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jceggbert5 Member again Level: 33 Posts: 200/218 EXP: 216817 For next: 12362 Since: 12-01-09 Since last post: 12.1 years Last activity: 362 days |
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Originally posted by gridatttackOriginally posted by jceggbert5 |
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| Jul - NSMB Hacking (Archive) - Editor Development thread |
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... 25 26 27 28 29 30 31 32 33 34 | Next newer thread | Next older thread |
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jceggbert5 Member again Level: 33 Posts: 200/218 EXP: 216817 For next: 12362 Since: 12-01-09 Since last post: 12.1 years Last activity: 362 days |
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Originally posted by gridatttackOriginally posted by jceggbert5 |
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Trace Bullet Goomba Level: 12 Posts: 1/21 EXP: 6420 For next: 1501 Since: 02-25-10 Pronouns: he/him From: Indiana Since last post: 1.5 years Last activity: 8 days |
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| Hey, is it okay if I post some trivial fixes for NSMBe? I pasted the diff contents below.
[NSMBe4/Editor/LevelEditorControl.cs] -Attempting to paste before copying will no longer throw an exception. [NSMBe4/Editor/ViewEditor.cs] -Adjusting the view position using the mouse wheel no longer causes the view editor to flicker. [NSMBe4/Resources/english.txt] -Corrected "X" & "Y" labels in the view editor
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Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1527/2014 EXP: 6639469 For next: 11195 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 114 days Last activity: 7 days |
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Ehm Member Level: 49 ![]() Posts: 187/533 EXP: 844302 For next: 39581 Since: 06-13-09 From: Canada Since last post: 4.0 years Last activity: 4.0 years |
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Originally posted by dirbaio This, sir, sounds amazing. |
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Trace Bullet Goomba Level: 12 Posts: 2/21 EXP: 6420 For next: 1501 Since: 02-25-10 Pronouns: he/him From: Indiana Since last post: 1.5 years Last activity: 8 days |
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I think this command should work:
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Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1528/2014 EXP: 6639469 For next: 11195 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 114 days Last activity: 7 days |
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krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 102/2481 EXP: 8266819 For next: 89838 Since: 02-01-10 Since last post: 242 days Last activity: 182 days |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 441/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Yeah, but XDelta is for binary files, and the editor source is in text files ![]() |
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krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 105/2481 EXP: 8266819 For next: 89838 Since: 02-01-10 Since last post: 242 days Last activity: 182 days |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 446/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Yeah. Video files are binary
A good way to know if sth is binary: Open it in notepad! I agree. Xdelta is cool but i think it doesnt work on text files. Anyways, i've fixed those little things manually. Thanks for pointing them out, Trace Bullet! |
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Dark_fusionX Tana~ Level: 38 Posts: 145/304 EXP: 356957 For next: 13490 Since: 12-03-09 From: Wynnum, Queensland, Australia Since last post: 11.1 years Last activity: 9.4 years |
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| nice idea porting NSMBe to DS! im looking forward to it! ____________________
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 448/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| Progress is going quite well. Right now I'm able to view world 1-1, but without slopes. I'm dealing with the f**ing object format with slopes and repeats and etc... |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 449/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Well... Objects arent complete yet. Does this remind you something?
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Hiccup Member Level: 57 Posts: 206/772 EXP: 1475702 For next: 10226 Since: 05-19-09 Since last post: 112 days Last activity: 9 hours |
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| What is the program you are using in the screen shot? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 450/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| desmume's Map Viewer. It can view the MAP ram of the NDS. Useful to see a bigger portion of what my editor can view than what fits in the nds screen... |
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Hiccup Member Level: 57 Posts: 207/772 EXP: 1475702 For next: 10226 Since: 05-19-09 Since last post: 112 days Last activity: 9 hours |
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| Does it work for playing games? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 451/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Yeah, but it's slower than no$gba, at least on my laptop ![]() |
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Hiccup Member Level: 57 Posts: 208/772 EXP: 1475702 For next: 10226 Since: 05-19-09 Since last post: 112 days Last activity: 9 hours |
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| So you can have the game in a sort of full screen mode? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 452/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| no...
It's a different thing. The Map view is for debug purposes. The NDS graphic hardware works with "layers" that are called backgrounds. You can put stuff on these layers, and have them displayed on the NDS screens. But the thing is that each layer can have any size, but you can't view all the layer on the screen if it's bigger. The NDS version of the editor i'm developing draws the level into a 512x512 layer, but as I havent coded scrolling yet, I can't see the whole level, only a part in the top-left of the layer (Which in world 1-1 is black )so I use the map viewer to see if it works, and i'll implement the interface after... |
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Hiccup Member Level: 57 Posts: 209/772 EXP: 1475702 For next: 10226 Since: 05-19-09 Since last post: 112 days Last activity: 9 hours |
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| ok I understand now |
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| Jul - NSMB Hacking (Archive) - Editor Development thread |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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