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KP9000 Level: 27 Posts: 9/129 EXP: 107502 For next: 8657 Since: 08-06-07 Since last post: 10.2 years Last activity: 2.9 years |
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| I figured I'd post it here too, just to give this a little more exposure.
The hack name is Obscure Kingdom and is a darker, grittier take on SMB3. It's somewhat loosely based on my fanfic of the same name, also aiming to make the Mario universe a darker, more horrific reality; as if the story was being told as it would occur in real life. Though, with the NES, always having a dark and gritty setting would limit me artistically, because of the limitations of the system, so you will see some brighter areas here and there. I do not take any credit for the technical ASM modifications as they will be applied as patches made by DahrkDaiz and JaSp to use their editors and utilities. So, let's get on with some screenshots and videos! <object width="340" height="285"><embed src="http://www.youtube.com/v/VxC5hhqR92I&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This is the title screen of my hack, which will likely change before its final release. Small amount of ASM was used to move he position of the selection arrow. <object width="340" height="285"><embed src="http://www.youtube.com/v/JquI7Ppbxyk&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This video shows one of the first levels I have made before the advent of Reuben. You will see this level in a more glorious Reuben form in the hack! <object width="340" height="285"><embed src="http://www.youtube.com/v/Maw0OejaYUA&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This video, again, shows the title screen, but it also shows most of World 1. All of the levels in this video will be in the hack, but they will be re-made to better take advantage of the new level format used by Reuben. I may reuse the map screen. The video also showcases minor edits to music sequence data and instruments. This was the beginnings of the music hacking JaSp has allowed me to perform. <object width="340" height="285"><embed src="http://www.youtube.com/v/gJGv_KouGdg&hl=en_US&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This is when I first started messing with Reuben and making test levels. I wanted to see what could be done. Needless to say, this video shows the potential of what can be done but at the same time barely scratches the surface. I may or may not bring some of these levels back. <object width="340" height="285"><embed src="http://www.youtube.com/v/5eyvlM4f8Ro&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This video showcases the differences between the Original SMB3 level format and DD's new Reuben format. Also has a new music track (Zelda 2 Caves/Action) I imported using JaSp's music inserter. <object width="340" height="285"><embed src="http://www.youtube.com/v/2dHtNIj2cS4&hl=en_US&fs=1&color1=0x006699&color2=0x54abd6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> This video shows the hack in its most complete form, as of the day after Christmas, 2009. It has several new levels and new music tracks. And, a nifty Super Mario Land 1-1 remake. Here's a screenshot of Septic Sanctuary. This also got an overhaul. <object width="500" height="405"><embed src="http://www.youtube.com/v/ti8UNXiBsC0&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object> I know the pipe in the beginning is changed, but vertical pointer pipes don't work right now so I'm stuck with horizontal ones. Weird bug, but whatever. Anyway, I plan on making an entire world of original level remakes, so if anyone wants to suggest a level they'd like to see in this hack to appear in this world, drop them here! <object width="500" height="405"><embed src="http://www.youtube.com/v/O-x4yUM-Qow&hl=en_US&fs=1&color1=0x402061&color2=0x9461ca&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object> I have added an ASM hack that is going to be the basis of the gameplay originality for this hack. Here's the video! <object width="660" height="525"><embed src="http://www.youtube.com/v/3PKviYiyNMw&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object> Let me explain what is going on in this video. First, this level is just a sort of "training ground" for Mario, to show off the ASM hack and to complete certain obstacles normally impossible to overcome. This particular area combines flight and star power. When you get a "coin" (which will actually be called Power Chips) you get a little tiny bit of power. An accumulation of coins makes this effect last longer! World 1 will be a normal world, with normal coins. As you progress, you will find that coins, "Power Chips", will begin to have strange effects in Mario and will need to take advantage of it in some places to continue on in any given level. Levels will stay fresh and beautiful throughout. Each level will be new and strange, but fun and mysterious at the same time. I will not abuse this and make it so gimmicky that you just cannot complete levels and ragequit. |















