Rachel Mae![]() Creature of Chaos Level: 141 Posts: 2660/5929 EXP: 33608550 For next: 511464 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 22 days Last activity: 1 day |
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| Jul - The Cutting Room Floor - ROM revisions and bugs |
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Rachel Mae![]() Creature of Chaos Level: 141 Posts: 2660/5929 EXP: 33608550 For next: 511464 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 22 days Last activity: 1 day |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2916/5390 EXP: 29079549 For next: 255456 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 343 days Last activity: 343 days |
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03-15-10 08:38:48 AM Post #2916 Mario Kart 64 had a crash fix in PAL 1.1, which probably only existed in PAL 1.0. The Japanese versions also have different textures and voices. (Differences between English and Japanese ROMs would be another thing maybe interesting to look at.)
Ocarina of Time had a total of four English versions: v1.0: Original English version on gold cartridges and supposedly some rare grey ones as well. v1.1: Fixed the Swordless Link bug, which is unfortunate really. v1.2: Fixed the "steal the fishing rod" bug. v1.3 (Gamecube version): Changed the symbol on "song of time" blocks. Don't know of any bug fixes. 1.1 and 1.2 also had changes to music and supposedly Ganon's blood (I've heard a few stories about that one, but not bothered to verify). All of these changes being due to complaints from religious nuts. Probably other bugfixes as well. May also be worth comparing differences in English and Japanese versions.
Super Mario 64 had the Japanese rumble version. Would be interesting to see what else was changed. Didn't Super Mario Bros also have PRG0 and PRG1 versions? ____________________ why not? |
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GoldS Member Level: 41 ![]() Posts: 1/372 EXP: 477719 For next: 2426 Since: 03-15-10 Since last post: 2.2 years Last activity: 23 days |
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| Differences I know about from Mega Man X, back when I was doing hacking research on it. There are a whopping 5 different revisions - Japan 1.0, U.S. 1.0, Japan 1.1, U.S. 1.1, and PAL 1.0, seemingly in that order of release.
S. Ice Platform bug: The charged S. Ice platform is not destroyed upon boss defeat. The platform can push the player even while the boss defeat animation is playing. This can lead to a bug on Storm Eagle where the boss is dead but you can fall off of the ship and die. This is more dangerous in the Sigma Stage 2 boss fight, where you can die and never respawn. Sigma Double Death bug: The Rolling Shield can damage Sigma even after the player has been killed. Thus, Sigma can be defeated after death. The post-Sigma dialogue plays but the player has no control over the text, so no further progress can be made. Flame Mammoth ceiling bug: It's possible to go up through the tubes that spawn the conveyor belt enemies in Flame Mammoth's stage. This can lead to graphical errors and the vertical bounds of the stage screwing up. Japan 1.0 All bugs present. U.S. 1.0 S. Ice Platform bug fixed - Platform is now destroyed upon boss defeat. Sigma Double Death not fixed. Flame Mammoth ceiling not fixed. Japan 1.1 S. Ice Platform bug fixed. Sigma Double Death fixed - Sigma can't be hit after death. Flame Mammoth ceiling not fixed. U.S. 1.1 S. Ice Platform bug fixed. Sigma Double Death fixed. Flame Mammoth ceiling not fixed. PAL 1.0 S. Ice Platform bug fixed. Sigma Double Death fixed Flame Mammoth ceiling fixed -The tops of the enemy tubes are now solid. |
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Liliana "A horrible person". That's what it says. "A horrible person." We weren't even testing for that. Level: NaN Posts: 1636/-3841 EXP: NaN For next: 0 Since: 07-23-07 Since last post: 10.3 years Last activity: 10.1 years |
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Originally posted by HyperHacker I'm pretty sure that the fishing rod bug is V1.0 only, too. What distinguishes 1.1 from 1.2 is some text changes. The Gerudo at the Horseback Archery Range says "Do you want to try again for 20 Rupees?" in 1.0 and 1.1 even if you've never played the horseback archery before. This is something that was fixed in 1.2. ____________________ Originally posted by HotSoup |
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GoldS Member Level: 41 ![]() Posts: 2/372 EXP: 477719 For next: 2426 Since: 03-15-10 Since last post: 2.2 years Last activity: 23 days |
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| DKC Atlas has a pretty comprehensive list of differences in the Donkey Kong Country games here. |
Nightblade![]() Level: 18 ![]() Posts: 27/55 EXP: 27408 For next: 2489 Since: 12-23-09 From: hereford, england Since last post: 10.9 years Last activity: 10.1 years |
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| I think Europe had two versions of Havest Moon: Back To Nature version 1.1 fixed a freeze bug that wasn't in the USA version ____________________
Click here to level up my card! |
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MaxKnight 710 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Systems Administrator Level: 57 Posts: 621/719 EXP: 1415890 For next: 70038 Since: 07-29-07 From: Columbus, Ohio Since last post: 10.6 years Last activity: 9.7 years |
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| Well hey, something I can contribute.
Around three years ago, I got into it on the Dragon Warrior board at GameFAQs with a certain individual that went by the name MeteorStrike. This caused him to not only go through the game and find all kinds of interesting things about its internals, but also to discover why a video made using PRG1 would break when played back in PRG0. Here is an excerpt from the guide he wrote and posted on IGN:
A link to this guide can be found here. Note that while I may be largely responsible for the creation of this document (he went so far as to dedicate the thing to me), I did not write this. This is entirely MeteorStrike's work, I just goaded him into producing it. ____________________ |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 2983/5390 EXP: 29079549 For next: 255456 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 343 days Last activity: 343 days |
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03-31-10 09:36:58 AM Post #2983 Originally posted by MaxKnightDoes not compute. The extra word would throw off the timing, would it not? As it now takes a couple frames longer to display. ____________________ why not? |
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MaxKnight 710 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Systems Administrator Level: 57 Posts: 622/719 EXP: 1415890 For next: 70038 Since: 07-29-07 From: Columbus, Ohio Since last post: 10.6 years Last activity: 9.7 years |
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| He said that before I brought up the movie file problem. He assumed that since the SRAM is transferable, that movie playback would not be affected. Then I brought up the fact that the TAS recorded in PRG1 would break on PRG0, and he did further investigation. It was quite a long addition to this section of his guide, so I decided not to include it in that giant codeblock. He learned that indeed, the lack of the extra word caused the RNG to be called further while it was waiting for input in PRG0, so button presses were timed to when it would have finished printing in PRG1. This didn't break that movie file until about a third of the way through. That was for the record back in 2007, though. I hear Acmlm went and broke that by using PRG0, among other optimizations.
You can ignore that false statement, then. ____________________ |
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Acmlmboard - commit 47be4dc [2021-08-23]
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