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05-03-22 08:31:02 PM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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xdaniel
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Posted on 02-19-10 10:19:17 AM Link | Quote
HyperHacker: The converter's planned to become open source, but I haven't heard anything from spinout in a week, who wrote most of the collision and scene file generation code, among other things. I'm pretty sure he's also for open sourcing it (considering ex. his own Python-based tools), but I'd still like to ask him beforehand.

As for porting a game from one Ucode to another... it would probably be rather difficult for a whole game. Stuff like levels and objects isn't that complicated if you know about both Ucodes (ex. the damn vertex buffer size differences), where the data's stored and know what you're doing. Display Lists that aren't as easily located - generated on-the-fly or whatever even - are something else, for which you'd probably need to disassemble at least part of the game.

That said, Rena looks like she it's an interesting project, especially the Rena-to-N64 parser part you mentioned - that way, all those Ucode limitations and such wouldn't matter as much anymore. Also, that's much more intelligent than the way our SM64-Z64 converter works: for DList conversion, it basically takes Mario 64's RAM segment 0x07 containing the level data, adds RAM segment 0x09 containing textures not inside the level data to its end, then goes through each DList and just modifies each command that needs changing, meaning Ucode-specific ones and SETTIMG (to fix the texture offset). That resulting batch of data is the base for the Zelda map file. It doesn't ex. combine two Fast3D TRI1 commands into one of F3DEX2's TRI2 or do anything else that could be considered "intelligent" here. I think Rena, or at least your plans for it, are already way ahead of this project


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cu xdaniel
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 02-19-10 06:37:02 PM Link | Quote
02-19-10 01:37:02 PM
Post #2826
Yes, porting an entire game to another ucode would be terribly difficult. I meant just porting the levels to work in another game. Importing from Mario 64 is one of my goals. Maybe Zelda too if the game can handle it.

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witty comment
why not?
Fuzzyfreak
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Posted on 02-21-10 08:01:03 PM Link | Quote
<object width="425" height="344"><embed src="http://www.youtube.com/v/chf40HHr83s&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

See also this, and apply it to a SMAS (NOT a SMAS+W) ROM, if you want to see for yourself.
Fuzzyfreak
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Posted on 02-26-10 06:32:50 PM Link | Quote
I guess I'll make a double post.

<object width="425" height="344"><embed src="http://www.youtube.com/v/xoelrJM2yEE&hl=nl_NL&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Soon, also a Mode 7 overworld (it's somewhat done already, but I want to do the whole rastering without needing to use DSP-1).
I realize Mode 7 is like, one of the most overrated things known to SNES ROM hacking, but whatever. My favourite is Mode 5, but nobody seems to care about that. {B)
Sukasa

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Posted on 02-26-10 07:48:43 PM Link | Quote

Impressive. Mode7 might be "overrated" but it's still a technical feat to implement it in an existing game properly.

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 03-03-10 12:43:41 AM (last edited by HyperHacker at 03-02-10 09:45 PM) Link | Quote
03-02-10 07:43:41 PM
Post #2862
^ That is pretty cool. Mode 7 is nice for simple effects like that.

[image]
This is taking longer than it should to restore to what it was before rsync failed all over it, but it's close... it just needs to stop pulling texture coordinates out of nowhere >.>
(The screenshot program crops out the title bar. Oh well.)

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witty comment
why not?
Conte de Contis
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Posted on 03-06-10 01:13:21 PM Link | Quote
Fuzzyfreak: Hah, you even manage to use custom blocks on SMAS, you will manage to complete that level editor... no, wait, that's SWR, but i don't make differences, also cool mode7 screen, i would give some ideas: you could make a "Star Wars" like message (like in the intro) with mode7 (i guess it is acutally implemented in the snes game too. Didn't try also NSMB's rotating FG, like in the last level? Just a thought, though.

Hyperhacker: what is that?

Well i have something to show too:








Those acutally come from an unknown hack called Super Mario: Ucronia, made by me. No one came to look at it, but i relased it before being kicked

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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 03-06-10 01:26:09 PM Link | Quote
Wow, Conte de Contis! You're a true SMW artist!
I played your hack Mario in Miscland Moon and it was very cool, and these screenshots look very good!

Nice!
Darkdata
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Posted on 03-10-10 01:13:29 AM Link | Quote


Just a side project.

(On a side project note, the less of a reference image I have, the more baselike an image gets.)

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Tyty

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Posted on 03-10-10 02:38:42 PM Link | Quote
Originally posted by Darkdata


Just a side project.

(On a side project note, the less of a reference image I have, the more baselike an image gets.)

Heh. I still say that's awesome.

Any chance I might be in? :3

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Darkdata
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Posted on 03-11-10 09:05:22 PM Link | Quote


Small Update.

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Lunaria

Moon Bunny! :3
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Posted on 03-11-10 09:14:57 PM Link | Quote
heh, nice.

Any plans for making other users too?



And... this is a full pokemon gold/silver/crystal hack, right? :o
(We need more of those!)

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Shadic
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Posted on 03-12-10 01:11:52 AM Link | Quote
Taryn

Passed away.

Thanks for being a part of us, even if it wasn't always on the best of terms.

1987-2014


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Posted on 03-12-10 01:13:38 AM Link | Quote
I'd like to be in there as well, if you could slot me in How many characters do you need though?

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TKB Super Mario Bros.
Darkdata
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Posted on 03-12-10 01:38:48 AM Link | Quote
I need 4 more gym leaders and a few random trainers. :p



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Tanks

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Posted on 03-12-10 01:42:58 AM (last edited by Tanks at 03-11-10 10:43 PM) Link | Quote
I would love to be a random trainer or gym leader... Whatever floats you boat if you go for it.

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Darkdata
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Posted on 03-12-10 01:45:58 AM Link | Quote
To anyone who wants in, send me a PM-Picture of generally what you want your character to look like. No promises that it will match 1:1, but it will be the same in spirit.

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Shadic
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Posted on 03-12-10 02:59:54 AM Link | Quote
ReiNi
さよなら*へヴン
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Posted on 03-12-10 03:27:26 AM Link | Quote
Just wait and see how Cirv sends out Missingno or some MATHS Pokemon.
Originally posted by Darkdata
I need 4 more gym leaders and a few random trainers. :p

Only the gym leaders? No Elite 4 + Kanto? (Or rival, or red) Becouse I'd like to be in as one of those...

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Darkdata
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Posted on 03-12-10 03:28:14 AM (last edited by Darkdata at 03-12-10 12:31 AM) Link | Quote
Described is fine, once again, no promises. (Size constraints and color constraints make some things hard to do)

Tina joins the Pokebrawl.



Originally posted by Reimu
Only the gym leaders? No Elite 4 + Kanto? (Or rival, or red) Becouse I'd like to be in as one of those...


This is only a learning hack, so I am only doing one area. I have other plans for the evilteam/rival. The EAT5 is decided already.



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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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