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05-03-22 08:33:04 AM
Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply
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krutomisi
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Posted on 05-26-10 01:24:55 PM Link | Quote
both 5.1 and my older copy of 5.2beta crash
when you attempt to copy and paste objects/sprites between different levels.

it's be really helpful if it could do that  


because then you could reuse pieces and parts without remaking them

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dirbaio
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Posted on 05-26-10 02:32:05 PM Link | Quote
Yeah, i knew...

That's because the copy-paste buffer is done per-level.
Added it to the fixme list
dirbaio
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Posted on 06-01-10 08:46:33 PM Link | Quote
I have good and bad news...

The good news is that the progress on the editor is going quite well, specially on the ds version of the editor (no, i havent forgotten about it)

Now all objects display properly, including pipes. Question and brick blocks show an that shows its contents. You can select objects and move them. I want to finish it before summer, so...

The bad news is that i just broke my DS... I ordered a replacement case for it (broken hinge) which arrived today. I started to disassemble it and reassemble it, but i broke the ribbon cable that connects the motherboard to the upper screen. So... You can imagine what happens now when you turn it on...
I'll try to have it repaired tomorrow...
Ehm
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Posted on 06-01-10 09:05:32 PM Link | Quote
That sucks :/

dude...why didn't you just bring it to a Nintendo Repair center? My hinge broke was well (DSLite). It wasn't under warranty. They tried to fix it, couldn't and gave me a new one.
dirbaio
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Posted on 06-01-10 09:45:14 PM Link | Quote
No...

It wasn't on guarantee, and I didnt have any proof that i bought it. A friend bought it on the US (i'm from Spain) and after, he gave it to me... I doubt they'd have fixed it...

Plus, i wanted to change its look... A new cool-looking case was perfect for me.
Ehm
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Posted on 06-02-10 05:04:11 PM Link | Quote
okay. hope all goes well. ^__^
dirbaio
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Posted on 06-02-10 08:47:41 PM Link | Quote
Whoa....

I went to a repair shop. The guy there sold me an upper lcd (the cable is attached to the lcd), which was 19€ (not very expensive).
I took it home and broke the cable again Even though i was VERY VERY CAREFUL with it...

Then i came back to the shop... The guy sold me another one. He told me that the 3rd one would be 10€ (lol) but luckily i didnt need even another one.

OMG, how was I supposed to know that that cable was SOOOO delicate?????

I have assembled everything back.
And now the touch screen doesnt work properly.

You guys should NEVER EVER try to disassemble and successfully reassemble an NDS. It's VERY LIKELY to break sth.
Cafezinho

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Posted on 06-02-10 09:11:44 PM (last edited by Cafezinho at 06-04-10 12:40 PM) Link | Quote
Dirbaio, What's the progress of the ds version of the editor?

edit:sorry!
dirbaio
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Posted on 06-02-10 09:14:13 PM Link | Quote
Originally posted by dirbaio
The good news is that the progress on the editor is going quite well, specially on the ds version of the editor (no, i havent forgotten about it)

Now all objects display properly, including pipes. Question and brick blocks show an that shows its contents. You can select objects and move them. I want to finish it before summer, so...


It feels quite weird to have to quote one of my posts...
dirbaio
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Posted on 06-06-10 05:55:50 PM Link | Quote
Yay. I finally got my nds working perfectly...

Back on topic. Two new features on the new editor:

- Import / Export the whole tilesets (gfx, map16, objects, behaviors) to a single file, to make collab hacks easier
- Put an image as BG on the editor. That way you can put an image like this and remake the level on top of it. Makes making remakes easier.
mariofanatic64
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Posted on 06-07-10 05:35:19 AM Link | Quote
Originally posted by dirbaio
Yay. I finally got my nds working perfectly...

Back on topic. Two new features on the new editor:

- Import / Export the whole tilesets (gfx, map16, objects, behaviors) to a single file, to make collab hacks easier
- Put an image as BG on the editor. That way you can put an image like this and remake the level on top of it. Makes making remakes easier.


great work! will 5.2 be released anytime soon? i mean how long do you think we will have to wait until we can all enjoy these great new features for ourselves?
ILikeNSMBHacking
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Posted on 06-07-10 07:14:51 PM Link | Quote
Originally posted by mariofanatic64
great work! will 5.2 be released anytime soon? i mean how long do you think we will have to wait until we can all enjoy these great new features for ourselves?
however long it takes you to download the source from the trunk and compile it for yourself lol

(not intended as sarcasm or a joke)

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krutomisi
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Posted on 06-08-10 01:59:39 PM Link | Quote
Originally posted by ILikeNSMBHacking





I believe he means the final - stable - release

my compiled copy dosen't save things correctly


Originally posted by dirbaio
Yay. I finally got my nds working perfectly...



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krutomisi
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Posted on 06-11-10 07:10:53 PM (last edited by krutomisi at 06-11-10 04:11 PM) Link | Quote
Originally posted by dirbaio
Originally posted by Saphiresurf
Does anyone know how to build the NSMBe source code in Linux.
I think it's possible using the Mono compiler...
I've always compiled it on windows and run the compiled exe on linux...


If it does compile, chances are it will run better

being on it's native compile-system-type OS and all




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dirbaio
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Posted on 06-12-10 02:28:12 PM Link | Quote
Originally posted by krutomisi

If it does compile, chances are it will run better

being on it's native compile-system-type OS and all

Hm...
I'm not sure about it.
It will probably generate the same code, using the Mono implementation of Windows Forms (which will still be buggy)
dirbaio
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Posted on 06-12-10 05:44:38 PM Link | Quote
Yay.
More progress on the ds port of the editor:

<object width="480" height="385"><embed src="http://www.youtube.com/v/A8A1ACQe8oo&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Now you can select objects and move them...
BTW, the editor won't have "edition modes" like the computer version: you'll be able to edit entrances, objects, sprites, and so without having to switch modes.
ILikeNSMBHacking
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Posted on 06-18-10 04:25:37 PM Link | Quote
@Dirbaio:

Little suggestion for the background feature (the one made for remakes...)... Could you make the image dragabble? Alot of images I have aren't done on an exact 16x16 grid, so that will make it hard to remake the levels I want without editing with Paint or something every image... Thanks...

Also, what is the search thingy for in r97? (the one under the language selector...

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dirbaio
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Posted on 06-18-10 04:34:50 PM Link | Quote
Yeah... I thought about it too... It will be implemented soon...

That search is full of fail. Don't try to use it
It was meant to search values across the game's RAM, but i never got it to work and then i realized it was useless. It will be taken out before release
dirbaio
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Posted on 06-18-10 06:10:37 PM (last edited by dirbaio at 06-18-10 03:13 PM) Link | Quote
Hmmm....
I've been thinking about remaking the window-based interface. Too many windows just clutter up the taskbar and are impractical.

What do you think about this? Is it OK or is it worse than having multiple windows?
http://img690.imageshack.us/img690/5951/nsmbescr.jpg

It's a MDI (Multiple Display Interface), like the ones in M$ Offic€... You can either have all the windows maximized and switch through the Window menu, or have them "inside" the main window, where you can resize them freely.
I've been also thinking of a "tabbed" interface, but it forces you to have just one window on screen, which mught be fine for small screens, but useless and limiting for large screens.

Please give your opinions...

EDIT: Also, the minimap on the bottom left corner is new. No more floating windows
Pirahnaplant
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Posted on 06-18-10 06:45:47 PM Link | Quote
I definitely like that much better. We could also move some stuff off the toolbar and put it onto the menustrip. How does the minimap work though, it's much smaller than before.

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Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply


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