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05-04-22 06:40:17 PM
Jul - The Cutting Room Floor - High-Priority pages/updates New poll - New thread - New reply
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GoldS
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Posted on 04-29-10 12:06:17 AM Link | Quote
I think these are unused...confirmation please?

QUESTION MARK




DESERT TILES
All

Unused
Nightblade

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Posted on 04-29-10 03:41:38 PM Link | Quote
Originally posted by GoldS
I think these are unused...confirmation please?

QUESTION MARK




DESERT TILES
All

Unused



I would say yes

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Rachel Mae

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Posted on 04-29-10 07:10:04 PM Link | Quote
I have the actual 2x2 metatiles (I refuse to use the term "TSA") that used these graphics ready to upload at home. I'll try to get them online later tonight.

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GoldS
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Posted on 04-29-10 08:58:14 PM (last edited by GoldS at 04-29-10 05:59 PM) Link | Quote
Oh hello there Super Mario All-Stars.


Note that the unused tiles from above are still present, but haven't been touched at all. In fact, they're still using the NES palette format.

It also shows that the background pyramid graphics from the NES version were converted. I don't think they're used anywhere in the SNES version. Same with the pyramid outline graphics that should be found at the end of desert levels.
GoldS
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Posted on 05-01-10 12:18:24 AM Link | Quote
Surprise surprise, they're in Super Mario Advance 4 too! Oh Nintendo.
GoldS
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Posted on 08-23-10 02:18:34 PM Link | Quote
Originally posted by Gunstar Green
I have the actual 2x2 metatiles (I refuse to use the term "TSA") that used these graphics ready to upload at home. I'll try to get them online later tonight.


So about that...
Flying Omelette
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Posted on 08-23-10 04:43:13 PM Link | Quote
I'm surprised no one has posted the Earthbound Debug Menu yet. I would, but I only know how to do it by getting it to show up in that NPC's dialogue in Scaraba via PAR codes. I've seen screenshots of a more "official" looking Debug Menu complete with a Kirby-shaped cursor.
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Posted on 08-23-10 07:01:56 PM (last edited by Afti at 08-23-10 04:08 PM) Link | Quote
I'm just going to point out I'm sitting on an asston of unused scans from Metroid Prime 3 I haven't the ability to decompress. If anyone wants to take a whack at the compression format, tell me, and I can send you some of them.

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Posted on 08-23-10 07:13:52 PM (last edited by Peardian at 08-23-10 07:04 PM) Link | Quote
So I just realized that the track "Bearded Freak" in Little King's Story, which was offered as a sample on the official site, would count as another track that got cut without a trace in the game. It was going to be the theme for King Long Sauvage, but they changed it. It seems there's also a cutscene that they cut, which was used in the first trailers of the game and is still in use on the official site. It is in the same style as the other cutscenes, and introduces Howzer with his full name, in plain English. The other characters were introduced to, and it showed the seemingly-random training scarecrow. In the final game, all three supporting characters just sort of... happen to be there in the opening and are never explained.


I really need to get around to making the page, along with Wario Land: Shake it!

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oaa
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Posted on 08-23-10 07:53:03 PM Link | Quote
Anyone want to figure out how to activate Cubivore's debug? It's MASSIVE with a ton of screen output for almost everything. I know there is an enviornment and camera tool as well. Also there is probably a menu, a test level.

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Posted on 08-23-10 10:44:56 PM Link | Quote
Originally posted by GoldS
Originally posted by Gunstar Green
I have the actual 2x2 metatiles (I refuse to use the term "TSA") that used these graphics ready to upload at home. I'll try to get them online later tonight.


So about that...
Oh, whoops. I'll get right on this when I have some more time (blah, moving ).

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Rick
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Posted on 08-23-10 10:52:58 PM Link | Quote
Originally posted by Flying Omelette
I'm surprised no one has posted the Earthbound Debug Menu yet. I would, but I only know how to do it by getting it to show up in that NPC's dialogue in Scaraba via PAR codes. I've seen screenshots of a more "official" looking Debug Menu complete with a Kirby-shaped cursor.


...Oh yeah. I kinda forgot all about that.

I've been too lazy lately to type something up about it though, being on vacation, and whatever I do put up'll probably be as concise as most of my posts are.

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GoldS
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Posted on 08-24-10 11:36:42 PM Link | Quote
Thanks to a SMB3 editor, I think I have all of the unused desert tiles in their intended order.
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Posted on 08-25-10 07:30:32 PM Link | Quote
There are still some odd ones, like that weird black blob.

And yeah, the "?" is unused.


It's probably also worth noting that Hammer Mario has a sliding animation that's only possible to see in a single room.

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Rick
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Posted on 08-25-10 07:37:09 PM Link | Quote
I thought Hammer Mario couldn't slide at all. o.O

Pic? Video?

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Posted on 08-26-10 01:15:04 AM Link | Quote
There's one bonus room (not sure which) that contains both a slope and a Hammer Suit. If you grab the suit in mid-slide, Mario will keep sliding. The game probably just checks the current suit type once, at the start of a slide, rather than every frame.

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GoldS
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Posted on 08-26-10 02:27:51 AM Link | Quote
It's in world 6-10.



Neat.
GoldS
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Posted on 08-30-10 07:45:22 AM Link | Quote
Check-in time again. Is this used anywhere?


This is in the same tileset as the clouds with the spirals in them (Check 1-4 for an example)
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Posted on 08-30-10 10:08:08 AM Link | Quote
Aren't those the cloud platforms from 5-4?

Wait, no, they're not quite the same. The shading is different

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Flying Omelette
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Posted on 09-01-10 12:09:53 AM Link | Quote
Another thing I noticed is that the Super Metroid page is missing the information about that little alien "Pac-Man" thingy that can be found in with Mother Brain's graphics. I believe that was mentioned on the Debug Modes & Unused Stuff Wiki.
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Jul - The Cutting Room Floor - High-Priority pages/updates New poll - New thread - New reply


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