dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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The castle is made of three objects.
The big one and two smaller ones that are on top.
The big one is displaying graphics from the tileset, but the two overlays are displaying graphics from some NSBTX files in the polygon_unit folder...
So you'll need the texture editor  |
NsmB_PrO
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Oh now im happy!
I must only nsbmx files!
ncg files are still shit, they are only annoying, because of the .ncl files^^!
they doesnt work at all.
When I put them in tile molester, he is showing me wrong colours at all^^ |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Yeah.... Well.. If you're getting random crap, it's probably because you haven't decompressed the files before extracting them  |
NsmB_PrO
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I decompress the .ncg files before extracting.
Must i decompress the .ncl files too?
i didn't know that xD |
NsmB_PrO
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| Posted on 06-14-10 05:25:22 PM (last edited by NsmB_PrO at 06-14-10 03:05 PM) |
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Hey, if i import a .png file in the texture editor, all the transparency is filled with a random colour!
Is it a bug? Or Do I somthing wrong?
pls help
//Got it:
I just have to fill the area i want to be trasparent with white colour^^
don't know why, but it's the truth  |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by NsmB_PrO I decompress the .ncg files before extracting.
Must i decompress the .ncl files too?
i didn't know that xD
Yeah, you have to decompress the ncl files too, or you won't get the right colors.
And no, you don't have to fill the transparent area with white. All your tiles will have white when they should have transparent. Use a graphics editor that supports transparency, like The Gimp. You'll see that transparent areas appear as a checkered gray pattern. |
NsmB_PrO
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Originally posted by dirbaio
Originally posted by NsmB_PrO I decompress the .ncg files before extracting.
Must i decompress the .ncl files too?
i didn't know that xD
Yeah, you have to decompress the ncl files too, or you won't get the right colors.
And no, you don't have to fill the transparent area with white. All your tiles will have white when they should have transparent. Use a graphics editor that supports transparency, like The Gimp. You'll see that transparent areas appear as a checkered gray pattern.
i have photoshop!
when I fill it with transparent colour and i import the file into the game with the texture editor, the transparent is filled with random colours from the colour-palette!
I am not a big noob!
When I fill the place i want to be transparent with white colour and import it with the texture editor it is shown as transparent colour!
And all what I just said IS the truth!!!
And if you don't belive in that just test it! |
NsmB_PrO
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Another question!
I edited all the "END-CASTLE-FILES" in the poligon_unit folder.
And edited the nohara tileset
i deleted all and imported my end castle tileset.
But when I play my level, the endcastele doesn't work!
i don't go behind it and don't activate the end flag (what comes out of the end castle)
i go only through the castle and go out of the screen!
The level crashs now.
(The objects of the poligon unit folder are not there)
And yes, i've added the tile behavior to the castle!
And I made my castle object (from my new end castle) numbers the same object numbers as the old one's. |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by NsmB_PrO And edited the nohara tileset
i deleted all and imported my end castle tileset.
Hmmm....
You said you made the objects the same number, but did you do the same with the map16 tiles?
If not, that's probably the problem. The game relies on map16 tile numbers for displaying the overlays. |
NsmB_PrO
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| Posted on 06-16-10 02:38:36 PM (last edited by NsmB_PrO at 06-16-10 01:04 PM) |
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Originally posted by dirbaio
Originally posted by NsmB_PrO And edited the nohara tileset
i deleted all and imported my end castle tileset.
Hmmm....
You said you made the objects the same number, but did you do the same with the map16 tiles?
If not, that's probably the problem. The game relies on map16 tile numbers for displaying the overlays.
ok thank you
i will test it later
//Thanks it worked :-)
 |
Lokao0
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| How did you edit the bottom screen? Which files are what? |
NsmB_PrO
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Originally posted by Lokao0 How did you edit the bottom screen? Which files are what?
just read some different threads!
Now I won't help you, because don't write back!!!
Look in your post box!
And write back, then I will help you! |
Zero One
5170       And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above
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Just because people don't reply isn't a reason to act like that.
____________________ "The last Metroid is in captivity."
And yet, the galaxy is STILL fucked. |
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Lokao0
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| Posted on 06-17-10 08:22:33 PM (last edited by Lokao0 at 06-17-10 05:45 PM) |
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Originally posted by NsmB_PrO
Originally posted by Lokao0 How did you edit the bottom screen? Which files are what?
just read some different threads!
Now I won't help you, because don't write back!!!
Look in your post box!
And write back, then I will help you!
The Hack you sent me, i have patched but you know, it didn't worked.
It is still the same Levels.
EDIT: Got it to work. Check your Post Box...
EDIT2: But, please, say which files are what, i need to know. I can't find it... |
halrapa
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hey
i have made 2 hacked games and now i want import levels from the game to the other
so i have export the levels and import it to the other game
but i have problems with the tileset
i import the tileset what i used in the other game
but it look diffrent
can anyone help me plz
PS: sorry for my bad English i am dutch
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NsmB_PrO
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Originally posted by halrapa hey
i have made 2 hacked games and now i want import levels from the game to the other
so i have export the levels and import it to the other game
but i have problems with the tileset
i import the tileset what i used in the other game
but it look diffrent
can anyone help me plz
PS: sorry for my bad English i am dutch
just delete all in the tileset you want to overwrite and then import the new one!
in my hack i did that often and it always worked!
@Lokao0
i have already sent you the file names xD |
halrapa
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| and how i delete? |
NsmB_PrO
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Originally posted by halrapa and how i delete?
in the tile set editor just click on the button "Delete All".
____________________
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by NsmB_PrO
Originally posted by halrapa and how i delete?
in the tile set editor just click on the button "Delete All".
In the (unreleasesd yet) 5.2 editor |