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05-03-22 06:46:34 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Breegullbeak
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Posted on 02-18-10 06:38:32 PM (last edited by Breegullbeak at 02-18-10 03:38 PM) Link | Quote
Originally posted by nexgen
Oh... i got something to ask. Has anyone got some sort of list stating what each texture is for, including its texture number? Recently when i go to find the texture that goes to something i want add a new texture to, it's hard to find out which texture goes to what, leaving me in a daze of confusion. Thanks!


http://translate.google.com/translate?hl=en&langpair=ja%7Cen&u=http://www41.atwiki.jp/ttmario64/pages/28.html

Messiaien posted this link in there. It's helpful.
moma919
"No ROM links" isn't that hard to understand.
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Posted on 02-25-10 05:40:29 PM Link | Quote
<embed src="http://img682.imageshack.us/flvplayer.swf?f=Mbugh" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>

Please answer
Breegullbeak
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Posted on 02-25-10 07:49:28 PM Link | Quote
Originally posted by moma919
<embed src="http://img682.imageshack.us/flvplayer.swf?f=Mbugh" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>

Please answer


I'm having this same problem. It's the act stars for the objects. All but the warps are set to appear no where until selected to, but they keep disappearing or activating the wrong acts or deactivating others.
VideoGuy
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Posted on 02-26-10 02:47:22 AM Link | Quote
The star selectors have always seemed buggy to me. I know there's something about SM64's coding where the 6th star selector doesn't work, but I'm hoping the others will be fixed for TT6.
minimaster58
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Posted on 02-26-10 08:59:40 PM Link | Quote
How can I make gameshark codes part of the games code? I have a hex editor and I want Mario to never have a hat (with the exception of power-up hats).

____________________
Currently working on 3 SM64 texture projects.
ClaudioSouza94
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Posted on 02-27-10 11:33:10 AM Link | Quote
Ok, im getting explendid results with the new importer, but i have a question, is there any way to move the warp pipe from the start of a new game? and remove the peach's message intro? Cuz im having lotsa problems with it, if someone knows about it please help... Thanks!

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messiaen
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Posted on 02-27-10 07:00:14 PM Link | Quote
minimaster58 and ClaudioSouza94:

Patching Gameshark Codes into Mario 64 (US ROM).
BSFree.org - Gameshark codes

Note that only 80/81 codes within a certain region will work. BSFree.org has a code to skip the Intro (peach + warp pipe) as well as Lakitu.
ClaudioSouza94
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Posted on 02-28-10 06:37:49 PM Link | Quote
Ok Thanks, im working on it

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Sphacks
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Posted on 03-05-10 11:00:54 PM (last edited by Sphacks at 03-05-10 08:23 PM) Link | Quote
Can you place Peach around the castle grounds in this editor?
I can't seem to find her :'(
And if you can't, why not?
Thankss
SuntaMan
No, you see, "banned" means "go away."
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Posted on 03-08-10 10:33:25 AM Link | Quote
I've found in The Cutting Room Floor a note about a beta box with different faces in the Wing Cap Tower, but I can't find it! Where is it?

And what's the behavior for blargg?

And I've found this "Mario head
This texture is a purple/pink Mario head on a white background. So far not much is known, but it may have been a lives icon, or part of an unused HUD." Where is that texture?
Me-me
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Posted on 03-08-10 01:58:58 PM Link | Quote
There is no behavior for the blargg because the idea was cancelled before a behavior was made. As for the pink mario head texture,
it's the picture used in transitions between levels when you collect a star. Get it? If not then look here:


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A new pic! And after almost 3 years!
Vinnyboiler
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Posted on 03-11-10 08:21:52 AM Link | Quote
Sorry to be a pain in the (insert word that Metal man88 wont blow up) but what are the hardcoded star positions for the bosses on this game. The main ones I want to know are king bomb orb, wiggler and whomp
Lyskar
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Posted on 03-11-10 08:42:10 AM Link | Quote
Stats
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Metal_Man88's Post
Actually, cursing is just fine, I just object to dummies who scream in uppercase "HALP ME IM DUM"

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Eisnaught - SSQ² - Mobius Roleplay - SSS
arika
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Posted on 03-12-10 11:28:01 AM Link | Quote
I am using Japanese windows.

Text Wrangler cannot be used with Japanese windows.

Please teach the place of the binary of text.
Joe
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Posted on 03-13-10 02:05:15 AM Link | Quote
Originally posted by arika
I am using Japanese windows.

Text Wrangler cannot be used with Japanese windows.
Use AppLocale. It works in Windows XP, Vista, and 7.

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arika
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Posted on 03-13-10 04:11:01 AM (last edited by arika at 03-13-10 01:26 AM) Link | Quote
Originally posted by Joe
Use AppLocale. It works in Windows XP, Vista, and 7.



It was useless after all though AppLocale had been used.

When ROM is read, it becomes a script error.
Joe
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Posted on 03-13-10 05:02:03 AM Link | Quote
Did you choose English?

I'm sorry if I can't help. I don't have Japanese Windows right now.

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messiaen
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Posted on 03-13-10 12:20:12 PM Link | Quote
Originally posted by VL-Tone


-------------------------------------------------------------------
DIALOG TEXT
Offset of the table in bank: 0xFFC8
Real ROM address of the table: 0x81311E
170 items in the table.
Each item in the offset table is 16 bytes long.
Offset of actual text is defined in the last two (or three?) bytes.
The first 14 (or 12?) bytes are used for dialog parameters.
Maximum text data size: 32997 bytes
-------------------------------------------------------------------
LEVEL NAMES
Offset of the table in bank: 0x80E5
Real ROM address of the table: 0x80B23B
26 items in the table.
Each item in the offset table is 4 bytes long.
Offset of actual text is defined in the last three bytes.
Maximum text data size: 536 bytes
-------------------------------------------------------------------
ACTS NAMES
Offset of the table in bank: 0x1192C
Real ROM address of the table: 0x814A82
97 items in the table.
Each item in the offset table is 4 bytes long.
Offset of actual text is defined in the last three bytes.
Maximum text data size: 2138 bytes
-------------------------------------------------------------------


SM64 Text Table: http://homepage.mac.com/qubedstudios/SM64TextTable.txt




If you don't mind using a Hex editor with a text table function and working under restrictions (such as fixed string sizes unless you manually correct the pointers).
Aamelo
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Posted on 03-14-10 03:08:18 PM Link | Quote
How do I make a Hack Patch (a .ppf)?
Lyskar
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Posted on 03-14-10 06:59:27 PM (last edited by Metal_Man88 at 03-14-10 03:59 PM) Link | Quote
Stats
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Metal_Man88's Post
Sorry for the idiot, Aamelo, certain people haven't been on the ball about banning tt64idiot yet.

Someone who knows what they;re doing should answer you shortly. I hope. Otherwise I'll have to dig it up.

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Eisnaught - SSQ² - Mobius Roleplay - SSS
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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

37 database queries, 5 query cache hits.
Query execution time: 0.109339 seconds
Script execution time: 0.028684 seconds
Total render time: 0.138023 seconds