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05-04-22 06:40:16 PM
Jul - The Cutting Room Floor - High-Priority pages/updates New poll - New thread - New reply
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Xkeeper

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Posted on 04-06-10 07:30:07 AM Link | Quote
In order of how much Why The Fuck Don't We Have This Yet I feel when realizing we still don't have these:

- SMW needs all of its stuff added, some of which is very very ... out there/lost
- SMB3's lost levels, patches, and lost bonus games
- Tomba! has a ton of stuff in it that is depressing me
- SMB2 really needs its prototype stuff documented
- Link's Awakening is missing a lot of stuff
- SMW2's unused transformations (and others?)




Also, policy change which I think strikes the balance between "include everything" and "only if it is in the ROM":

* Magazine scans/pictures/videos showing features not in the game are acceptable if there is a reasonable expectation that it was in the game at some point (e.g. not a complete mockup)
* ... showing things that were demonstratively in the game (such as SMW's side-bounce woodblock or feather) are 100% acceptable and should be uploaded

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Rick
M'Lord, there's a knife in your head!
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Posted on 04-06-10 02:20:14 PM Link | Quote
I got a couple things here and there that I've been posting up to Link's Awakening. I'll try and hurry it up with those now, though with a test coming up, no guarantees that I'll be able to get to it right away.
Xkeeper

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Posted on 04-06-10 10:30:29 PM Link | Quote
There's some shit I have for Link's Awakening that you don't have, was what I was getting at. The sprites are easy enough to rip.

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Rachel Mae

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Posted on 04-07-10 01:20:24 AM Link | Quote
Apparently I need to hook up with Tweaker again and figure out how to access the leftover Iron Town data in Tomba! This is what I have so far (probably more, but it's been a while):

- The town itself is probably long gone, but I've dug up plenty of graphics, including the windmill seen in prototype shots, various rooms, and some NPCs.
- IIRC, the video of the town's purification (releasing the Evil Pig's spell) still exists on the disc.
- The name "Iron Town" appears in the list of places you can warp to (though attempting to access it doesn't work).

There are also a crapload of unused items, most of which do absolutely nothing, although a few just seem to be waiting for non-existent events to happen before they can be activated. I'd also really, really, really like to figure out where/how the hell the game's dialogue is stored, since there might be some tantalizing Iron Town tidbits in there. I can't imagine it being compressed, given the PSX's storage capacity, but nothing I've tried so far has yielded any results, except for assorted menu/inventory text. I really wish I knew more about PSX hacking.

I'll toss this stuff up on a Notes page later.

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RahanAkero

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Posted on 04-07-10 02:20:59 AM Link | Quote
Originally posted by Xkeeper

- SMB2 really needs its prototype stuff documented



...you can n00b me for this, but... which SMB2?

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Taryn

Passed away.

Thanks for being a part of us, even if it wasn't always on the best of terms.

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Posted on 04-07-10 02:23:24 AM Link | Quote
I assume SMB2US, as I'm unaware of any SMB2J prototypes out there

And I wouldn't say that's n00bish.

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TKB Super Mario Bros.
MilesH
the one hundred dollar golden name
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Posted on 04-07-10 11:02:34 AM Link | Quote
Most likely the SMB2US version (Doki Doki Panic), since it wasn't marked with a 'J' in the first place.

And there's definitely no way that can be n00bish.

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Mattrizzle
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Posted on 04-07-10 11:08:13 AM (last edited by Mattrizzle at 04-07-10 08:10 AM) Link | Quote
Well, I know that SMW2's Mushroom transformation was partially implemented. PAR code 7E0C88??, found by Hacc, determines what Yoshi transforms into when touching a bubble.

Here are the values:
02: Car
04: Mole Tank
06: Helicopter
08: Train
0A: Mushroom
0C: Submarine


Aside from the code that morphs Yoshi into this sprite and transforms him back after the time limit, everything appears to have been dummied out. Thus, you're stuck the air until time is up.

At this point, Yoshi uses this sprite when spiraling toward Baby Mario:


There are also unused backgrounds and background palettes. Every background palette/graphic combination, used and unused, is documented here.

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SMWJul/DKC AtlasBoard 2YouTube
GoldS
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Posted on 04-15-10 08:39:40 AM Link | Quote
Okay, I think most of the Super Mario World material is up there now. Not all, but most.
Xkeeper

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Posted on 04-15-10 09:15:47 AM Link | Quote
The levels need some display fixes, and an IPS patch that patches them into the first few TEST level slots would be really nice (so we can get the proper level mode/sprite rips/etc). As it is at least a few levels seem to be missing some of these, like the cloud one and the proto Wendy's Castle.

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GoldS
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Posted on 04-15-10 02:19:47 PM Link | Quote
I made a quick hack to allow access to most of the unused levels. Here's the IPS patch.

I fixed up the levels as best as I could. That lava cave one's layer 2 is kinda glitched. Anyone more experienced in SMW hacking can try to fix it. Unless of course it's supposed to be like that.
Rachel Mae

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Posted on 04-16-10 02:25:18 AM Link | Quote
Please don't bother fixing up anything that looks broken, we want this stuff in its natural state. It helps emphasize the fact that it's left over from a much earlier build.

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GoldS
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Posted on 04-17-10 01:22:30 PM Link | Quote
Now that I finally know where those graphics of the raccoon leaf / raccon Mario / early small Mario come from, I've got a question. Should I put the graphics on the SMW page, or make a new page for the SNES Test Program?
Xkeeper

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Posted on 04-17-10 08:23:25 PM Link | Quote
SNES Test ROM, but nothing is stopping you from also putting them on the SMW page as a link and a note.

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Xkeeper

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Posted on 04-23-10 04:17:24 PM Link | Quote
SMB3's "walking" animation for the map screen, and the unused graphics
SMW's stuff I detailed on the wiki Talk page

Ugggh there is literally so much stuff to do

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Liliana
"A horrible person". That's what it says. "A horrible person."

We weren't even testing for that.


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Posted on 04-23-10 05:50:28 PM Link | Quote
I'm surprised nobody has done the lost levels yet.. I figured these would be fairly easy to do.

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Originally posted by HotSoup
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Xkeeper

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Posted on 04-23-10 05:53:15 PM Link | Quote
By all means, go right ahead.

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Xkeeper

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Posted on 04-27-10 11:25:32 AM Link | Quote
Those aren't all of them, mind you -- there are a few others you missed (assuming you consider it done, otherwise ignore me and carry on)


Otherwise, after we get the rest of them up, the unused enemies, the back of the SMB3 box (bonus points: in-game recreations, maybe?), and the rest of the unused graphics up, I think we may just have a featured article here.

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Liliana
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We weren't even testing for that.


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Posted on 04-28-10 11:42:53 AM Link | Quote
The rest of the unused graphics? Are there more than those that are already there?

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Originally posted by HotSoup
IE8 is just as secure -if not more so- than any browser on the market.
Xkeeper

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Posted on 04-28-10 11:55:51 AM Link | Quote
Yeah, there's a ton in the desert tileset alone. BMF found a bunch.

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Jul - The Cutting Room Floor - High-Priority pages/updates New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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