Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3975/4170 EXP: 19808503 For next: 248193 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| Jul - General Game/ROM Hacking - Pokemon Stadium GB EMU: Does anyone know how it's done? |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3975/4170 EXP: 19808503 For next: 248193 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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Someguy Shyguy Level: 23 Posts: 58/92 EXP: 64810 For next: 2913 Since: 07-26-07 Pronouns: he/him From: California now! Since last post: 4.4 years Last activity: 8 hours |
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| Not to shoot you down, and maybe I'm wrong, but I heard people say that the Stadium games had the actual roms of the games in them, so I would assume it wouldn't even need the games in the transfer pack besides to store save data. I also heard someone say Stadium 2 had the Crystal rom in it before it was even released, which is pretty much mostly what I'm basing this on, so if that was wrong then you might be right there. |
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Tyty Level: 165 Posts: 7163/8599 EXP: 58673114 For next: 262567 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Originally posted by Someguy Well then, since the translated pokemon games are bloated and have tons of empty space, shouldn't we be able to inject ROMs into it anyways? EDIT: As in, overwrite the pokemon ROMs in the stadium ROMs ____________________ ![]() |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 3987/4170 EXP: 19808503 For next: 248193 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2946/5390 EXP: 29075373 For next: 259632 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 342 days Last activity: 342 days |
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03-24-10 08:27:19 PM Post #2946 This is something I wanted to do for a while. In theory I have all the parts I need now (took forever to get them), but setting it all up would be a fair bit of work, and I'm not sure the cable I have will work. If not, ugh.
In RAM you can see two tables that IIRC both need to be intact. One has all the ROM names in full: "POKEMON RED" "POKEMON BLUE" "POKEMON YELLOW" etc. The other is shortened: "POKEMON" "RED" "BLUE" "YELLOW" etc. The ROMs are 1MB each so they certainly wouldn't be in the 4MB of available RAM when not needed. They'd either be stored in ROM or read from the cartridge. I took a quick look at the ROM and saw no sign of them, but that only says they're not there in an uncompressed format. Stadium 2 had some features (load on demand) and limitations (lack of colour support in turbo mode which sucked) that suggested it was streaming from the controller, though that doesn't guarantee S1 was doing the same. G/S/C were designed with this in mind, while R/B/Y weren't, and G/S/C's code is far cleaner and more efficient, so they could certainly have been designed to help reduce the transfer time and the amount that actually needed to be loaded. There are of course some theories that could apply when it comes to reducing load time. IIRC you couldn't skip the first few seconds of the opening on N64, so the game could still have been loading at that point (grab the stuff necessary for the opening screens first, load the rest while that plays) or it could even have been a well-synced movie. Gen2 also had a nice script system; it could be possible the N64 games high-level-emulated it all, just pulling the necessary data from the cartridge but running a native version of the game engine. Gen1 couldn't have done this though, especially since it accurately emulated all the glitches and crashes. I'm also told Gen1 had no script engine and had events all programmed in assembly, but I never looked at that. This is one of those hacks I wish someone had done back when I actually played the games. Now that I can emulate them at like 20x speed on a PC, it's not as cool... but I'd still like to do it sometime. (I'm also very interested in using that cartridge adaptor in homebrew code...)
There is apparently a plugin for some emulators that emulates this feature, so it'd be a good place to look for insight on how the hardware works. Of course, I could never get the plugin working to use it in hacking... ____________________ why not? |
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| Jul - General Game/ROM Hacking - Pokemon Stadium GB EMU: Does anyone know how it's done? |
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Acmlmboard - commit 47be4dc [2021-08-23]
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