Register - Login
Views: 99865384
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 05:52:05 PM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 18/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 05-22-10 03:58:25 PM (last edited by NsmB_PrO at 05-22-10 12:59 PM) Link | Quote
Hey, guys!
I made 4 pipe cannons (1 in view 0 and 3 in view 1)
My problem is, the 3rd pipe cannon in view 1 isn't there (the pipe cannon is invisible)
all other sprites work!
hope for help
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 646/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-22-10 04:22:49 PM Link | Quote
Try moving the one that doesnt work to view 0 without changing anything else in it, and see if it works then.

Another question: is it invisible, or it's just non-existant? Can you stand on it? can you enter it¿
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 19/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 05-22-10 04:32:01 PM Link | Quote
it works on each other position! It doesn't work only on a little area of approximately 7x7. This little area is over the starting entrance.
if i move it only 4 boxes right it works
it is non existant, i can't touch it
My starting entrance is a "jumping-entrance"
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 647/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-22-10 06:22:57 PM Link | Quote
weird...
Maybe it's a bug..
I dont think that it can be fixed, then...

Try to adapt your level to it
Ninjaboy42
Member
Level: 13


Posts: 11/28
EXP: 9849
For next: 418

Since: 03-29-10


Since last post: 11.6 years
Last activity: 10.6 years

Posted on 05-22-10 06:30:11 PM Link | Quote
Background bottom layers aren't exporting at all for me.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 648/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-22-10 06:40:14 PM Link | Quote
Yeah, it's a bug of 5.1
Fixed in 5.2
Ninjaboy42
Member
Level: 13


Posts: 12/28
EXP: 9849
For next: 418

Since: 03-29-10


Since last post: 11.6 years
Last activity: 10.6 years

Posted on 05-22-10 06:43:04 PM Link | Quote
When will we see 5.2?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 649/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-22-10 08:21:10 PM Link | Quote


Un an undefined and unknown but probably near enough for us to be still alive future...
Ninjaboy42
Member
Level: 13


Posts: 14/28
EXP: 9849
For next: 418

Since: 03-29-10


Since last post: 11.6 years
Last activity: 10.6 years

Posted on 05-22-10 08:31:24 PM Link | Quote
Is the source code you have now stable?
I can't compile t myself as my comp is a bit rubbish.
adus1991
Random nobody
Level: 3


Posts: 1/1
EXP: 66
For next: 62

Since: 05-23-10


Since last post: 11.9 years
Last activity: 11.9 years

Posted on 05-23-10 10:56:39 AM Link | Quote
Can anyone tell me what i need to do to make the camera move up and down?
Hiccup
Member
Level: 57


Posts: 240/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 05-23-10 11:39:12 AM Link | Quote
Originally posted by adus1991
Can anyone tell me what i need to do to make the camera move up and down?

1.Find a level with an nice camera then copy block 2 in the levels hex to the level you want to have that nice camera in.
2.Make sure there are not any camera sprites preventing the camera from scrolling up
3.Make the view higher (view = blue box around the part of the level you want to go higher)

____________________
New Super Mario Bros Beta Replica
Ehm
Member
Level: 49


Posts: 314/533
EXP: 844302
For next: 39581

Since: 06-13-09

From: Canada

Since last post: 4.0 years
Last activity: 4.0 years

Posted on 05-24-10 09:19:16 PM Link | Quote
Use the Block 2 from 1-2; Area 1. It has an open (free) camera view. You can use scroll control sprites for where you want the camera to block.
frjd
Member
Level: 18


Posts: 55/56
EXP: 28142
For next: 1755

Since: 12-28-09

From: Denmark

Since last post: 11.9 years
Last activity: 10.8 years

Posted on 05-28-10 06:57:04 PM Link | Quote
Originally posted by Cafezinho
How can i add nodes to the progress paths?


Hold ctrl and drag a new node with mouse.
Cafezinho

Level: 17


Posts: 17/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-28-10 07:19:35 PM Link | Quote
I have a question:

@Joemamma69000
actually i found it possible to do co-op if you used the "Bonus Player" code (which is lost) instead of battle stages in Multiplayer it wouldn't take you to the selection it would take you to the Main game for co-op fun the code is actually lost a website showed it i tried it and it's fun cause you only need ONE action replay for it to work with both players BUT you have to be the leader in the VS Mode cause your the one with the code my Action Replay corrupted so i cannot show you proof :'(
Joemamma69000 3 semanas atrás
http://www.youtube.com/watch?v=6cnZB7O-3Jg

Is this true???
Is there a way to import the beta bottom screen and co-op in the final version???



Thx
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 653/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-28-10 07:27:23 PM Link | Quote
Totally false. PURE rubbish bullshit.

How do you want to make a single action replay code to modify such things??
Plus, that guy said that only one AR was needed. FALSE. How can an AR on the host nds to modify the RAM of the guest ds???

Seriously, a lot of stuff would have to be done to get multiplayer co-op. The way files are loaded in MvsL is entirely different to how files are loaded in the main game. The world map is completely single-player. How would you want to put TWO marios there? A lot of enemies and sprites will break with 2 mario's. etc etc...

so, NO.
Cafezinho

Level: 17


Posts: 18/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-28-10 07:32:22 PM Link | Quote
Thanks for the reply but there is some way to but the bottom screen style? I liked it better than the final!!!
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 654/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-28-10 07:34:04 PM Link | Quote
I think that's impossible too...

It would be possible to change the graphics, but not the layout, and the 3 items... That would require lots of reprogramming...
Cafezinho

Level: 17


Posts: 19/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-28-10 07:42:17 PM Link | Quote
The graphics like what: the green bar and etc...?

Its difficult to do that
???/
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 655/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 05-28-10 08:24:01 PM Link | Quote
You have to tile-molest the graphics.

They are probably in the ui_studio folder, and they are probablt 4bpp like most of the ui stuff...
Cafezinho

Level: 17


Posts: 20/49
EXP: 22679
For next: 2064

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-28-10 09:13:04 PM Link | Quote
Do you know what is the file name for the menu that sas single palyer multiplayer, minigame????
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 3 query cache hits.
Query execution time: 0.088733 seconds
Script execution time: 0.019348 seconds
Total render time: 0.108081 seconds