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xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 25/982 EXP: 2153730 For next: 60367 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 26 days Last activity: 10 hours |
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| HyperHacker: The converter's planned to become open source, but I haven't heard anything from spinout in a week, who wrote most of the collision and scene file generation code, among other things. I'm pretty sure he's also for open sourcing it (considering ex. his own Python-based tools), but I'd still like to ask him beforehand.
As for porting a game from one Ucode to another... it would probably be rather difficult for a whole game. Stuff like levels and objects isn't that complicated if you know about both Ucodes (ex. the damn vertex buffer size differences), where the data's stored and know what you're doing. Display Lists that aren't as easily located - generated on-the-fly or whatever even - are something else, for which you'd probably need to disassemble at least part of the game. That said, Rena looks like
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