Sorry for the double post but I needed to post the infomation
http://img684.imageshack.us/img684/1093/nsmbworlds.png
http://img237.imageshack.us/img237/7323/jungle.png
http://www.youtube.com/watch?v=TOjtuKAsOts
http://www.unseen64.net/wp-content/gallery/new-super-mario-bros/gears.png EDIT: [2012] (dunno if unused, maybe used by w6 tank boss?)
Unused Sprites:
33: Springboard
Sprite Data:
0000 0S00 0000 - Set S to 1 to make it giant
289 - Expandable Block
00 00 0A 00 00 00
A: After the fourth block comes out, all four turn to hard blocks if A is not 0
43: Unused Chain chomp with no stake (defeat-able with ground pound on head)
Wiggler (will edit with giant sprite data value)
57 - Coin
00 00 SS 00 00 00
SS= Settings:
00 Normal Coin, 01 for Bubble left-down, 02 for for Bubble left , 03 Loose Coin, 05 Loose Coin, 06 Coin Floating Right not in bubble,
07 = Coin Floating Up Left not in bubble, 08 = Normal Coin
Sprite 124 Giant Venus Fire Trap
Sprite 270 cracked pipe
Sprite Data:
00 00 SS 00 FU L0
S: Size of the pipe in blocks. (Hiccup only saw the bits of pipe, not a pipe because he tested it with 0 size)
F: Makes a vibrating horizontal pipe?? Makes a real pipe when you touch it??? I don't know exactly what this does.
U: Makes the pipe be upside-down
L: Makes the pipe fly left instead of right.
26: Left Facing Pirana Plant
00 00 0F 00 00 00
Set F to 1 for it to spit fire
25: Right Facing Pirana Plant
Same as above
144: Rotating Spiked ? Block
Data: 0000 0T00 0000 - T = type: 0 = coin, 1 = mushroom/flower, 2 = 1up, 3 = 1up, 4 = Same as 0 but makes a different sound, 5 = A mushroom that looks like it has just came out of your inventory, 6 = Same as 4, 7 = Coin,
8 = Coin, 9 = mushroom/flower, F = A flower that looks like it has just came out of your inventory,
E = mushroom/flower, A = Coin, B = Same as 5, C = Same as 4, D = Coin
Sprite 83 is a ? block when you enter the screen with it in a power up will pop out
(will edit with sprite number)
00 00 00 00 00 S0
change S into 0=stretching by itself (bouncy), 1=stopped but when you go on top will sink down (cushion-like), 2=solid (non-moving)
Sprite 70: a spinning Super Mario Bros 3 log but jumpthrough
00 00 0L 00 00 00
Set L to length: 0 = small, 1 = large,
31 - Cheep cheep
00 00 02 00 00 00 = Acts like sprite 130, but it goes jumping onto the water.
00 00 03 00 00 00 = It doesn´t move (inside water)
37 - Spiny
00 00 00 03 00 00 = Faster
38 - Boo
00 00 01 00 00 00 = It goes faster (has a glitch were it stops)
90 - Wiggler
00 00 01 00 00 00 = Makes it bigger. Acts like the regular one
94 - Swooper
00 00 01 00 00 00 = Makes it bigger. Acts like the smaller one (there is also and invisable)
130 - Jumping cheep-cheep
00 00 10 00 00 00 = Acts like the cheep-cheeps that appear with the cheep skipper (third world´s boss)
276:
0000 0000 00F0
F: If set to 1, it only allows the camera to go forward, like in the secret challenge mode.
43 is a lakitu Havent noticed the differences with the original (needs research might have apeared in unused desert level)
258 is a spikebass the difference is that it works on a lower water level the used one dosent
plant (texture linked above)
for 255 is 00 00 SS 00 00 W0 change s to the speed that will start hovering, change W to have invisble water at the height of the plants
203 is a purple tilt mushroom that is small and tilts slowly
for 149 (I THINK this is unused) 00 00 10 00 00 00 to make appear a empty koopa shell. if you change the color to blue you can grab the blue shell and carry it around but if you ground pound you will get the powerup like in the beta way of getting this powerup.
Small Pendulum Platform they can be made small which is unused
____________________ New Super Mario Bros Beta Replica
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