in the game binary.)

If you can find any .bcsv files with interesting names/strings, post the location and filename here and I'll take a look. (I wrote a simplistic parser for the file format a while ago, which turns them into readable text with field names and the proper types)

____________________
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Rachel Mae

Creature of Chaos
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Posted on 06-23-10 12:25:57 AM Link | Quote
Cleaned up that massive stage list...


Study

File Select
Starship Mario
Mushroom Kingdom
Credits
World G
World G
Stage Selection Menu
No Message Data
Return to Game
To Stage Selection
Reenter the Stage
Opening
After the Opening
Movie before final Bowser Battle
Grand Star Returns Movie
Opening
Normal Ending
Re-start just after opening
Normal Ending
Full Completion Ending
Scenario List
To Scenario Select Scene
Play SD Data
Rescan
Change to Production Sequence
Special Save Data
Debug
Confirm Messages
BGM OFF
BGM ON
Event Confirmation
Ending
Complete Ending
Normal Ending
Staff Credits (Complete Ending)
Staff Credits (Normal Ending)
Starship Mario
Movies
Appearance of Championship Galaxies
Arrival on Planet Mario
Before Bowser Fight 3
Changing Planet Mario
Departure from Planet Mario
Acquiring Grand Star (No Results)
World 1
World 2
World 3
World 4
World 5
Acquiring Grand Star (with Results)
Grand Star On All Clear
World 1
World 2
World 3
World 4
World 5
Item Appearance
Bee Mushroom
Cloud Flower
Cloud Flower (Usable)
Drill
Fire Flower
Spring Mushroom
Rock Mushroom
Boo Mushroom
Yoshi's Egg
NPC Appearance
Bob-omb Buddy
Gearmo (Hunter) 1
Gearmo (Hunter) 2
Honeybee
Banktoad
Toad Brigade
Mailtoad
Whittle
Penguin
Jibberjay
Rosalina
NPC Dialog
Co-Star Play Dialog
Comet First Appearance
First Play After Complete Ending
First Play After Normal Ending
Lucky Room Dialog
Busybody Luigi Start
Power Star Dialog
Star List Sign Dialog
Hungry Luma
Green Luma 1
Green Luma 2
Star Bunny
Appearance of Mailtoad
Letter from Rosalina
Letter from The Chimp
Acquire Power Star
Default
After first star
When Items Appear
When NPCs Appear
Opening
Meeting Baby Luma
Peach Abduction
Sling Star Appearance
From Beginning
Getting Grand Star Sequence
Grand World Map First Play
Green Star Appearance Movie
World 1 First Play
World 2 First Play
World 3 First Play
World 4 First Play
World 5 First Play
World 6 First Play
World S First Play
After intro
All Complete (242 stars)
All complete mail confirmation
Cosmic Guide (post-green stars open)
Cosmic Guide (pre- green stars open)
Just before complete ending
Just before normal ending
Green Star Open (After complete ending)
Championship Galaxies Open (240 stars)
World 2 Open
World 3 Open
World 4 Open
World 5 Open
World 6 Open
World S Open (After normal ending)
Test
World 1
World 2
World 3
World 4
World 5
World 6
World S
World Map
System
Event

This message is for development use.

The save data format has changed. Unless
this playthrough is for monitoring purposes,
you should delete the save file and create
a new one.

Not compatible with test stages!

Message ID not specified!(JMap)

The specified message does note exist



I replaced each series of three periods with a newline, which seems to be about right. Unfortunately, in some cases it was difficult to tell which periods were part of the text, and which ones were filler, though I guess it doesn't matter much...

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Posted on 06-23-10 01:28:39 AM Link | Quote
All right, good to know those about World 8/debug. I've not even looked at main.dol yet.

Cleaned up the other two I got out of DebugMessage.arc. All of these are in DebugMessage.msbt and MessageCheck.msbt, so if you could run those two files through the parser that'd be great; it'd probably be cleaner than this by far.

FileInfo_TxtTime

FileInfo_TxtFileNumber

Race_TxtCounter
"ScoreCounter_TxtHiScoreCount
0PauseMenu_TxtStageTitle
ScoreCounter_TxtScoreCount
1ResultWindow_TxtStarNum
&AllStarList_TxtGalaxy2
MiiSelect_TxtName
AllStarList_TxtGalaxy3
AllStarList_TxtGalaxy4
AllStarList_TxtGalaxy5
ResultWindow_TxtTPieceLNum
)AllStarList_TxtGalaxy6
AllStarList_TxtGalaxy7
FileInfo_TxtDay
FileInfo_TxtMissCount
PauseMenu_TxtScenario
ScenarioSelect_TxtBCounter
+StarPieceBank_TxtPieceUNum
7FileNumber_TxtFileNumber
AllStarList_TxtStar
SuddenDeathMeter_TxtNumber
\<PurpleCoinCounter_TxtNumber
GalaxyInfo_TxtStar
StarPieceTargetCounter_TxtNumber
:HitPointMeter_TxtNumber
ResultWindow_TxtTCoinLNum
'GalaxyInfo_TxtGalaxyName
TimeLimit_TxtNumber
=ScenarioSelect_TxtRCounter
.BombTimer_TxtNumber
CoinCounter_TxtNumber

GalaxyNamePlate_TxtGalaxyNameU
PauseMenu_TxtWorld
StageTitle_TxtScenario
4MapGalaxyWorld_TxtWorld
PauseMenu_TxtStars
ScenarioSelect_TxtScenario
/PlayerLeft_TxtNumber
StarPieceBank_TxtPieceDNum
6MiiSelect_TxtPage
ResultWindow_TxtTPieceRNum
*Race_TxtBestCounter
!#StarPieceTargetCounter_TxtNumberMax
;ResultWindow_TxtClearTime
$ResultWindow_TxtMedalNum
%ScoreNumber_TxtNumber
2StarCounter_TxtNumber
5PlayerLeft_TxtNumberC
StarPieceCounter_TxtTNumber
9AllStarList_TxtComp
.ScenarioSelect_TxtGalaxy
,P2Manual_TxtPage
FileInfo_TxtName
ResultWindow_TxtBCTime
#StageTitle_TxtGalaxy
3ResultWindow_TxtTCoinRNum
(AllStarList_TxtMedal
ScenarioSelect_TxtMarioNum
-StarPieceCounter_TxtNumber
8DestroyCounter_TxtNumber



Looks like it's for a more complex in-level debug mode. There are random symbols in front of some lines; presumably they designate something?




StageSelectSaveMenuOpenWorld6
StageSelectWorldName06
+StageSelectEvent_MarioFaceNpcKinopioBrigade
IStageSelectWorldName07
StageSelectWorldName08
'StageSelectEvent_MarioFaceDemoBeforeVs3
).StageSelectEvent_MarioFaceNpcTalkStarListBoard
WStageSelectWorldName09
ScenarioName_StaffRollGalaxy1
GalaxyName_ChildRoomGalaxy
.ScenarioName_StaffRollGalaxy2
GalaxyName_PeachCastleGalaxy
'StageSelectEvent_MarioFaceNpcTicoGreen1
YStageSelectEvent_Opening
dSystem_FileSelect012

StageSelect00
'StageSelectEvent_MarioFaceNpcTicoGreen2
ZGalaxyName_FileSelect

StageSelect02
%StageSelectEvent_MarioFaceDemoTakeOff
+
StageSelect03

StageSelect04
$StageSelectEvent_MarioFaceNpcTicoFat
X&StageSelectEvent_MarioFacePowerStarNpc
c$StageSelectEvent_OpeningMeetTicoBaby
e-StageSelectEvent_MarioFaceNpcTalkMeddlerLuigi
UGalaxyName_WorldMap08Galaxy
MediaSummit_StageSelect

StageSelect08

StageSelect09

NoMessageData
(StageSelectEvent_MarioFaceNpcKinopioBank
HGalaxyName_MarioFaceShipGalaxy
&StageSelectEvent_MarioFaceItemYoshiEgg
B$StageSelectEvent_WorldMapWorld5First
p%StageSelectEvent_WorldMapGrandStarGet
iScenarioName_PeachCastleGalaxy1
$StageSelectEvent_MarioFaceNpcPenguin
LScenarioName_PeachCastleGalaxy2
ScenarioName_PeachCastleGalaxy3
StageSelectSaveMenuOpenWorldS
#StageSelectEvent_MarioFaceItemDrill
=$StageSelectEvent_WorldMapWorld2First
m%StageSelectSaveMenuBeforeNormalEnding
y(StageSelectEvent_WorldMapGreenStarAppear
kStageSelectEvent
StageSelectSaveMenuOpenGreenStar
z#StageSelectEvent_MarioFacePowerStar
_StageSelectSaveMenuAfterOpening
s$StageSelectEvent_WorldMapWorldSFirst
rPause00
(StageSelectEvent_MarioFaceItemFireFlower
>$StageSelectEvent_MarioFaceNpcRosetta
NStageSelectEvent_OpeningStart
hPause01

Pause02
.StageSelectEvent_MarioFacePostmanLetterRosetta
]/StageSelectSaveMenuAppearDreamerBeforeGreenStar
wStageSelectBgmOff
'StageSelectSaveMenuBeforeCompleteEnding
xStageSelectEvent_MarioFaceDemo
&(StageSelectEvent_MarioFaceItemRockKinoko
@StageSelectSaveMenuAllComplete
tStageSelectEvent_MarioFaceNpc
CTalkSystemError000
TalkSystemError001
/StageSelectEvent_MarioFaceNpcTalkEndingComplete
RStageSelectWorldName10
TalkSystemError002
4StageSelectEvent_MarioFaceGrandStarWithResultCleared
3+StageSelectEvent_MarioFaceNpcKinopioPostman
J$StageSelectEvent_MarioFaceDemoArrive
((StageSelectEvent_EndingStaffRollComplete
#6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld1
-6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld2
.6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld3
/$StageSelectEvent_WorldMapWorld3First
n6StageSelectEvent_MarioFaceGrandStarWithoutResultWorld4
06StageSelectEvent_MarioFaceGrandStarWithoutResultWorld5
1 StageSelectEvent_MarioFaceNpcMoc
K!ScenarioName_MarioFaceShipGalaxy1
!ScenarioName_MarioFaceShipGalaxy2

!ScenarioName_MarioFaceShipGalaxy3
'StageSelectSaveMenuAllCompleteMailCheck
u!ScenarioName_MarioFaceShipGalaxy4
StageSelectEvent_Ending
%StageSelectEvent_MarioFaceNpcHoneyBee
G5StageSelectEvent_MarioFacePostmanLetterScoreAttackMan
^0StageSelectEvent_MarioFaceGrandStarWithoutResult
,StageSelectEvent_MarioFaceItem
93StageSelectEvent_MarioFaceGrandStarWithResultWorld1
43StageSelectEvent_MarioFaceGrandStarWithResultWorld2
5,StageSelectEvent_MarioFaceItemCloudFlowerUse
\<3StageSelectEvent_MarioFaceGrandStarWithResultWorld3
6+StageSelectEvent_WorldMapGrandWorldMapFirst
j3StageSelectEvent_MarioFaceGrandStarWithResultWorld4
7
StageSelect16
.StageSelectEvent_MarioFaceDemoAppearLastGalaxy
'3StageSelectEvent_MarioFaceGrandStarWithResultWorld5
8
StageSelect17
-StageSelectEvent_MarioFaceNpcTalkEndingNormal
S*StageSelectEvent_MarioFaceItemHopperKinoko
?StageSelectEvent_OpeningPeach
f-StageSelectEvent_MarioFaceGrandStarWithResult
2(StageSelectEvent_MarioFaceNpcTrickRabbit
[!StageSelectSaveMenuOpenLastGalaxy
{(StageSelectEvent_MarioFacePowerStarFirst
a$StageSelectEvent_MarioFaceDemoChange
**StageSelectEvent_MarioFaceItemTeresaKinoko
A.StageSelectSaveMenuAppearDreamerAfterGreenStar
vStageSelectEvent_MarioFace
%StageSelectBgmOn
StageSelectEvent_EndingComplete
!'StageSelectEvent_MarioFaceNpcBombHeiRed
D+StageSelectEvent_MarioFaceNpcTalkAssistPlay
P$StageSelectEvent_WorldMapWorld6First
q#StageSelectEvent_MarioFaceNpcPichan
M*StageSelectEvent_MarioFaceNpcTalkPowerStar
VGalaxyName_StaffRollGalaxy
)StageSelectEvent_MarioFaceItemCloudFlower
;*StageSelectEvent_MarioFaceNpcTalkLuckyRoom
T'StageSelectEvent_MarioFacePostmanAppear
\*StageSelectEvent_MarioFacePowerStarDefault
`$StageSelectEvent_WorldMapWorld4First
o'StageSelectEvent_MarioFacePowerStarItem
b&StageSelectEvent_MarioFaceNpcTalkComet
Q"StageSelectEvent_OpeningSpinDriver
g&StageSelectEvent_EndingStaffRollNormal
$-StageSelectEvent_MarioFaceNpcCaretakerHunter1
EStageSelectWorldName00
-StageSelectEvent_MarioFaceNpcCaretakerHunter2
F!StageSelectEvent_MarioFaceNpcTalk
OStageSelectWorldName01
'StageSelectEvent_MarioFaceItemBeeKinoko
:StageSelectSaveMenuOpenWorld2
|StageSelectWorldName02
StageSelectSaveMenuOpenWorld3
}StageSelectWorldName03
GalaxyNameShort_WorldMap08Galaxy
StageSelectEvent_EndingNormal
"StageSelectSaveMenuOpenWorld4
~StageSelectWorldName04
$StageSelectEvent_WorldMapWorld1First
lStageSelectSaveMenuOpenWorld5
StageSelectWorldName05



Menu text, it looks like.
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Posted on 06-23-10 01:32:02 AM Link | Quote
Originally posted by Gunstar Green

I replaced each series of three periods with a newline, which seems to be about right. Unfortunately, in some cases it was difficult to tell which periods were part of the text, and which ones were filler, though I guess it doesn't matter much...
That looks like UTF-16 copied out of a hex editor. Actual Unicode parsing would be good for finding unused Japanese text, if there's any left.

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Posted on 06-23-10 01:51:22 AM (last edited by Afti at 06-22-10 11:05 PM) Link | Quote
JewelRelayPlanet is used in Battle Belt; it has ice applied to it. Oh well!

(Either that or Rolling Rock; there are two planets that look like that model)

Found a room that MIGHT be unused; doing a quick checklist before I post it.

EDIT:

I can't find anything related to it, so here; if it's used, please tell me where. It looks like it should go in Slipsand or Clockwork Ruins, but it doesn't seem to be used...

So, ZeroGravityRoomPlanet:



And ZeroGravityRotateStep:



I don't recall any null-gravity rooms like this. Nor do I remember that step. It would have been on the wall; I'd guess within the circles. Big one might have contained a pipe or a Star or something.

I prefer to be thorough, so if it arouses my suspicion I post it. I'm aware that most of what I post will be used, but better safe than sorry. And I cannot for the life of me remember this room...
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Posted on 06-23-10 02:46:27 AM Link | Quote
Debug text: Very interesting, especially how all the names seem to correspond to the final English names instead of Japanese names.

Jewel: I had a feeling that's what it might be.

Zero Gravity Room: I definitely remember that. Panels with arrows fill most of the gaps, and they move around as Mario travels around the walls. Sorry again.


Perhaps we should stick with finding unused content in SMG1 until we're more familiar with SMG2.

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Posted on 06-23-10 02:58:21 AM Link | Quote
Cool! A bunch of those debug message strings actually explain the "on/off" status flags in the savefile data.

I just checked, but those msbf/msbt files don't use the .bcsv format, so I can't parse them They seem to just be language files.

That TxtCounter stuff has to be Layout pane names... ok, here's an explanation.

The Wii SDK comes with a system named "Layout" (or LYT) which is used by many games to render their menus and other things. It's also used by the System Menu to render the interface, and the game/channel banners and icons. You define a Layout which contains nested Panes (including other elements like Picture, TextBox, Window, etc) and you can name each item. They can be animated, and the game can turn animations on/off on demand.

Those names (like StageTitle_TxtScenario, PurpleCoinCounter_TxtNumber, etc) surely have to be related to Layouts. I'm guessing there was one which displayed the debug menu, and the names were used to assign localised strings to specific TextBox elements.

Too bad they didn't leave the layout in If they had, it'd probably be possible (although it would require quite a lot of custom code and reverse-engineering) to reconstruct the menu... or at least see what it looked like.

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