Dec1234
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Hey I'm currently just got into the Super Mario 64 modding scene. So far I've had no problems with TT64 or any of VL-Tones Amazing applications. I've been skinning the game for my own nice little mod and i came to notice that not all of the in-game textures are in the TT64, i got the Tile-Molester tool but its extremely hard to use compared to the neatness of TT64.
i noticed that some of the Super Mario 64 menu items are missing and the sky textures.
I was just wondering if these will be made available in the next version of TT64 or if there are any other applications for skinning Super Mario 64.
Thanks in advance. |
John2k4
490          Bubble Bobble
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Yeah, VL-Tone said that this would be covered soon, but he is searching for where in the rom those textures are stored.
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kingwhomp
Random nobody Toad's Tool 64 Rocks
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| VL-Tone the offsets for the backgrounde textures can be found at:http://acmlm.no-ip.org/archive3/thread.php?id=7112&page=18 (the first post) |
VL-Tone
Member Super Mario 64 forum moderator
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| Posted on 08-23-07 06:37:58 AM; last edit by VL-Tone on 08-23-07 06:43 AM |
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| Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42 | Dec1234: Welcome to the forum
Try to make a more descriptive title for threads next time. Yours was only "TT64". I changed it to "TT64: Sky Background Textures?". But don't worry too much, mistakes can happen
The next version of TT64 will mainly be bug fixes. It should be released in a few day. Importing and exporting sky background textures will be added in the version just after (0.7b?).
kingwhomp: Also welcome to the forum. Little tip, you can use the "url" BBcode tag to make an url address clickable. Check out the Rules/FAQ for more detail on the syntax. You can also use the "a href" html tag if you know how.
Thanks for the help about the offsets, but I already knew where to find these, since a long time ago. Sky textures are stored in their own MIO0 data banks. Since they're stored in a different way than other textures, I'm gonna create a new interface for this. The bitmaps themselves are stored in the same RGBA8888 format, but the whole texture image is built out of texture tiles.
Aside from importing and exporting sky textures, version 0.7b will (probably) also enable you to chose which one is used by which level.
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Dec1234
Random nobody
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Yeah sorry about that i was focusing too much on what i was trying to say in the actual post.
Nice forum BTW and thanks for the reply people
And i cant wait for the next version! |
blakerobinson2u
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| How big are the sky textures? |
VL-Tone
Member Super Mario 64 forum moderator
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| Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42 | Woohoo! It's VL-Tone's temporary posting spree
The sky textures can vary in height. They're all 249 pixels wide.
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nevum
Member m'kay?
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Originally posted by Dec1234 I've been skinning the game for my own nice little mod and i came to notice that not all of the in-game textures are in the TT64, i got the Tile-Molester tool but its extremely hard to use compared to the neatness of TT64.
I'll admit that TT64 is a little neater than TM, but I don't think that it's extremely hard to use, I also think that you're being a little too hard on it. It just takes some practice.
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Metal Knuckles

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