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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 3132/5390 EXP: 29078879 For next: 256126 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 343 days Last activity: 343 days |
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04-19-10 06:03:20 AM Post #3132 I always figured it was one of those depending on the situation. It makes sense to cap score at something with a lot of 9s, because scores tended to be big numbers and you pushed them as high as you could; it wouldn't make sense if it just stopped at 16777215 or something. (Also they often used BCD in older games.) For things like items and HP though, I always figured you cap it at the highest possible value, and not many people will likely reach it. If anyone asks just explain "it's easier to program that way". (Or just 200 or 250, which seems less arbitrary.)
As neat as it is to hit 99 lives, it's even cooler to realize you can go past that and have some crazy number. Originally posted by SkreenyThe manual mentioned some kind of "control room" which required you to get all the souvenirs and power cells. I see no sign of it existing. I suspect the asteroids game was just some quick thing they hacked together to replace it. (It doesn't even work right. If you score high enough, you spontaneously get infinite lives. Which is great, except the only way to end the game and save your score is to lose all your lives...Originally posted by HyperHackerThe Asteroids level? )
Ah, and then there was Pokémon R/S, where the clock would just stop after a while, which prevented berries from growing. Fortunately there was a patch... I was always curious how that patch worked.
Mario Kart 64, PAL version 1.0 liked to crash in battle mode. Way to test there guys. ____________________ why not? |




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Took about 30 lives to clear that.

