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05-03-22 05:25:20 AM
Jul - General Game/ROM Hacking - Kinda cool boss mods to Link to the Past New poll - New thread - New reply
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SWR
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Posted on 03-12-10 11:27:54 PM Link | Quote



This is in the category of my other ROM hacking side-projects. Anyway, everyone knows the best parts of Link to the Past are the awesome bosses. So I'm just tinkering with cool (maybe lame) ways to mix it up. My first one so far is changing the Armos Knights to all be the red stomping version. This was actually quite easy as you can imagine, just finding where it switches when there's only one left and changing it to six. Anyway, it came out pretty lol I suppose. You can determine for yourself.

Link for commenting/rating the vid, or comment here too.

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Shadic
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Posted on 03-13-10 05:29:46 AM Link | Quote
Xenesis

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Posted on 03-13-10 09:34:35 PM Link | Quote
Ouch.

It's definitely harder, I'll say that much :o
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Posted on 03-13-10 09:44:57 PM Link | Quote
I don't know, having them all red looks EASIER becouse they all home at you, so you have all them in one place. Basically just a longer-living version of having only one.

The cool thing would be to have them become red after taking damage, but that'd be too difficult to do.


However that would work much better with the Lanmolas, as the screen would get twice as many rocks.

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Posted on 03-13-10 10:06:30 PM Link | Quote
How about writing a little bit of custom code to have half of them do the normal thing and half of them jump at you instead?


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Posted on 03-13-10 10:25:46 PM Link | Quote
Originally posted by Reimu
I don't know, having them all red looks EASIER becouse they all home at you, so you have all them in one place. Basically just a longer-living version of having only one.


The thing is though, when fighting one it's easy because your sword/bow has a massive knockback effect on them. With 6, you can't knock them all back easily.

Still you could do something interesting with this.
SWR
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Posted on 03-14-10 03:22:36 AM Link | Quote



Here are the hex edits to make (non-headered address):
0x2A257: 07 B0
0x2A2B6: 07 90
0x2A337: 07 90

I also like midori's idea of the half and half. I may have to look into it. However, it may pose a challenge in that I'd have to find a way to differentiate between what is essentially the same sprite.

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Posted on 03-14-10 09:40:15 AM Link | Quote
Make a counter that counts how many are in the room. If there are 3 of them are loaded then change those hex values? (So when the other ones are loaded they will turn into red ones )

I'm not an expert on ASM coding so don't quote me on that, I'm not sure if it would work.

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Posted on 03-14-10 06:53:52 PM Link | Quote
03-14-10 01:53:52 PM
Post #2910
Or execute your code after the sprites have loaded. There'll be a table of sprites somewhere in memory. Find these guys and set three of them (maybe random 3) to red mode.

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witty comment
why not?
SWR
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Posted on 03-14-10 06:58:48 PM Link | Quote



Originally posted by HyperHacker
Or execute your code after the sprites have loaded. There'll be a table of sprites somewhere in memory. Find these guys and set three of them (maybe random 3) to red mode.

That might work. I've just been toying with the game a bit, so I'd have to find some of that stuff. Still likely doable though.

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Posted on 03-14-10 07:02:01 PM Link | Quote
Originally posted by HyperHacker
Or execute your code after the sprites have loaded. There'll be a table of sprites somewhere in memory. Find these guys and set three of them (maybe random 3) to red mode.

If you can do that, you could randomly turn them into red mode and back into blue mid-fight.

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Posted on 03-14-10 07:30:39 PM Link | Quote
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Posted on 03-14-10 07:35:05 PM Link | Quote

It should strobe red/blue ...
kinda like pokemon did that one time

Really though, it looks neat.
If I remember correctly I think that I had only a
slight issue with the original boss battle.
But I never remember correctly.

I would lose at this version in the most horrible of fashions.


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Jul - General Game/ROM Hacking - Kinda cool boss mods to Link to the Past New poll - New thread - New reply


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