@messiaen
well, the file is an exported file from super smash bros. the bedroom at the start to be exact,the plugin exports it as VRML (.wrl) then i covert it to .obj using Vivaty Studio 1.0 Beta, the textures from the export from the game are in a folder along with output.wrl (the original exported from game), Untitled1_export.obj (file converted from .wrl to .obj) and Untitled1_export.mtl (the texture pointer), these are all in the same folder. the texture names i haven't changed, they remain as D04134E_c, ABF8F31_c, 35AFB0C0_c, ect......, Note, some of the textures are bigger then 32x64, but i read that the textures get scaled down, so i didnt worry bout it.
I start the obj importer, i open the .obj file, then i open the rom, i choose bob-omb battlefield as my backround and map replacement, i have no effects in place (snow, lava) i DON'T tick "use in game textures" (or whatever it said) i Tick "have death floor" then i click go, it says it completed succesfully, and it comes up with the "tip" thing below that. i start up super mario 64, load rom, couple of errors come up, but thats fine. go into bob-omb battlefield, and the room and stuff is there, but the textures haven't been replaced, the walls are trees, the desk is bricks, the ground is rock.....ect.....
my pc is windows xp, intel celeron M processor 1300 mhz, 512 mb ram, intel graphics controller 64mb ram, directx 9.0c.
i dont know whats wrong!!
here is the entire folder full of the textures, the .wrl file, the .obj file and the .mtl file
http://www.megaupload.com/?d=GV3S9G0P
please help
EDIT: the textures are in .bmp format |