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05-03-22 05:39:34 AM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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Super Mario 64000
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Posted on 02-12-10 11:54:38 AM Link | Quote
messiaen? Toad's Tool doesn't show the platforms I made in my .obj. How can I get Toad's Tool to show it?
BTTF Forever
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Posted on 02-12-10 10:44:24 PM (last edited by BTTF Forever at 02-12-10 07:59 PM) Link | Quote
@messiaen

well, the file is an exported file from super smash bros. the bedroom at the start to be exact,the plugin exports it as VRML (.wrl) then i covert it to .obj using Vivaty Studio 1.0 Beta, the textures from the export from the game are in a folder along with output.wrl (the original exported from game), Untitled1_export.obj (file converted from .wrl to .obj) and Untitled1_export.mtl (the texture pointer), these are all in the same folder. the texture names i haven't changed, they remain as D04134E_c, ABF8F31_c, 35AFB0C0_c, ect......, Note, some of the textures are bigger then 32x64, but i read that the textures get scaled down, so i didnt worry bout it.

I start the obj importer, i open the .obj file, then i open the rom, i choose bob-omb battlefield as my backround and map replacement, i have no effects in place (snow, lava) i DON'T tick "use in game textures" (or whatever it said) i Tick "have death floor" then i click go, it says it completed succesfully, and it comes up with the "tip" thing below that. i start up super mario 64, load rom, couple of errors come up, but thats fine. go into bob-omb battlefield, and the room and stuff is there, but the textures haven't been replaced, the walls are trees, the desk is bricks, the ground is rock.....ect.....

my pc is windows xp, intel celeron M processor 1300 mhz, 512 mb ram, intel graphics controller 64mb ram, directx 9.0c.

i dont know whats wrong!!

here is the entire folder full of the textures, the .wrl file, the .obj file and the .mtl file
http://www.megaupload.com/?d=GV3S9G0P

please help

EDIT: the textures are in .bmp format
Breegullbeak
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Posted on 02-13-10 05:54:11 PM (last edited by Breegullbeak at 02-16-10 02:02 PM) Link | Quote
Super Mario 64 can now be totally revamped. Yay!

The video clip doesn't play with any of the media players I currently have. What does it play on?

Edit: never mind, I converted it with AVC and can now view it.
ClaudioSouza94
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Posted on 02-14-10 11:24:45 AM Link | Quote
Downloading, cant wait to test it, *-* ty messiaen!

Just a question, i have the model of spiral mountain with textures files, will it import in the game with textures or the textures will be screwed?

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Me-me
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Posted on 02-14-10 12:22:40 PM Link | Quote
Yep, I have the same problem as BTTF Forever, but I have Vista. It won't import my textures. Am I missing something?
Also, while the importer does replace the level of choice, the warp destinations and the objects are from Bob-ombs battlefield.
Still this have helped me a lot! Once those things are fixed I won't have any complains whatsoever

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Wow! SM64 is totally turned upside-down!
Vinnyboiler
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Posted on 02-14-10 02:39:07 PM Link | Quote
I allso have the same texture problem, but I thought it was just because I was using Blender.
BTTF Forever
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Posted on 02-14-10 05:43:57 PM Link | Quote
Wow, looks like im not the only one that has texture problems.

I guess messiaen will reply soon... I Hope!

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Emoluvjd2
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Posted on 02-14-10 09:48:57 PM (last edited by Emoluvjd2 at 02-14-10 06:49 PM) Link | Quote
When I tried importing an .obj I imported with v0.6 the textures weren't there. The strange thing is that it was imported with textures just fine in the last version. Is there something wrong with the program? Or am I just doing something wrong? Also you might want to fix the background selection. I've never heard of Jully Roger Bay.
Me-me
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Posted on 02-15-10 03:40:30 AM Link | Quote
Originally posted by Emoluvjd2
When I tried importing an .obj I imported with v0.6 the textures weren't there. The strange thing is that it was imported with textures just fine in the last version. Is there something wrong with the program? Or am I just doing something wrong? Also you might want to fix the background selection. I've never heard of Jully Roger Bay.


Jolly roger bay does have its own background. Look carefully at the sky next time you're there.

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Wow! SM64 is totally turned upside-down!
ClaudioSouza94
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Posted on 02-15-10 11:16:02 AM Link | Quote
Need help... I got a Fresh SM64 (U) (!) Rom and i extended it, expanded it, patched it with PPF-o-Matic but the program says that i dont have a fresh rom or extended etc...

Im just going crazy right here...

Thanks...

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Emoluvjd2
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Posted on 02-15-10 06:15:07 PM Link | Quote
Originally posted by Me-me
Jolly roger bay does have its own background. Look carefully at the sky next time you're there.

I know that. Look at the way I spelled it though.
Aamelo
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Posted on 02-16-10 03:37:33 PM Link | Quote
Not Working...

I have done all steps, and when i run the rom on PJ64 it gives the folowing errors:

First Error - Unknown Cic Chip
Second Error - UnHandled CicChip(-1) in First DMA

And the level keep unchanged.

Am I doing something wrong?
Gecko
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Posted on 02-16-10 05:32:08 PM (last edited by Gecko at 02-16-10 02:40 PM) Link | Quote




My test map unfortunately gets cut into half.

Download test map
Conte de Contis
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Posted on 02-16-10 05:40:11 PM Link | Quote
This acutally happens to me when i forget to convert squares to triangles, but i don't know if this is a problem of the program.

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Gecko
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Posted on 02-16-10 05:42:33 PM Link | Quote
I've triangulated all faces before export and additionally selected triangulation at the export screen.
Conte de Contis
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Posted on 02-16-10 05:50:07 PM Link | Quote
Ah, true, i didn't notice it since the bad quality of the jpg image =o

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BTTF Forever
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Posted on 02-17-10 03:42:16 AM Link | Quote
I see your textures didn't get replaced either. There is something wrong here! is there anyone else out there who ACTUALLY got there textures replaced BESIDES Messiaen? cause he/she has not replied in a while. And if anyone is able to import custom textures, can they please tell me and everyone else what we are doing wrong?

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Gecko
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Posted on 02-17-10 03:52:02 AM (last edited by Gecko at 02-17-10 12:53 AM) Link | Quote
I will try using other texture files than PNG, not every converter accepts them and additionally my textures could be too big.

I don't think "there's something wrong", I think it's great that messiaen allows us to use an alpha version of his wavefront importer. It's not a finished product you pay money for.
BTTF Forever
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Posted on 02-17-10 04:27:10 AM (last edited by BTTF Forever at 02-17-10 06:11 AM) Link | Quote
yeah, it is great that he lets us use them. i use BMP file format by the way, and it doesnt replace them. and another thing, where has the object culling option gone? i need it!

EDIT: just tried JPEG format, doesnt work either

EDIT2: For Messiaen: may i suggest a .obj EXPORTER? so the original levels inside SM64 we can export to .obj format to use in other games and stuff, i know theres a plugin to export vrml with an emulator, but it would be better if you could export the real 3d model instead of somthing captured from directx, we could edit somthing then re-import the modified level. so is .obj EXPORTING possible?

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VideoGuy
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Posted on 02-17-10 01:18:05 PM Link | Quote
Originally posted by BTTF Forever
i know theres a plugin to export vrml with an emulator, but it would be better if you could export the real 3d model instead of somthing captured from directx

What's the difference?
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


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