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05-04-22 05:52:09 PM
Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply
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jceggbert5
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Posted on 03-03-10 12:11:35 AM Link | Quote
Originally posted by gridatttack
Originally posted by jceggbert5

Red (haven't seen these in-game) (everything has a red tint to it)



They are used in the last levels, with the purple clouds BG.

Oh, OK. I haven't gotten past W6 yet
Trace Bullet

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Posted on 03-03-10 01:02:30 AM Link | Quote
Hey, is it okay if I post some trivial fixes for NSMBe? I pasted the diff contents below.

[NSMBe4/Editor/LevelEditorControl.cs]
-Attempting to paste before copying will no longer throw an exception.

[NSMBe4/Editor/ViewEditor.cs]
-Adjusting the view position using the mouse wheel no longer causes the view editor to flicker.

[NSMBe4/Resources/english.txt]
-Corrected "X" & "Y" labels in the view editor




Index: NSMBe4/Editor/LevelEditorControl.cs
===================================================================
--- NSMBe4/Editor/LevelEditorControl.cs (revision 67)
+++ NSMBe4/Editor/LevelEditorControl.cs (working copy)
@@ -343,7 +343,8 @@
public void paste()
{
SetEditionMode(ClipboardOriginMode)
- mode.paste(Clipboard)
+ if (Clipboard != null)
+ mode.paste(Clipboard)
}

public void delete()
Index: NSMBe4/Editor/ViewEditor.cs
===================================================================
--- NSMBe4/Editor/ViewEditor.cs (revision 67)
+++ NSMBe4/Editor/ViewEditor.cs (working copy)
@@ -65,7 +65,7 @@
if (v == null)
return;
if (viewsList.Items.Contains(v))
- viewsList.Items[viewsList.Items.IndexOf(v)] = v;
+ UpdateList()
}

public void UpdateInfo()
Index: NSMBe4/Resources/english.txt
===================================================================
--- NSMBe4/Resources/english.txt (revision 67)
+++ NSMBe4/Resources/english.txt (working copy)
@@ -422,8 +422,8 @@
[ViewEditor]
addViewButton=Add
deleteViewButton=Delete
-label8=X:
-label11=Y:
+label8=Y:
+label11=X:
label10=Width:
label9=Height:
label12=ID:

Ninji

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Posted on 03-03-10 01:25:42 AM Link | Quote
Originally posted by Trace Bullet
Hey, is it okay if I post some trivial fixes for NSMBe? I pasted the diff contents below.
Can't get the patch to work. Any idea how to apply it? :( I've never used diff/patch before.

This is what I get:

Treeki@andLinux:/mnt/win/Users/Jan/Documents/Visual Studio 2008/Projects/NSMBe5_fixed$ patch < ../nsmbe5_patch.txt

can't find file to patch at input line 5
Perhaps you should have used the -p or --strip option?
The text leading up to this was:
--------------------------
|Index: NSMBe4/Editor/LevelEditorControl.cs
|===================================================================
|--- NSMBe4/Editor/LevelEditorControl.cs (revision 67)
|+++ NSMBe4/Editor/LevelEditorControl.cs (working copy)
--------------------------
File to patch:



____________________
[20:07:36] @Treeki: ikachan say something funny I can put in my signature
[20:07:41] @Ikachan: And it was funny in the can with a syringe.
Hacking Tools: NSMB Editor 5 · Nitro / NARC Explorer
Current Project: Reggie! - NSMBWii Level Editor
Ehm
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Posted on 03-03-10 01:32:22 AM Link | Quote
Originally posted by dirbaio

BTW now i'm busy porting the editor to the DS itself. Yeah, you'll be able to take NSMBe with you anywhere and work on your hack
Right now I have it to show the Map16 on the screen. Not too impressive, but i'm learning lots of stuff about NDS homebrew and I hope development will go faster soon .
Will post some pics when there's something to show...


This, sir, sounds amazing.
Trace Bullet

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Posted on 03-03-10 01:45:34 AM Link | Quote
I think this command should work:

patch -p0 -i ../nsmbe5_patch.txt

Ninji

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Posted on 03-03-10 01:58:33 AM Link | Quote
Originally posted by Trace Bullet
I think this command should work:

patch -p0 -i ../nsmbe5_patch.txt


Now I'm getting patch fails:

Treeki@andLinux:/mnt/win/Users/Jan/Documents/Visual Studio 2008/Projects/NSMBe5_fixed$ patch -p0 -i ../nsmbe5_patch.txt

patching file NSMBe4/Editor/LevelEditorControl.cs
Hunk #1 FAILED at 343.
1 out of 1 hunk FAILED -- saving rejects to file NSMBe4/Editor/LevelEditorControl.cs.rej
patching file NSMBe4/Editor/ViewEditor.cs
Hunk #1 FAILED at 65.
1 out of 1 hunk FAILED -- saving rejects to file NSMBe4/Editor/ViewEditor.cs.rej
patching file NSMBe4/Resources/english.txt
Hunk #1 FAILED at 422.
1 out of 1 hunk FAILED -- saving rejects to file NSMBe4/Resources/english.txt.rej

Not sure why.. could it be the cr/lf discrepancy? (the files have Windows newlines, but I'm running the patcher on Linux)

____________________
[20:07:36] @Treeki: ikachan say something funny I can put in my signature
[20:07:41] @Ikachan: And it was funny in the can with a syringe.
Hacking Tools: NSMB Editor 5 · Nitro / NARC Explorer
Current Project: Reggie! - NSMBWii Level Editor
krutomisi
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Posted on 03-03-10 02:20:46 AM (last edited by krutomisi at 03-02-10 11:24 PM) Link | Quote

Originally posted by dirbaio
BTW now i'm busy porting the editor to the DS itself. Yeah, you'll be able to take NSMBe with you anywhere and work on your hack.


That would be several layers of awesomeness. SEVERAL.

I have to go through several repetitious tasks just to play a nonworking level ...
This would get rid of that reeeal fast.


And everybody -- use Xdelta3 for all your patching needs. Because you should.

____________________
dirbaio
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Posted on 03-03-10 01:56:00 PM Link | Quote
Yeah, but XDelta is for binary files, and the editor source is in text files
krutomisi
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Posted on 03-03-10 09:09:24 PM (last edited by krutomisi at 03-03-10 08:42 PM) Link | Quote

Originally posted by dirbaio
Yeah, but XDelta is for binary files, and the editor source is in text files


Well, I've made patches that converted a video (mpeg) into another random video ...
The resulting file played back all nice and stuff.

So it miiiiiggght work on text files.
Unless video files are binary files : then pretend like you never read this.

Xdelta3's nice because of it's crossplatformidness and supereasy commandline

____________________
dirbaio
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Posted on 03-04-10 01:16:41 PM Link | Quote
Yeah. Video files are binary
A good way to know if sth is binary: Open it in notepad!

I agree. Xdelta is cool but i think it doesnt work on text files.
Anyways, i've fixed those little things manually. Thanks for pointing them out, Trace Bullet!
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Posted on 03-04-10 10:53:18 PM (last edited by Dark_fusionX at 03-04-10 07:53 PM) Link | Quote
nice idea porting NSMBe to DS! im looking forward to it!

____________________




dirbaio
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Posted on 03-05-10 08:57:06 AM Link | Quote
Progress is going quite well. Right now I'm able to view world 1-1, but without slopes. I'm dealing with the f**ing object format with slopes and repeats and etc...
dirbaio
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Posted on 03-05-10 09:17:19 AM Link | Quote
Well... Objects arent complete yet. Does this remind you something?

Hiccup
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Posted on 03-05-10 09:26:32 AM (last edited by Hiccup at 03-05-10 06:28 AM) Link | Quote
What is the program you are using in the screen shot?
dirbaio
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Posted on 03-05-10 09:34:29 AM Link | Quote
desmume's Map Viewer. It can view the MAP ram of the NDS. Useful to see a bigger portion of what my editor can view than what fits in the nds screen...
Hiccup
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Posted on 03-05-10 09:49:29 AM Link | Quote
Does it work for playing games?
dirbaio
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Posted on 03-05-10 10:02:43 AM Link | Quote
Yeah, but it's slower than no$gba, at least on my laptop
Hiccup
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Posted on 03-05-10 10:15:29 AM Link | Quote
So you can have the game in a sort of full screen mode?
dirbaio
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Posted on 03-05-10 10:28:47 AM Link | Quote
no...

It's a different thing. The Map view is for debug purposes.
The NDS graphic hardware works with "layers" that are called backgrounds. You can put stuff on these layers, and have them displayed on the NDS screens. But the thing is that each layer can have any size, but you can't view all the layer on the screen if it's bigger.

The NDS version of the editor i'm developing draws the level into a 512x512 layer, but as I havent coded scrolling yet, I can't see the whole level, only a part in the top-left of the layer (Which in world 1-1 is black )so I use the map viewer to see if it works, and i'll implement the interface after...
Hiccup
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Posted on 03-05-10 10:30:05 AM Link | Quote
ok I understand now
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Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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