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05-04-22 06:44:25 PM
Jul - The Cutting Room Floor - Please help find the hidden Sega stuff in Gunstar Super Heroes New poll - New thread - New reply
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7HeroesForceBattle
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Posted on 05-07-10 01:48:56 AM Link | Quote
Xkeeper pointed me this way when I posted this at Lost Levels...

It is my somewhat unsubstantiated theory that Gunstar Super Heroes (the GBA sequel to that one Treasure game - Stretch Panic, I think) contains a number of hidden/dummied elements that remain undiscovered, some of which are likely homages to classic Sega franchises. This theory was birthed when a GSF set was finally ripped a few months ago, and posters over at HCS64 and 2ch discovered that the game contained seven classic Sega themes that aren't normally heard in the game:

Topic at a Treasure forum with links to the music

Some of you may be aware that when the game was first announced, the Sega homages were presented upfront - an air battle with Afterburner-style rotation, a top-down Thunder Blade stage, a brief Flicky sequence, stuff like that you can still find in the game. The first wave of previews indicated there would also be music from old Sega games, but mention of this vanished afterwards. As far as I'm aware, there's no way that these arrangements can be heard in the retail game - only the tracks featured on the official soundtrack. There was also an early screenshot of what appeared to be GSH Red fighting the hero from Altered Beast - but I can no longer find it on the internet.

Given that the music is still in the game, I'm very eager to see if it's possible that other data has been left in it - code, sprites, perhaps even entire stages. Unfortunately, I have no hacking skills at all, or any idea how to create something like a level select code. That's why I'm posting here - in the hopes I can attract the attention of anyone who is equally interested in finding what else might be lurking in the code.

Any help at all is appreciated!
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Posted on 05-07-10 02:39:50 AM Link | Quote

There was also an early screenshot of what appeared to be GSH Red fighting the hero from Altered Beast - but I can no longer find it on the internet.


That screenshot's at the bottom of this article. I couldn't find a larger one.

I have no hacking skills at all, but I'd like to hear more about this because I really enjoyed Gunstar Super Heroes. Well, except for the Thunder Blade level. That almost goes without saying.
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Posted on 05-07-10 03:03:40 PM Link | Quote
I'm having cendamos look into it.

05:58'47" c: i found sutff in that game a long time ago

I'll let you know whenever I find out more.

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Posted on 05-07-10 11:26:43 PM Link | Quote


cen wants to know if this is in the final game, and since I haven't played it I don't know

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cen
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Posted on 05-07-10 11:30:28 PM Link | Quote
test
7HeroesForceBattle
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Posted on 05-08-10 02:11:05 AM Link | Quote
Originally posted by Xkeeper


cen wants to know if this is in the final game, and since I haven't played it I don't know


It is - it's Blue riding on the running vehicle from Moon 3, Green's stage. He's holding out the gun that indicates use of the super attack.

Video of stage
Blue sprite sheet at SDB
Red sprite sheet at SDB

Those sprite rips show Red and Blue separate from the runner, so I suppose this could be part of an alternate sprite set where they are connected? I honestly don't know enough about how these things work.
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Posted on 05-08-10 11:27:50 AM Link | Quote
Cen just goofed, those are used. He told me to delete that post but I got a bit sidetracked

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cen
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Posted on 05-11-10 11:28:32 PM Link | Quote

here is some unused stage entry, its the guy who is annoying in the casino i think
cen
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Posted on 05-12-10 05:25:43 PM Link | Quote
?????????
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Posted on 05-12-10 05:30:27 PM (last edited by Sanky at 05-12-10 02:33 PM) Link | Quote
Β Β Β 
Originally posted by cen
?????????


むこうγͺ パッセージ です
mukoona messeeji desu
This is an invalid message. This message is unavailable. Or something like that.

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cen
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Posted on 05-12-10 07:03:27 PM Link | Quote

there is some probably unused 'stages' here

02024B70 0x0y

x = world
y = stage/room

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Posted on 05-12-10 09:44:01 PM Link | Quote

13:04'18" c: i saw the altered beast stage
13:04'25" Xkeeper: values =?
13:06'34" c: 04,08

more investigation will be required I guess

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7HeroesForceBattle
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Posted on 05-12-10 09:58:47 PM Link | Quote
!!!

Is there a way to actually view these stages? Something I can do in VBA re-recording or VBA-M?
cen
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Posted on 05-12-10 10:55:04 PM Link | Quote
sure why not
http://www.youtube.com/watch?v=IIdRV6MLodc
7HeroesForceBattle
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Posted on 05-12-10 11:08:18 PM Link | Quote
Originally posted by cen
sure why not
http://www.youtube.com/watch?v=IIdRV6MLodc


Er, I certainly appreciate this, but....could you tell me how I could explore these areas myself, using a release of Visual Boy Advance or whatever else you are using? I understand the basic concept of fiddling with values at hex addresses to load up different stages, but I'm unsure of when, where and how to do this fiddling. I like exploring for stuff, I just don't have the tools or skills unless they are given to me.

(oh, and if you're using VBA, it has the ability to record both a save-state style movie format or dump straight to AVI. I recommend the re-recording release of VBA for this, because it is much more pleasant about having sound in the video)
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Posted on 05-12-10 11:16:32 PM Link | Quote
ask tuna for i am but a humble alligator
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Posted on 05-15-10 03:02:14 AM Link | Quote
cen, why must you be insane.


sorry. I'll see if I can't get the code working for you later.

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Posted on 06-06-10 04:40:38 AM Link | Quote
*ahem*

I've done a few things here and there regarding Gunstar Super Heroes. There's a LOT of unused text in the game, possibly debug menu related stuff but could also be internal names for certain things. Also, in regards to that missing stage, sounds exist for it inside the game. (Audience cheering for example.) There are also other interesting bits of sound samples. (A very peculiar "GOLDEN SILVER" voice sample, for one. I don't recall Golden Silver ever saying much, if anything at all.)

Here's a lot of text regarding labels:
http://pastebin.com/raw.php?i=pDiTjWcF
It's interesting to note that the internal names of the music match up with the OST names.

This is also inside the ROM:

BASED ARM..100RETSU FIRE..OHANAMI FIRE..ABARENBO LASER..SYACHOH LASER.....Z.U.e.U.t.U...U...U.CONTINUE ?..YES..N O..PRESS START BUTTON..SELECT-CANCEL..STAGE SELECT..CHARA SELECT..B-CANCEL..A-SET UP
It's probably prototype menu stuff.

And here's something really interesting: character profiles!
BIRTH:004/3/30..COUNTRY:MARS..HOBBY:YAMAGOMORI..SHOT TYPE:LIGHT..BODY FIST:RAPID..G-SAVER:RAPID..

BIRTH:003/11/21..COUNTRY:MARCURY..HOBBY:GUN CORECT..SHOT TYPE:HEAVY..BODY FIST:RAPID..G-SAVER:RAPID

I love the engrish. I'm not sure which one corresponds to Red/Blue. Anyone know exactly what "yamagomori" is?
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Posted on 06-06-10 05:32:39 AM Link | Quote
Originally posted by SGR
Anyone know exactly what "yamagomori" is?
ε±±η―­γ‚Š/ε±±η± γ‚Š
"Secluding oneself in the mountains." That also implies searching for spiritual enlightenment.

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Jul - The Cutting Room Floor - Please help find the hidden Sega stuff in Gunstar Super Heroes New poll - New thread - New reply


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