Register - Login
Views: 99807202
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 08:19:17 AM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Marc
User
Level: 8


Posts: 10/10
EXP: 2089
For next: 98

Since: 05-19-10


Since last post: 12.0 years
Last activity: 11.7 years

Posted on 05-20-10 05:05:04 PM Link | Quote
I've made a level, but when I reach the flagpole with flag, the flag is going down, the camera is zooming in, on the wrong place and Mario won't exit the level to the level choose screen...
SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers

Level: 23


Posts: 29/92
EXP: 58351
For next: 9372

Since: 05-13-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 05-20-10 05:39:14 PM (last edited by StrangerXL at 05-20-10 02:39 PM) Link | Quote
Originally posted by Marc
I've made a level, but when I reach the flagpole with flag, the flag is going down, the camera is zooming in, on the wrong place and Mario won't exit the level to the level choose screen...

Could you send me the nml? (export level)
Cafezinho

Level: 17


Posts: 8/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 07:03:01 PM Link | Quote
Originally posted by StrangerXL
Originally posted by Cafezinho
IN my edit level when i get thw 2 star coin it replaces the first one got. Help



Click on the coin (objects/sprite-mode) and you'll see the settings of it! (when you have the newest NSMB Editor-release) and write 0, 1 or 2 inside!

0 = 1st coin in the level!
1 = 2nd coin in the level!
2 = 3rd coin in the level!


When you don't have the newest version, just the 5.1, you have to write this in the sprite code! (same like above, click on "235-blue box" and change the sprite code)

00 00 00 00 00 00 = 1st coin in the level!
00 00 00 01 00 00 = 2nd coin in the level!
00 00 00 02 00 00 = 3rd coin in the level!



Ok thx for the help.
Cafezinho

Level: 17


Posts: 10/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 07:31:35 PM Link | Quote
Ok My level have sprite number 27. The bullet bill launcher when it turns to the opposite side killed you. (when you wallbounce there) There is a way to fix it????
Cafezinho

Level: 17


Posts: 12/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 07:36:57 PM Link | Quote
When i enterred a mini-pipe the game freezes in a black screen. What can it be? It is overloaded????
Ninji

Birdo
Why did my user title say I'm a toaster anyway
Level: 88


Posts: 1669/2014
EXP: 6638606
For next: 12058

Since: 07-26-07

Pronouns: he/him or they/them
From: Glasgow, Scotland

Since last post: 113 days
Last activity: 6 days

Posted on 05-20-10 07:48:37 PM Link | Quote
This board just so happens to have an all-so-helpful Edit button:



Instead of double-posting or triple-posting, please edit your previous post.

____________________
[20:07:36] @Treeki: ikachan say something funny I can put in my signature
[20:07:41] @Ikachan: And it was funny in the can with a syringe.
Hacking Tools: NSMB Editor 5 ยท Nitro / NARC Explorer
Current Project: Reggie! - NSMBWii Level Editor
Cafezinho

Level: 17


Posts: 14/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 08:13:57 PM Link | Quote
Originally posted by Treeki
This board just so happens to have an all-so-helpful Edit button:



Instead of double-posting or triple-posting, please edit your previous post.


There are two different questions....
DigitalBasic
Pancakes!
Level: 174


Posts: 7124/9712
EXP: 70450397
For next: 447470

Since: 07-03-07

Pronouns: they/them

Since last post: 75 days
Last activity: 3 days

Posted on 05-20-10 08:14:48 PM Link | Quote
And?

____________________

Cafezinho

Level: 17


Posts: 15/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 09:01:05 PM (last edited by Cafezinho at 05-20-10 06:31 PM) Link | Quote
How can i add nodes to the progress paths?
Ehm
Member
Level: 49


Posts: 311/533
EXP: 844176
For next: 39707

Since: 06-13-09

From: Canada

Since last post: 4.0 years
Last activity: 4.0 years

Posted on 05-20-10 09:40:25 PM Link | Quote
@ OF's first question - those are tile behaviors, because the flowers are objects. The opening scene seems to grab pieces of data from the game, rather than running an actual cutscene video. Maybe I'm wrong, but it appears that way, since it hides the 'New Super Mario Bros.' title above the allocated screen.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 639/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.8 years
Last activity: 9.9 years

Posted on 05-20-10 09:41:00 PM Link | Quote
The title screen flowers are a 3d texture. I dont remember having seen the file...

The moving grey stone blocks are also 3d textures. I dont remember either which file, but i think it was in the enemy folder.
Ehm
Member
Level: 49


Posts: 312/533
EXP: 844176
For next: 39707

Since: 06-13-09

From: Canada

Since last post: 4.0 years
Last activity: 4.0 years

Posted on 05-20-10 09:43:25 PM Link | Quote
epic fail. :/

In other news, my two Areas still crash, even though I fixed everything possible. Should I re-design them in a clean rom, and import the rest of the hacked, working levels?
SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers

Level: 23


Posts: 30/92
EXP: 58351
For next: 9372

Since: 05-13-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 05-20-10 09:49:55 PM (last edited by StrangerXL at 05-20-10 06:51 PM) Link | Quote
I have destroyed my tileset T.T

I only wanted to put a little damn dot inside...
And now, everything looks like shit!!

My destroyed tileset:


My destoryed game:
[/URL]

I can make what I want... It's still purple...
On the top pic, eve when I replace the purple coin, it's still purple (I think becuase it's animated)
When I import a clean PNG, some items are turning to purple!!!
Can someone fix it, I would also upload the complete rom...

Damn, I was so far...
Ehm
Member
Level: 49


Posts: 313/533
EXP: 844176
For next: 39707

Since: 06-13-09

From: Canada

Since last post: 4.0 years
Last activity: 4.0 years

Posted on 05-20-10 09:57:09 PM Link | Quote
If you didn't edit anything before this, just open a clean NSMB rom of the same region, export the tileset (PNG), and import it into your 'destroyed' game.
Cafezinho

Level: 17


Posts: 16/49
EXP: 22675
For next: 2068

Since: 05-15-10


Since last post: 11.6 years
Last activity: 11.1 years

Posted on 05-20-10 09:58:12 PM (last edited by Cafezinho at 05-20-10 06:58 PM) Link | Quote
Someone help me:
I have two tubes. One normal and the other mini. They are in area 2. When i go in the normal one, I go back to area 1 and destination area is the area 3. When i go in the mini-pipe the game freezes in a black sceen!

!!!
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 641/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.8 years
Last activity: 9.9 years

Posted on 05-20-10 09:58:54 PM Link | Quote
Yeah...
Tileset 0 is not perfectly editable on the editor... (yet)

That's because there are lots of graphic files for it (animated stuff) that share the same palette, which the editor doesn't take into account.
Some stuff turns purple because the editor, when importing, fills all the unused palette colors with purple if there are less than 256 colors. The animated gfx files use that palette, but they don't get updated, so they point to purple entries in the palette.

To revert back, export d_2d_aj_jyoytu_ncg.bin from the BG_ncg folder and d_2d_aj_jyoytu_ncl.bin from the BG_ncl folder from an unhacked rom and insert them back into your screwed up rom.
SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers

Level: 23


Posts: 31/92
EXP: 58351
For next: 9372

Since: 05-13-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 05-20-10 09:59:01 PM (last edited by StrangerXL at 05-20-10 07:00 PM) Link | Quote
Originally posted by m64m
If you didn't edit anything before this, just open a clean NSMB rom of the same region, export the tileset (PNG), and import it into your 'destroyed' game.


Tried, it still converts some of the items to purple...

Originally posted by Cafezinho
Someone help me:
I have two tubes. One normal and the other mini. They are in area 2. When i go in the normal one, I go back to area 1 and destination area is the area 3. When i go in the mini-pipe the game freezes in a black sceen!


Send me the *.nml, and I'll fix it to you

nml's = exported level (all areas)
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 642/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.8 years
Last activity: 9.9 years

Posted on 05-20-10 10:00:57 PM Link | Quote
try my solution above. Dont use the png importing on tileset 0. NEVER. You'll always get the purple stuff even if you dont modify anything on the png.
SKJmin the douchenugget
Permabanned for being a retarded douche to the admin, being a smartassed douche to the mods, and being a thieving douche to his fellow hackers

Level: 23


Posts: 32/92
EXP: 58351
For next: 9372

Since: 05-13-10


Since last post: 11.7 years
Last activity: 11.7 years

Posted on 05-20-10 10:06:39 PM (last edited by StrangerXL at 05-20-10 07:08 PM) Link | Quote
Originally posted by dirbaio
try my solution above. Dont use the png importing on tileset 0. NEVER. You'll always get the purple stuff even if you dont modify anything on the png.


Thanks man, it worked^^
You saved my day...

There is another probem now, but I think Ican handle it...
The complete background is full with little crosses... O.o

Edit:\ fixed
S
User
Level: 10


Posts: 2/15
EXP: 3905
For next: 509

Since: 12-17-09


Since last post: 10.8 years
Last activity: 10.8 years

Posted on 05-21-10 01:43:03 AM Link | Quote
Originally posted by StrangerXL
@S
No, you can't...
But there are unused tilesets, just replace them...


@dirbaio
OK I set 00/01 00 00 10...
Nevermind, here is the 1st part of the level


Understood it; thank you
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 2 query cache hits.
Query execution time: 0.094912 seconds
Script execution time: 0.023252 seconds
Total render time: 0.118164 seconds