Cataclysm
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Originally posted by Celux I'll try and get around to making an ips patch some time soon. At the moment, i'm a little busy and i also need to work on my SM64 hack.
That's okay. But thanks anyways. Btw cant you just use the export patch button to make a patch?
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Celux
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| I have my doubts about it working. I'm more familiar with ips, and i am positive it will work correctly. By the way, i just uploaded a new preview of my SM64 hack in case you are into SM64 hacking (http://www.youtube.com/watch?v=ArocmGt5Ujk). |
Chicken Bones
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| Posted on 04-08-10 04:12:17 AM (last edited by Chicken Bones at 04-08-10 01:14 AM) |
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(Cataclysm and everyone else) Here is a PPF patch for you to test. Use a (U) rom.
The Grass, Undergound and Castle levels were made before I discovered the fix.
The Pipes level was created using my method. It is an almost perfect remke of world 7-A and a great example of what you can do with my tut.
The Ice level is still experimental but playable, just don't choose infinite lives on it. (Some glitches and no Stars)
Castle level is awesome, Bricks is a fun digging level (Especially with the fact that if you use a blue shell you can create a hole all the way to the bottom and bounce up when you break the bottom brick then wall jump outta there)
Use PPF-O-Matic
Hope this clears up any confusion. (http://www.megaupload.com/?d=CWU8ZSHU) |
Cataclysm
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Originally posted by Chicken Bones (Cataclysm and everyone else) Here is a PPF patch for you to test. Use a (U) rom.
The Grass, Undergound and Castle levels were made before I discovered the fix.
The Pipes level was created using my method. It is an almost perfect remke of world 7-A and a great example of what you can do with my tut.
The Ice level is still experimental but playable, just don't choose infinite lives on it. (Some glitches and no Stars)
Castle level is awesome, Bricks is a fun digging level (Especially with the fact that if you use a blue shell you can create a hole all the way to the bottom and bounce up when you break the bottom brick then wall jump outta there)
Use PPF-O-Matic
Hope this clears up any confusion. (http://www.megaupload.com/?d=CWU8ZSHU)
Wow thanks. I'm just confused on how to find offset 0x2310F4.Could you could help?
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Cataclysm
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Originally posted by Chicken Bones (Cataclysm and everyone else) Here is a PPF patch for you to test. Use a (U) rom.
The Grass, Undergound and Castle levels were made before I discovered the fix.
The Pipes level was created using my method. It is an almost perfect remke of world 7-A and a great example of what you can do with my tut.
The Ice level is still experimental but playable, just don't choose infinite lives on it. (Some glitches and no Stars)
Castle level is awesome, Bricks is a fun digging level (Especially with the fact that if you use a blue shell you can create a hole all the way to the bottom and bounce up when you break the bottom brick then wall jump outta there)
Use PPF-O-Matic
Hope this clears up any confusion. (http://www.megaupload.com/?d=CWU8ZSHU)
The .ppf file patch doesn't work. It seems a little small in size to me(177 kb?) I patched with it and nothing changed.
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Chicken Bones
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Wow thanks. I'm just confused on how to find offset 0x2310F4.Could you could help?
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Use Ctrl-G or Search/Goto (If your hex editor doesn't have this then download HxD)
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The .ppf file patch doesn't work. It seems a little small in size to me(177 kb?) I patched with it and nothing changed.
____________________________________________________________________________________
1. Are you using a (U) rom.
2. Are you using PPF-O-MATIC
I opened both the file I patched and my original edited one in HxD and did compare (Ctrl-K). It said they were identical so the patch is fine. |
Cataclysm
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Originally posted by Chicken Bones Wow thanks. I'm just confused on how to find offset 0x2310F4.Could you could help?
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Use Ctrl-G or Search/Goto (If your hex editor doesn't have this then download HxD)
____________________________________________________________________________________
The .ppf file patch doesn't work. It seems a little small in size to me(177 kb?) I patched with it and nothing changed.
____________________________________________________________________________________
1. Are you using a (U) rom.
2. Are you using PPF-O-MATIC
I opened both the file I patched and my original edited one in HxD and did compare (Ctrl-K). It said they were identical so the patch is fine.
I am using a (U) Rom. And yes I am using PPF-O-Matic (v3.0)
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Cataclysm
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Originally posted by Chicken Bones Wow thanks. I'm just confused on how to find offset 0x2310F4.Could you could help?
____________________________________________________________________________________
Use Ctrl-G or Search/Goto (If your hex editor doesn't have this then download HxD)
____________________________________________________________________________________
The .ppf file patch doesn't work. It seems a little small in size to me(177 kb?) I patched with it and nothing changed.
____________________________________________________________________________________
1. Are you using a (U) rom.
2. Are you using PPF-O-MATIC
I opened both the file I patched and my original edited one in HxD and did compare (Ctrl-K). It said they were identical so the patch is fine.
When I load the patched rom on the editor nothing shows up. The multiplayer levels are still untouched after patching. Why?
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Chicken Bones
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Of course nothing shows up in the editor. The edited files are in the narcs. To find out if it patched sucessfully Do this:
1. Open the patched rom in editor.
2. Go to file browser
3. Go to filesystem/files/ARCHIVE
4. Click on Dat_Pipe.narc
5. Down the bottom in the middle near the extract button you should see Offset:1400000
If it says 1400000 then it patched correctly.
The custom levels are inside narcs. They are not in the level editing files as I did them on a different copy of the rom. If I edited the levels on the same copy of the rom then if I made a big level DS download play would stop working as NSMB would be moving the files to a new spot.
If you got offset 1400000 then you are good to go. Try it out. |
Cataclysm
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Originally posted by Chicken Bones Of course nothing shows up in the editor. The edited files are in the narcs. To find out if it patched sucessfully Do this:
1. Open the patched rom in editor.
2. Go to file browser
3. Go to filesystem/files/ARCHIVE
4. Click on Dat_Pipe.narc
5. Down the bottom in the middle near the extract button you should see Offset:1400000
If it says 1400000 then it patched correctly.
The custom levels are inside narcs. They are not in the level editing files as I did them on a different copy of the rom. If I edited the levels on the same copy of the rom then if I made a big level DS download play would stop working as NSMB would be moving the files to a new spot.
If you got offset 1400000 then you are good to go. Try it out.
Thanks for telling me that. I didn't know.
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Cataclysm
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DS download play doesn't work with that patch. I checked all the multiplayer levels and they were all the right offsets.
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angelsl
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Originally posted by Cataclysm DS download play doesn't work with that patch. I checked all the multiplayer levels and they were all the right offsets.
Are you on a DS Phat or Lite/DSi/XL?
In the Lite and above Nintendo added some sort of checksum to prevent people hacking the download play.
Seems like that's what you're getting. |
dirbaio
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well...
i'm not quite sure about the ds download play checksum...
I got it to work perfectly on unmodded ds phat's, lites and dsi's.
Though i think my levels were smaller than the originals... |
Chicken Bones
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| Maybe it's a firmware issue. I was using a pink firm DS Lite and pink firm DS Phat. |
NsmB_PrO
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Two Questions:
1. How to find offset 0x2310F4 in HxD?
If I search that offset, HxD tells me, that this offset does not exist!
Tried in USA-Roms and Europe-Roms!
2. If I want to play my levels only with multicart, may I add sprites?
Use the MULTIPLAYER NARC Patch in 5.2.
Pls Help
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dirbaio
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You CAN'T ADD SPRITES. NEVER. Even on multicart
And the hex editing stuff... If I were you, i wouldn't even try it. I have never understood why it is supposed to work from that guy's explanations  |
NsmB_PrO
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| Posted on 06-18-10 04:23:00 PM (last edited by NsmB_PrO at 06-18-10 01:26 PM) |
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Originally posted by dirbaio You CAN'T ADD SPRITES. NEVER. Even on multicart
And the hex editing stuff... If I were you, i wouldn't even try it. I have never understood why it is supposed to work from that guy's explanations 
but in one post of one of that "crazy guys" is mentioned that i can add sprites...
one guy says you can add sprites another says you can't...
in what guy i should belive
and may i edit block 2 (hex editor) in multiplayer?
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dirbaio
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I've never got adding sprites to work. Try it if you want, but i'm pretty sure it wont work
And yes, you can edit block 2 (i've never tested it, but it probably works ) |
Chicken Bones
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| Posted on 07-02-10 01:27:02 AM (last edited by Chicken Bones at 07-01-10 10:41 PM) |
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Originally posted by NsmB_PrO
Originally posted by dirbaio You CAN'T ADD SPRITES. NEVER. Even on multicart
And the hex editing stuff... If I were you, i wouldn't even try it. I have never understood why it is supposed to work from that guy's explanations 
but in one post of one of that "crazy guys" is mentioned that i can add sprites...
one guy says you can add sprites another says you can't...
in what guy i should belive
and may i edit block 2 (hex editor) in multiplayer?
It is supposed to work (and does) because you are not overwriting valuable Download Play information when you replace the narcs using the editor. (When the narcs are bigger than the originals the editor places them just after the FAT and overwrites some important data (I don't know what though). By doing it yourself you can put the narcs in a location where they don't overwite this data.
I can add as many sprites, blocks, paths, entrances as I want. I can't add views. I can't change sprite sets or tilesets.
BOTH IN MULTICART AND IN DOWNLOAD PLAY USING MY METHOD. (I am only learning C++ so I can't make an editor and therefore use HxD)
My flashcart was broken by my sister and I am ordering another in a few days. When it arrives I will post a youtube vid of IT WORKING! (Apparently youtube proves everything.)
So please stop bagging on me. If you told me what you are doing and your firmware version then I might be able to help you! |
dirbaio
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| Posted on 07-02-10 02:09:06 PM (last edited by dirbaio at 07-02-10 11:31 AM) |
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That's Very Weird...
Where exactly is that data? I can't seem to find it
This http://dirbaio.pastebin.com/pnzjeQww is a ROM map of a clean NSMB ROM. (U version). It's ALL the data contained in the ROM. As you can see, all the files are one right next to the other, and after the last file the ROM is filled with 0xFF... And of course, the editor keeps track of all that data so as not to overwrite anything...
Where exactly are the bigger files placed?
EDIT: Where's your post where you explained your hex editing stuff? I cant find it??? |