Breegullbeak
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| Posted on 02-18-10 06:38:32 PM (last edited by Breegullbeak at 02-18-10 03:38 PM) |
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Originally posted by nexgen Oh... i got something to ask. Has anyone got some sort of list stating what each texture is for, including its texture number? Recently when i go to find the texture that goes to something i want add a new texture to, it's hard to find out which texture goes to what, leaving me in a daze of confusion. Thanks!
http://translate.google.com/translate?hl=en&langpair=ja%7Cen&u=http://www41.atwiki.jp/ttmario64/pages/28.html
Messiaien posted this link in there. It's helpful. |
moma919
"No ROM links" isn't that hard to understand.
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<embed src="http://img682.imageshack.us/flvplayer.swf?f=Mbugh" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>
Please answer |
Breegullbeak
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Originally posted by moma919 <embed src="http://img682.imageshack.us/flvplayer.swf?f=Mbugh" width="640" height="380" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>
Please answer
I'm having this same problem. It's the act stars for the objects. All but the warps are set to appear no where until selected to, but they keep disappearing or activating the wrong acts or deactivating others. |
VideoGuy
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| The star selectors have always seemed buggy to me. I know there's something about SM64's coding where the 6th star selector doesn't work, but I'm hoping the others will be fixed for TT6. |
minimaster58
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How can I make gameshark codes part of the games code? I have a hex editor and I want Mario to never have a hat (with the exception of power-up hats).
____________________ Currently working on 3 SM64 texture projects. |
ClaudioSouza94
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Ok, im getting explendid results with the new importer, but i have a question, is there any way to move the warp pipe from the start of a new game? and remove the peach's message intro? Cuz im having lotsa problems with it, if someone knows about it please help... Thanks!
____________________ http://www.youtube.com/user/ClaudioSouza94
Sorry for my english! |
messiaen
Catgirl
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minimaster58 and ClaudioSouza94:
Patching Gameshark Codes into Mario 64 (US ROM).
BSFree.org - Gameshark codes
Note that only 80/81 codes within a certain region will work. BSFree.org has a code to skip the Intro (peach + warp pipe) as well as Lakitu. |
ClaudioSouza94
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Ok Thanks, im working on it 
____________________ http://www.youtube.com/user/ClaudioSouza94
Sorry for my english! |
Sphacks
Random nobody
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| Posted on 03-05-10 11:00:54 PM (last edited by Sphacks at 03-05-10 08:23 PM) |
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Can you place Peach around the castle grounds in this editor?
I can't seem to find her :'(
And if you can't, why not?
Thankss |
SuntaMan
No, you see, "banned" means "go away."
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I've found in The Cutting Room Floor a note about a beta box with different faces in the Wing Cap Tower, but I can't find it! Where is it?
And what's the behavior for blargg?
And I've found this "Mario head
This texture is a purple/pink Mario head on a white background. So far not much is known, but it may have been a lives icon, or part of an unused HUD." Where is that texture? |
Me-me
340      
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There is no behavior for the blargg because the idea was cancelled before a behavior was made. As for the pink mario head texture,
it's the picture used in transitions between levels when you collect a star. Get it? If not then look here:

____________________ A new pic! And after almost 3 years! |
Vinnyboiler
Catgirl
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| Sorry to be a pain in the (insert word that Metal man88 wont blow up) but what are the hardcoded star positions for the bosses on this game. The main ones I want to know are king bomb orb, wiggler and whomp |
Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Stats | Time/Date
03-11-10 02:42:10 AM
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| | Metal_Man88's Post | Actually, cursing is just fine, I just object to dummies who scream in uppercase "HALP ME IM DUM"
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arika
Random nobody
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I am using Japanese windows.
Text Wrangler cannot be used with Japanese windows.
Please teach the place of the binary of text. |
arika
Random nobody
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| Posted on 03-13-10 04:11:01 AM (last edited by arika at 03-13-10 01:26 AM) |
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Originally posted by Joe Use AppLocale. It works in Windows XP, Vista, and 7.
It was useless after all though AppLocale had been used.
When ROM is read, it becomes a script error. |
messiaen
Catgirl
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Originally posted by VL-Tone
-------------------------------------------------------------------
DIALOG TEXT
Offset of the table in bank: 0xFFC8
Real ROM address of the table: 0x81311E
170 items in the table.
Each item in the offset table is 16 bytes long.
Offset of actual text is defined in the last two (or three?) bytes.
The first 14 (or 12?) bytes are used for dialog parameters.
Maximum text data size: 32997 bytes
-------------------------------------------------------------------
LEVEL NAMES
Offset of the table in bank: 0x80E5
Real ROM address of the table: 0x80B23B
26 items in the table.
Each item in the offset table is 4 bytes long.
Offset of actual text is defined in the last three bytes.
Maximum text data size: 536 bytes
-------------------------------------------------------------------
ACTS NAMES
Offset of the table in bank: 0x1192C
Real ROM address of the table: 0x814A82
97 items in the table.
Each item in the offset table is 4 bytes long.
Offset of actual text is defined in the last three bytes.
Maximum text data size: 2138 bytes
-------------------------------------------------------------------
SM64 Text Table: http://homepage.mac.com/qubedstudios/SM64TextTable.txt
If you don't mind using a Hex editor with a text table function and working under restrictions (such as fixed string sizes unless you manually correct the pointers). |
Aamelo
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| How do I make a Hack Patch (a .ppf)? |
Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Posted on 03-14-10 06:59:27 PM (last edited by Metal_Man88 at 03-14-10 03:59 PM) |
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03-14-10 12:59:27 PM
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| | Metal_Man88's Post | Sorry for the idiot, Aamelo, certain people haven't been on the ball about banning tt64idiot yet.
Someone who knows what they;re doing should answer you shortly. I hope. Otherwise I'll have to dig it up.
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