|
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
|
Originally posted by The Glitch
Yeah, I wish to report this one bug that has forced me to restart a project, twice.
For some reason, TT64 will just stop detecting certain objects in a level for me, the first time was with the star block in Bom-Omb Battlefield, all I did was change it's location, and save, next time I pulled TT64 up, it was just gone, I remembered where it was and it was just gone, yet it appeared in game for me, the second time happened in Whomp's Fortress, a Thwomp 2 and Small-Thwomp I had placed just disappeared as well, I have no clue was is making this happen for me, but it does happen.
Thing to take note of however, is that it doesn't happen all -that- often, but it does occur however for me.
My OS is Windows XP Home, Service pack 2, and I have 1GB of RAM, and with Microsoft .NET Framework 3.0 installed.
Ok, I'd like to help you, and hopefully fix that bug, but I need more details.
First, is this happening with 0x24,0x42 or 0x43 objects?
Second, when you say the objects are "gone", do you mean only visually in the 3d view? Are they also missing from the object list on the left? If so, does the number of objects in that list decreased compared with a fresh ROM?
____________________
|
  |
|
|