Register - Login
Views: 99865710
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 05:56:50 PM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 14 15 16 17 18 19 20 21 22 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Cafezinho

Level: 17


Posts: 26/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-02-10 10:13:29 PM Link | Quote
Can we already edit the powerups textures?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 678/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-03-10 10:47:29 AM Link | Quote
NO.

Not yet
Cafezinho

Level: 17


Posts: 27/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-03-10 01:35:04 PM (last edited by Cafezinho at 06-03-10 11:04 AM) Link | Quote
I have a problem while importing tilsets in other roms...The Map16 tiles i created don't go with the rest of the tileset. And the second pallete graphics too!

Here i have the original modified tileset...
http://yfrog.com/4929637494j

And here is the imported one..
http://yfrog.com/1r77363156j

Can someone help me?
Cafezinho

Level: 17


Posts: 28/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-03-10 01:46:55 PM Link | Quote
And can sombody tell me a similiar platform for ds the dos the job of this one?
http://yfrog.com/6x43931890j
krutomisi
2480
Level: 94


Posts: 675/2481
EXP: 8266818
For next: 89839

Since: 02-01-10


Since last post: 242 days
Last activity: 182 days

Posted on 06-03-10 02:21:00 PM (last edited by krutomisi at 06-03-10 11:22 AM) Link | Quote
Originally posted by Cafezinho
And can somebody tell me a similar platform for DS that does the job of this one?

I'm not sure what sprite is is,
but the second level (1-2) has a large tilting platform in it


Originally posted by Cafezinho
I have a problem while importing tilesets in other roms...

What editor version are you using?

____________________
Cafezinho

Level: 17


Posts: 29/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-03-10 03:45:55 PM Link | Quote
Originally posted by krutomisi

Originally posted by Cafezinho
I have a problem while importing tilesets in other roms...

What editor version are you using?


5.2
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 679/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-03-10 03:58:38 PM Link | Quote
Originally posted by Cafezinho
I have a problem while importing tilsets in other roms...The Map16 tiles i created don't go with the rest of the tileset. And the second pallete graphics too!

Here i have the original modified tileset...
http://yfrog.com/4929637494j

And here is the imported one..
http://yfrog.com/1r77363156j

Can someone help me?


If you're entirely remaking a tileset, please empty it first. If not, you get weird palette problems...

BTW, stop double posting!
Cafezinho

Level: 17


Posts: 30/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-03-10 04:22:10 PM (last edited by Cafezinho at 06-03-10 03:36 PM) Link | Quote
Originally posted by dirbaio
Originally posted by Cafezinho
I have a problem while importing tilsets in other roms...The Map16 tiles i created don't go with the rest of the tileset. And the second pallete graphics too!

Here i have the original modified tileset...
http://yfrog.com/4929637494j

And here is the imported one..
http://yfrog.com/1r77363156j

Can someone help me?


If you're entirely remaking a tileset, please empty it first. If not, you get weird palette problems...

BTW, stop double posting!


NO, i am not entirely remaking the tileset, i'm just creating 5 new objects and map 16 tiles!!!



And can you tell me how do i add a buttom for sprites data.
http://yfrog.com/0958280540j
149: Koopa Troopa
0000 0C00 00S0
C = Colour
S = Type (0 = normal, 1 = in shell)
"The Koopa with the sprite data 00 00 FF 00 00 10 is a beta blue shell"


What is this?
http://yfrog.com/7f23811247j

Help with view and camera...
info in the pic
http://yfrog.com/0g55211494j


Here is a clip with best info of my problems!
http://www.mediafire.com/?3if5jjymyvi
ILikeNSMBHacking
jceggbert rereg, probably
Level: 20


Posts: 7/74
EXP: 42042
For next: 397

Since: 05-25-10


Since last post: 11.8 years
Last activity: 11.1 years

Posted on 06-04-10 12:39:03 AM Link | Quote
@Cafezinho

For the last part of the video (the stairs), the solution is putting a tileset 0 object 0 in the large (16 tiles by 16 tiles) blocks (the ones that you want Mario to be able to go into) in the editor (you'll see them )

____________________
GO WINDOWS 3.11!!!!
Link 70222
Member
Level: 17


Posts: 33/47
EXP: 22063
For next: 2680

Since: 07-02-09


Since last post: 11.0 years
Last activity: 7.9 years

Posted on 06-04-10 01:26:24 AM Link | Quote
When I put a vine in my level, the whole ROM crashes. Do I need some specific sprite data or zone requirements or something?
ILikeNSMBHacking
jceggbert rereg, probably
Level: 20


Posts: 8/74
EXP: 42042
For next: 397

Since: 05-25-10


Since last post: 11.8 years
Last activity: 11.1 years

Posted on 06-04-10 05:18:55 AM Link | Quote
Originally posted by Link 70222
When I put a vine in my level, the whole ROM crashes. Do I need some specific sprite data or zone requirements or something?
Providing a .nml and telling what level and area it goes in might help us help you more easily

____________________
GO WINDOWS 3.11!!!!
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 27/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 06-04-10 01:55:49 PM (last edited by NsmB_PrO at 06-04-10 11:39 AM) Link | Quote
Three questions:
1.May I change the sprite sets in MvsL Levels?
2.And how I can get to my post box? (sorry for that noob question)
3.What is the suitable .ncl file for the I_kuribo256_ncg (Goomba)?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 680/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-04-10 03:39:57 PM (last edited by dirbaio at 06-04-10 12:40 PM) Link | Quote
>>1.May I change the sprite sets in MvsL Levels?
No.

>>2.And how I can get to my post box? (sorry for that noob question)
In the main page, at the top you have a box that says "Private Messages". Click it

>>3.What is the suitable .ncl file for the I_kuribo256_ncg (Goomba)?[
I think it was called enemy256_ncl.bin or something like that. Keep in mind that NCL files can have multiple palettes.
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 28/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 06-04-10 03:55:59 PM (last edited by NsmB_PrO at 06-04-10 12:57 PM) Link | Quote
Originally posted by dirbaio
>>1.May I change the sprite sets in MvsL Levels?
No.

>>2.And how I can get to my post box? (sorry for that noob question)
In the main page, at the top you have a box that says "Private Messages". Click it

>>3.What is the suitable .ncl file for the I_kuribo256_ncg (Goomba)?[
I think it was called enemy256_ncl.bin or something like that. Keep in mind that NCL files can have multiple palettes.

I can't change the sprite sets?
But with the Multiplayer NARC patch I can do, or not?
I have the version 5.2!
with that version it should work, shouldn't it?
Are ? Switch Blocks working in MvsL stages?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 681/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-04-10 04:04:03 PM Link | Quote
Originally posted by NsmB_PrO
I can't change the sprite sets?
But with the Multiplayer NARC patch I can do, or not?
I have the version 5.2!
with that version it should work, shouldn't it?


No. The Multiplayer NARC patch just replaces the level data and the tilesets and bgs. (Attention: You can't change the tileset, but you can edit it)
Sprite Sets in MvsL are a mistery. It's impossible to run in a debugger the MvsL mode because it uses wifi. No emulators support wifi currently. So...

Originally posted by NsmB_PrO
Are ? Switch Blocks working in MvsL stages?


I don't think so. I remember trying the ? switch and it didnt work. Plus, the textures for the ? switches aren't in the NARCs...
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 29/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 06-04-10 04:10:33 PM Link | Quote
where I can find a list of sprites what are working in MvsL stages?
Is a normally springboard working?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 682/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-04-10 04:13:22 PM Link | Quote
Originally posted by NsmB_PrO
where I can find a list of sprites what are working in MvsL stages?
Is a normally springboard working?


I dont think anyone compiled a list of sprites that work... Maybe you can get info about it at the MvsL hacking thread.

But in general, follow this rule:
- If it's not used on the MvsL levels, it wont work.
- If you cant find it's data in the narcs, it wont work.
- If the sprite is not in the used sprite sets, it wont work.

Conclusion: it wont work.
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 30/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 06-04-10 04:27:32 PM (last edited by NsmB_PrO at 06-04-10 01:31 PM) Link | Quote
How many time it will take to edit the sprite sets with the editor in MvsL stages?
Or will it be possible to edit them anyway?
And may I change the number of VS BATTLE STARS (210) in the stages?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 683/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 06-04-10 05:04:07 PM Link | Quote
Originally posted by NsmB_PrO
How many time it will take to edit the sprite sets with the editor in MvsL stages?
Or will it be possible to edit them anyway?

Link to a post i had to make some time ago that explains it

I know nearly nothing about how sprites and sprite sets work on single player mode... And probably there's stuff made differently on MvsL mode...

Originally posted by NsmB_PrO
And may I change the number of VS BATTLE STARS (210) in the stages?

I dont think so. If it doesnt work, it doesnt work.
Cafezinho

Level: 17


Posts: 31/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 06-04-10 05:04:12 PM (last edited by Treeki at 06-05-10 10:55 PM) Link | Quote
Can somebody help me with my tileset bug... When i import it it goes wrong...
Here is the rom with the tileset good!!!
[Removed]
The tileset goes in the grassland tileset for test...

And here the buged tileset exported!!!
http://www.mediafire.com/imageview.php?quickkey=yengtoyqzzy&thumb=4
Pages: 1 2 3 4 5 6 7 8 9 10 ... 14 15 16 17 18 19 20 21 22 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 3 query cache hits.
Query execution time: 0.091777 seconds
Script execution time: 0.023897 seconds
Total render time: 0.115674 seconds