Register - Login
Views: 99864784
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 05:44:37 PM
Jul - NSMB Hacking (Archive) - If your doors are not working... New poll - New thread - New reply
Next newer thread | Next older thread
frjd
Member
Level: 18


Posts: 6/56
EXP: 28142
For next: 1755

Since: 12-28-09

From: Denmark

Since last post: 11.9 years
Last activity: 10.8 years

Posted on 02-14-10 06:39:30 PM Link | Quote

Im using Treeki and Dirbaio's editor 5.1.

I have looked closely on other levels trying to understand how doors/pipes work.
Im also pretty sure I am doing it right. However often my doors does not work. So for sometime I have just avoided using doors.

However now I run in to the problem again - this time I only moved existing working doors. And they stoped working. I have moved both the door object and the corresponding entrance. I have NOT changed any of the entrance data. I have even tried to put the entrance in the same place infront of the door object. Still It stoped working.


If you have the same problem you should try to check if you really have put the entrance at the same spot. I found that my fault was that I did not place the door object and the entrance at the exact same buttom line. It is hard to see on my monitor because I run it in a high resolution. And objects are moved in "blocks" entrances are moved in pixels. Moving the entrance down using the down arrow in the "Y:" box in the entrance data view helped me.

If a smarter solution exists - please reply :-)
krutomisi
2480
Level: 94


Posts: 14/2481
EXP: 8266810
For next: 89847

Since: 02-01-10


Since last post: 242 days
Last activity: 182 days

Posted on 02-14-10 06:53:35 PM (last edited by krutomisi at 02-15-10 09:34 AM) Link | Quote
Well, I haven't really messed with doors that much,
but I do have a warp pipe that crashes the DS

The thing is that it worked fine before I moved it over a little; now it gives you an infinite black screen.

There is a fine line where things need to be placed ...
Hiccup
Member
Level: 57


Posts: 189/772
EXP: 1475701
For next: 10227

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 02-15-10 06:41:27 AM (last edited by Hiccup at 02-15-10 03:44 AM) Link | Quote
Originally posted by frjd

If a smarter solution exists - please reply :-)



Hold shift and drag to keep the entrance on a grid that works with pipe and door objects
frjd
Member
Level: 18


Posts: 8/56
EXP: 28142
For next: 1755

Since: 12-28-09

From: Denmark

Since last post: 11.9 years
Last activity: 10.8 years

Posted on 02-15-10 06:46:30 PM Link | Quote
Originally posted by Hiccup
Originally posted by frjd

If a smarter solution exists - please reply :-)



Hold shift and drag to keep the entrance on a grid that works with pipe and door objects



Perfect! Thanks.
Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - If your doors are not working... New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 1 query cache hits.
Query execution time: 0.081949 seconds
Script execution time: 0.006722 seconds
Total render time: 0.088671 seconds