Alright 3DS looks fucking epic. Just one thing.
NINTENDO
DON'T FUCK UP MARIO KART AGAIN
TAKE THE N64 VERSION AND SPRUCE IT UP A LITTLE. ITEMS AND TRACK STYLES FROM THE GC VERSION, MORE CHARACTERS, HIGHER FRAME RATE, LARGER TEXTURES. NONE OF THE PHYSICS/GAMEPLAY CHANGES THAT HAVE MADE NEW VERSIONS SUCK.
Whomever decided you should lose items by falling off/getting hit/wiping out/sneezing needs to be fucking CANNED.
LITERALLY. Then the guys who did the physics and made the AI such COMPLETE FUCKING JERKS WHO TRY TO FUCK YOU AT EVERY POSSIBLE OPPORTUNITY and who made them actually get and use items the same as human players (good in theory, utterly fails in practice) all need a lashing or two.
N64 version was almost perfect, but the tracks weren't interesting enough. (Don't blame the hardware, it could - and DID - pull 10 times what you did if you weren't such fucking WIMPS writing the graphics code.) GC version was almost perfect, but got annoying when the jerkass AI would all deliberately ram you off the track at the last bridge and you'd lose the item that could have given you some hope of recovering - or you'd pass an item box in second and just get ANOTHER FUCKING BANANA. Both also needed more levels and a Quick Run mode (see the GBA version). DS and Wii versions were so FUCKING ANNOYING I didn't even bother to finish them.
GET IT RIGHT THIS TIME.
As for Zelda, WW-style graphics on a more powerful system is interesting, but please don't bring back the WW-style level design. That game just pissed me off, nice as the graphics were in motion.
Oh and for the love of God drop the goddamn health alarms already kthx.
</rant>
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