Vinnyboiler
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Originally posted by vinnyboiler what are the hardcoded star positions for the bosses on this game. The main ones I want to know are king bomb orb, wiggler and whomp
Is there and debug menus in the game that show XYZ positions so I can find out myself?
(sorry if this seems like I'm bumping my own post.) |
Breegullbeak
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Originally posted by Aamelo How do I make a Hack Patch (a .ppf)?
PPF Studio |
ottokas
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| Posted on 03-17-10 08:11:38 PM (last edited by ottokas at 03-17-10 05:46 PM) |
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So i am curious.
How to make a full hack? Lets say, i make a hub world and port it into bomb-omb battlefield. Other levels will be imported to replace original worlds. So how can i make warping system work in TT? Do i have to put all the wrap pictures into hub world? How do i add and change warp-portals? I hope someone gives us a small tutorial about this .
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Eedan
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| Can TT change where mario warps to when he die, gets a star, or exit a level? Or is one of those hard-coded stuff |
messiaen
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Originally posted by Eedan Can TT change where mario warps to when he die, gets a star, or exit a level? Or is one of those hard-coded stuff
It's possible. Just study a bit the warps in original levels and you'll find out. |
Frozen2Dream
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This texture
Where can I find it to edit it?
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maczkopeti
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Originally posted by Frozen2Dream This texture
Where can I find it to edit it?
It's texture number 650.
It's also used for the bridge and the eternal star.
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Me-me
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Also, that part of the level WILL remain green, regardless wich texture you choose.
SM64 colours the textures in some levels, and that is that. I had the same problem in my old hack.
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BigBrain
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| Posted on 04-01-10 09:13:11 AM (last edited by BigBrain at 04-01-10 06:14 AM) |
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Originally posted by Me-me Also, that part of the level WILL remain green, regardless wich texture you choose.
SM64 colours the textures in some levels, and that is that. I had the same problem in my old hack.
Well, you can still edit the geometry data (vertex color) nevertheless, can't you? - not sure how that works out with F3D3X though (excuse my ignorance, but I don't know whether that's the correct microcode )
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Gecko
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| That would be nice know since some more games make use of vertex coloring. |
Drexme
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| I don't know anything about ROM hacking SM64. But i have been inspired to learn while watching Frauber's Youtube channel. I just have one question. Where do i get started? |
messiaen
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Originally posted by Drexme I don't know anything about ROM hacking SM64. But i have been inspired to learn while watching Frauber's Youtube channel. I just have one question. Where do i get started?
I would say go learn about 3D modelling first, either Google SketchUp or Blender. We are in shortage of interested modders and 3D modellers more than hardcore hackers, since by now the available tools already cover the hardest tasks. |
Vinnyboiler
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| Posted on 04-09-10 01:42:09 PM (last edited by vinnyboiler at 04-09-10 10:44 AM) |
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| is there a debug menu showing marios position in game so i can place objects into TT64 easier. |
Lyskar
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| Stats | Time/Date
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| | Metal_Man88's Post | Okay then, don't double post and someone will get to your question eventually, new person.
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DigitalBasic
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...did he...
did he just say he doesn't have a webcam so he can't show screenshots?
ahahahaha
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Lyskar
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| Stats | Time/Date
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| | Metal_Man88's Post | Now I have a question: System of a Down, how do you hack SM64 if you are so unknowledgable as to not be able to post screenshots of anything?
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Vinnyboiler
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Im getting to terms about people not ansering my questions. Its my falt for making myself sound too much like a noob. Can please someone address these 3 questions.
1)Is there a way to find out level co-ordernates without TT64 so I can view my custom level and find out where I can place objects.
2)What would a door width and hight be in google sketchup if I were to create a level with doors in it (or a file of the corect dimentions).
3)What is the code to get rid of act selectors.
Sorry if I sounded rude. |
messiaen
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1) I can do a quick display for that, I'll post it later as a Gameshark Code.
2) Not sure, it probably depends on the measure unit you are using. I would say go experiment with it and post your results so others can benefot from it too.
3) That is too tricky to answer in this thread (I really need to investigate it more), but I will probably try to integrate this into the level importer so you can select which levels will have selectors and which won't. |
minimaster58
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I have two questions:
1. I noticed at some points in the game Mario's polygons become less detailed and clumped together, I don't know if this is a glitch or to save processing power but can we change it somehow?
2.Is there some code I can use to remove the intro were Super Mario 64 flashes and Mario's face appears on screen?
Thanks in advance.
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Lyskar
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| Stats | Time/Date
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| | Metal_Man88's Post | I know a little about #1.
Mario has multiple models, some higher poly than others. The game switches between them I think either to save RAM or processing time...
But I'm unsure if it's feasible to force it to use the highest-poly one all the time. as we know, the game is pretty particular about Mario's model.
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