DarkSpacer
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| Posted on 05-03-10 02:06:01 PM (last edited by DarkSpacer at 05-03-10 11:14 AM) |
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Originally posted by Metal_Man88 Someone translate this since my German is terrible and would confuse him--
"English is the main language here, and while we have someone to translate what you're saying, we cannot very well rely on them to always be around. You should use the Google Translator, even though it might be a bit broken.
This is not the TT64 suggestion topic and integrating things like this in to TT64 would be tricky, and using .wav files is not possible as SM64 uses midi-style music--it does not accept raw waveforms."
Translated:
"Englisch ist die Hauptsprache hier, und während wir jemanden zu übersetzen, was du sagst, wir können nicht sehr gut auf sie verlassen, immer rund sein müssen. Sie sollten den Google Translator, obwohl es vielleicht ein bisschen gebrochen werden.
Dies ist nicht der Suggestion TT64 Thema Integration und Dinge wie diese, um in TT64 würde schwierig sein, und die Verwendung. Wav-Dateien ist nicht möglich, da SM64 verwendet Midi-Musik-Stil - es nicht akzeptieren, Roh-Wellenformen."
I don't know if it translated correctly, though...
Edit: Just a thought...isn't there some Wav to MIDI converter somewhere? It may take some work, but maybe we could shoot for some WAV to MIDI converter to convert the sounds to the insturments used inside SM64?
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Gecko
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Originally posted by DarkSpacer
Originally posted by Metal_Man88 "Dies ist nicht der Suggestion TT64 Thema Integration und Dinge wie diese, um in TT64 würde schwierig sein, und die Verwendung. Wav-Dateien ist nicht möglich, da SM64 verwendet Midi-Musik-Stil - es nicht akzeptieren, Roh-Wellenformen."
I don't know if it translated correctly, though...
Edit: Just a thought...isn't there some Wav to MIDI converter somewhere? It may take some work, but maybe we could shoot for some WAV to MIDI converter to convert the sounds to the insturments used inside SM64?
There should be two different kind of sound files: One is the midi-like music you spoke of and the other one steke actually refers to are the sound samples (e.g. speech) which should be in a format similar to wav. |
BigBrain
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Originally posted by Metal_Man88 Someone translate this since my German is terrible and would confuse him--
"English is the main language here, and while we have someone to translate what you're saying, we cannot very well rely on them to always be around. You should use the Google Translator, even though it might be a bit broken.
This is not the TT64 suggestion topic and integrating things like this in to TT64 would be tricky, and using .wav files is not possible as SM64 uses midi-style music--it does not accept raw waveforms."
DarkSpacer: Sorry, but the translation makes no sense at all
"Englisch ist die Hauptsprache hier; und auch wenn wir oft irgendwen haben, der übersetzt, was du sagst, können wir uns nicht wirklich darauf verlassen, dass solche Leute immer da sind. Du solltest den Google Übersetzer benutzen, auch wenn er ein bisschen schlecht sein könnte
Dies hier ist nicht das TT64 Vorschlägethema und Dinge wie das in TT64 zu integrieren wäre kompliziert; .wav Dateien zu benutzen ist nicht möglich, weil SM64 ein midi-ähnliches Musikformat verwendet - es kann keine Rohdaten verarbeiten"
... ziemlich frei und umständlich übersetzt, aber du verstehst was ich meine
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hennahacker

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MM88, I believe he means replacing the audio samples, rather than the music. Specifically, changing Mario's sound set to Luigi's.
Sample extractors exist, but I'm not sure how much work has been done on importers.
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Lyskar
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| Stats | Time/Date
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| | Metal_Man88's Post | Ah, well, yes, my bad.
Replacing voice sets and sounds is possible. I just didn't notice that in the original sentence.
Well, I guess between all the translations he should get the gist of it.
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DarkSpacer
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| Posted on 05-11-10 03:16:40 PM (last edited by DarkSpacer at 05-11-10 12:18 PM) |
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Originally posted by Gecko There should be two different kind of sound files: One is the midi-like music you spoke of and the other one steke actually refers to are the sound samples (e.g. speech) which should be in a format similar to wav.
Actually, remember that code in this thread that changed the instrument sets used? Some of the options were using Mario's voice and boxes, doors, footstepts, everything.
And from what I gathered of playing with the code, the sounds are actually wired correctly (instruments that are supposed to be long use the longer sounds, instruments that are usually high-pitched use sharp quick sounds, with a few exceptions).
Dosen't that mean we can replace Mario's voice the same way we replace instruments? |
RDX
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<object width="480" height="385"><embed src="http://www.youtube.com/v/zTelS5K65eg&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
I totally forgot the Game Over 'song' even existed. But, did you find the location of that sequence? Or is it not a sequence at all, just a couple of modifications on the intro? I wouldn't be surprised by that.
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messiaen
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| Ah, that's a interesting case. It's actually the "Title Screen" sequence, but what happens is that for a moment the tempo is slowed down (a lot) and there's a pitch bend effect, resulting in a sort of slow glissandi effect. |
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| The part that plays before the intro, is just a part of the Main Theme, right? |
DarkSpacer
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| Posted on 07-13-10 03:36:20 PM (last edited by DarkSpacer at 07-13-10 08:56 PM) |
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Do you mean when you hear "It's-a me, Mario!"?
I think that's a sound...it's not part of the music. Remember that all of the music in SM64 is a sort of MIDI (although technically it could be part of the music judging by my last post in here...I'll have to experiment somehow with that).
Edit: In fact, you could say the "It's me Mario" sound is a MIDI instrument! |
RDX
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To anyone who has been fiddling with Musescore:
Do you know how to create legato notes? Whenever I import a midi file into Musescore, it chops my legato notes (I doubt that's the correct term, basically they're long drawn out notes) into multiple short notes and I can't figure out what to do to extend it. Somehow I managed to extend one note on accident, but since the copy-paste feature doesn't seem to work properly I couldn't use it in other sections of the song.
If any of you guys own Encore or Finale, would you mind becoming our middle man? Musescore seems to gimp most of my midi files.
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I think you are confusing ties with legato, if I understand what you mean. Could you send the MIDI file as well as a screenshot showing the problem?
If you are using my MusicXML importer, remember that ties aren't supported if your channels uses chords. I removed this feature on this first alpha release because it was too buggy. |
RDX
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| Posted on 07-25-10 01:03:06 AM (last edited by RDX at 07-24-10 10:05 PM) |
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Sorry I took so long.
http://img517.imageshack.us/img517/9087/musescore.png
That's what it looks like. See those whole note marks (I believe they're called that)? They're chopping up the super long notes into individual pieces. Maybe it's trying to tell me that one trumpet note is way too long
This is what it sounds like in-game (There's an issue with the Steel Drum track too, but I guess what I'm getting is okay):
http://www.mediafire.com/?g2ilw15a2zhma82
Volume levels still need adjusting, but lemme know if I should pan things differently.
And this is the midi:
http://www.mediafire.com/?dbtqt0ne8lqk0by
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messiaen
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Hmm, I must have broken something related to tie-processing before releasing the alpha, that is not MuseScore's fault.
By the way, a version of MuseScore (0.9.6.1) has been released last week. You may want to try it, however keep also your old version, depending on your OS this one might be more unstable (on WinXP it certainly is).
Unfortunately, it seems that MuseScore isn't yet very good at quantitazing events (fitting notes to a grid of musical pulses), which is one of the problems when converting MIDI to notation. |
messiaen
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| Posted on 07-26-10 05:34:28 PM (last edited by messiaen at 07-26-10 02:46 PM) |
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Found a nice way to solve most MuseScore quantitization problems.
First, download Notation Musician (trial seems functional) and open a MIDI file. The purpose of this program is to make MIDI into decent notation, from what I've tested there's a good AI to find proper quantitization, way superior than MuseScore and even some professional notation software.
Now export the MIDI file from this program and toggle the "Quantitize the note locations and durations as notated" option. Now open the MIDI again in MuseScore and you'll have a pleasant surprise, it looks better so the importing will also be better. Some precision may be lost (ie, very quick notes), but the result is worth it.
Edit: Notation Composer, by the same company, also supports Export to MusicXML. I *HIGHLY* suggest it over MuseScore. Not sure how the trial version works, but so far I haven't seen any important limitation regarding exporting/saving files. |
RDX
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| Posted on 07-26-10 07:54:26 PM (last edited by RDX at 07-26-10 04:58 PM) |
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I tried both versions and I'd recommend getting Notation Composer, actually. Musician is the same as Composer except for some odd reason you can't edit notes, you can only do that in Composer. But they're both more or less the same thing (Edit: Oh I didn't see your edit I'm glad we both agree, don't get Musician it's just a dumbed down Composer).
This program also seems to be able to do the steel drums right, so that's good. Thanks Messiaen
It's a shame though, my more "stuttery" tracks don't work in SM64 (They import intact but they don't flow well). I should've expected that, this game IS more than a decade old, but...oh well. That doesn't make it impossible or anything, but that does make things a little more difficult.
Oh, and here's how it sounds now. It's better, I guess (Aside from what happened to the trumpets, but the trumpets kind of broke the song anyway so I guess I'll just come back to this one later):
http://www.mediafire.com/?ho8uofo42y2506y
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