I've made a level, but when I reach the flagpole with flag, the flag is going down, the camera is zooming in, on the wrong place and Mario won't exit the level to the level choose screen...
SKJmin the douchenugget
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Posted on 05-20-10 05:39:14 PM (last edited by StrangerXL at 05-20-10 02:39 PM)
Originally posted by MarcI've made a level, but when I reach the flagpole with flag, the flag is going down, the camera is zooming in, on the wrong place and Mario won't exit the level to the level choose screen...
Originally posted by CafezinhoIN my edit level when i get thw 2 star coin it replaces the first one got. Help
Click on the coin (objects/sprite-mode) and you'll see the settings of it! (when you have the newest NSMB Editor-release) and write 0, 1 or 2 inside!
0 = 1st coin in the level!
1 = 2nd coin in the level!
2 = 3rd coin in the level!
When you don't have the newest version, just the 5.1, you have to write this in the sprite code! (same like above, click on "235-blue box" and change the sprite code)
00 00 00 00 00 00 = 1st coin in the level!
00 00 00 01 00 00 = 2nd coin in the level!
00 00 00 02 00 00 = 3rd coin in the level!
Ok My level have sprite number 27. The bullet bill launcher when it turns to the opposite side killed you. (when you wallbounce there) There is a way to fix it????
@ OF's first question - those are tile behaviors, because the flowers are objects. The opening scene seems to grab pieces of data from the game, rather than running an actual cutscene video. Maybe I'm wrong, but it appears that way, since it hides the 'New Super Mario Bros.' title above the allocated screen.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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In other news, my two Areas still crash, even though I fixed everything possible. Should I re-design them in a clean rom, and import the rest of the hacked, working levels?
SKJmin the douchenugget
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Posted on 05-20-10 09:49:55 PM (last edited by StrangerXL at 05-20-10 06:51 PM)
I only wanted to put a little damn dot inside...
And now, everything looks like shit!!
My destroyed tileset:
My destoryed game:
[/URL]
I can make what I want... It's still purple...
On the top pic, eve when I replace the purple coin, it's still purple (I think becuase it's animated)
When I import a clean PNG, some items are turning to purple!!!
Can someone fix it, I would also upload the complete rom...
Damn, I was so far...
Ehm
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If you didn't edit anything before this, just open a clean NSMB rom of the same region, export the tileset (PNG), and import it into your 'destroyed' game.
Someone help me:
I have two tubes. One normal and the other mini. They are in area 2. When i go in the normal one, I go back to area 1 and destination area is the area 3. When i go in the mini-pipe the game freezes in a black sceen!
!!!
dirbaio
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Yeah...
Tileset 0 is not perfectly editable on the editor... (yet)
That's because there are lots of graphic files for it (animated stuff) that share the same palette, which the editor doesn't take into account.
Some stuff turns purple because the editor, when importing, fills all the unused palette colors with purple if there are less than 256 colors. The animated gfx files use that palette, but they don't get updated, so they point to purple entries in the palette.
To revert back, export d_2d_aj_jyoytu_ncg.bin from the BG_ncg folder and d_2d_aj_jyoytu_ncl.bin from the BG_ncl folder from an unhacked rom and insert them back into your screwed up rom.
SKJmin the douchenugget
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Posted on 05-20-10 09:59:01 PM (last edited by StrangerXL at 05-20-10 07:00 PM)
Originally posted by m64mIf you didn't edit anything before this, just open a clean NSMB rom of the same region, export the tileset (PNG), and import it into your 'destroyed' game.
Tried, it still converts some of the items to purple...
Originally posted by CafezinhoSomeone help me:
I have two tubes. One normal and the other mini. They are in area 2. When i go in the normal one, I go back to area 1 and destination area is the area 3. When i go in the mini-pipe the game freezes in a black sceen!
Send me the *.nml, and I'll fix it to you
nml's = exported level (all areas)
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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try my solution above. Dont use the png importing on tileset 0. NEVER. You'll always get the purple stuff even if you dont modify anything on the png.
SKJmin the douchenugget
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Posted on 05-20-10 10:06:39 PM (last edited by StrangerXL at 05-20-10 07:08 PM)
Originally posted by dirbaiotry my solution above. Dont use the png importing on tileset 0. NEVER. You'll always get the purple stuff even if you dont modify anything on the png.
Thanks man, it worked^^
You saved my day...
There is another probem now, but I think Ican handle it...
The complete background is full with little crosses... O.o