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Cafezinho Level: 17 Posts: 26/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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| Can we already edit the powerups textures? |
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| Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! |
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Cafezinho Level: 17 Posts: 26/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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| Can we already edit the powerups textures? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 678/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| NO.
Not yet |
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Cafezinho Level: 17 Posts: 27/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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| I have a problem while importing tilsets in other roms...The Map16 tiles i created don't go with the rest of the tileset. And the second pallete graphics too!
Here i have the original modified tileset... http://yfrog.com/4929637494j And here is the imported one.. http://yfrog.com/1r77363156j Can someone help me? |
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Cafezinho Level: 17 Posts: 28/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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| And can sombody tell me a similiar platform for ds the dos the job of this one?
http://yfrog.com/6x43931890j |
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krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 675/2481 EXP: 8266818 For next: 89839 Since: 02-01-10 Since last post: 242 days Last activity: 182 days |
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Cafezinho Level: 17 Posts: 29/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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Originally posted by krutomisi 5.2 |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 679/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by Cafezinho If you're entirely remaking a tileset, please empty it first. If not, you get weird palette problems... BTW, stop double posting! |
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Cafezinho Level: 17 Posts: 30/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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Originally posted by dirbaioOriginally posted by Cafezinho NO, i am not entirely remaking the tileset, i'm just creating 5 new objects and map 16 tiles!!! And can you tell me how do i add a buttom for sprites data. http://yfrog.com/0958280540j 149: Koopa Troopa 0000 0C00 00S0 C = Colour S = Type (0 = normal, 1 = in shell) "The Koopa with the sprite data 00 00 FF 00 00 10 is a beta blue shell" What is this? http://yfrog.com/7f23811247j Help with view and camera... info in the pic http://yfrog.com/0g55211494j Here is a clip with best info of my problems! http://www.mediafire.com/?3if5jjymyvi |
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ILikeNSMBHacking jceggbert rereg, probably Level: 20 Posts: 7/74 EXP: 42042 For next: 397 Since: 05-25-10 Since last post: 11.8 years Last activity: 11.1 years |
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@Cafezinho
For the last part of the video (the stairs), the solution is putting a tileset 0 object 0 in the large (16 tiles by 16 tiles) blocks (the ones that you want Mario to be able to go into) in the editor (you'll see them )____________________ GO WINDOWS 3.11!!!! |
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Link 70222 Member Level: 17 Posts: 33/47 EXP: 22063 For next: 2680 Since: 07-02-09 Since last post: 11.0 years Last activity: 7.9 years |
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| When I put a vine in my level, the whole ROM crashes. Do I need some specific sprite data or zone requirements or something? |
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ILikeNSMBHacking jceggbert rereg, probably Level: 20 Posts: 8/74 EXP: 42042 For next: 397 Since: 05-25-10 Since last post: 11.8 years Last activity: 11.1 years |
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Originally posted by Link 70222Providing a .nml and telling what level and area it goes in might help us help you more easily ![]() ____________________ GO WINDOWS 3.11!!!! |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 27/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| Three questions:
1.May I change the sprite sets in MvsL Levels? 2.And how I can get to my post box? (sorry for that noob question) 3.What is the suitable .ncl file for the I_kuribo256_ncg (Goomba)? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 680/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| >>1.May I change the sprite sets in MvsL Levels?
No. >>2.And how I can get to my post box? (sorry for that noob question) In the main page, at the top you have a box that says "Private Messages". Click it
>>3.What is the suitable .ncl file for the I_kuribo256_ncg (Goomba)?[ I think it was called enemy256_ncl.bin or something like that. Keep in mind that NCL files can have multiple palettes. |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 28/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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Originally posted by dirbaio I can't change the sprite sets? But with the Multiplayer NARC patch I can do, or not? I have the version 5.2! with that version it should work, shouldn't it? Are ? Switch Blocks working in MvsL stages? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 681/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by NsmB_PrO No. The Multiplayer NARC patch just replaces the level data and the tilesets and bgs. (Attention: You can't change the tileset, but you can edit it) Sprite Sets in MvsL are a mistery. It's impossible to run in a debugger the MvsL mode because it uses wifi. No emulators support wifi currently. So... Originally posted by NsmB_PrO I don't think so. I remember trying the ? switch and it didnt work. Plus, the textures for the ? switches aren't in the NARCs... |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 29/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| where I can find a list of sprites what are working in MvsL stages?
Is a normally springboard working? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 682/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by NsmB_PrO I dont think anyone compiled a list of sprites that work... Maybe you can get info about it at the MvsL hacking thread. But in general, follow this rule: - If it's not used on the MvsL levels, it wont work. - If you cant find it's data in the narcs, it wont work. - If the sprite is not in the used sprite sets, it wont work. Conclusion: it wont work. |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 30/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| How many time it will take to edit the sprite sets with the editor in MvsL stages?
Or will it be possible to edit them anyway? And may I change the number of VS BATTLE STARS (210) in the stages? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 683/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by NsmB_PrO Link to a post i had to make some time ago that explains it I know nearly nothing about how sprites and sprite sets work on single player mode... And probably there's stuff made differently on MvsL mode... Originally posted by NsmB_PrO I dont think so. If it doesnt work, it doesnt work. |
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Cafezinho Level: 17 Posts: 31/49 EXP: 22679 For next: 2064 Since: 05-15-10 Since last post: 11.6 years Last activity: 11.1 years |
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| Can somebody help me with my tileset bug... When i import it it goes wrong...
Here is the rom with the tileset good!!! [Removed] The tileset goes in the grassland tileset for test... And here the buged tileset exported!!! http://www.mediafire.com/imageview.php?quickkey=yengtoyqzzy&thumb=4 |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 14 15 16 17 18 19 20 21 22 ... 56 57 58 59 60 61 62 63 64 65 | Next newer thread | Next older thread |
| Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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