I'm kind of having this major problem with the obj importer now.
http://i250.photobucket.com/albums/gg244/wwwarea/SuperMario64Ssnap0011.png
Seems most textures are all streched.
I tried importing the level with both 6 and 7 version but it did the same thing. =/ I even tried a new rom with out any custom maps and still did the same thing. The only textures that are working are the stone on the walls and this other texture somewhere. All the textures were 32 x 32 also. So I don't know why its doing that to the map in the game. But these days, when I was importing maps, I diddn't have this problem. It must be the obj file or something. I looked at it before importing and it looked fine.
Can anyone help me please?
Edit: OK, in google sketch up, I moved it and scaled it. And then export it by using blender again and this time, it looked diffrent, as the polygons were repeated alot but thats my fault with the resizing. So anyway, I fixed that and then now in the game, most textures are fine. Just the tiles around the carpet wearn't so I had to re texture that and then they looked weird and then I was resizing this other texture that wasn't the tiles and now the tiles don't look wierd. xD Hmm, this is a confusing bug I think. Well anyway, sorry for asking help since I got it taken care of now. |