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05-03-22 07:00:00 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Lyskar
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Posted on 02-11-10 09:20:08 PM Link | Quote

Time/Date

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Metal_Man88
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The Luigi thing shows that you can mess with that, but, it is highly difficult.

I'll leave it up to Messiaen/VL Tone as to the specifics.

Generally Mario's model is... evil. Consider all tasks which try to change even individual parts to be... annoyingly difficult.

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minimaster58
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Posted on 02-11-10 09:41:06 PM Link | Quote
Originally posted by Metal_Man88
The Luigi thing shows that you can mess with that, but, it is highly difficult.

I'll leave it up to Messiaen/VL Tone as to the specifics.

Generally Mario's model is... evil. Consider all tasks which try to change even individual parts to be... annoyingly difficult.

Ah, I see, I thought that reassigning animations to body parts and changing the body as a whole would be the only difficult task. Thanks for clearing that up for me.

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minimaster58
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Posted on 02-11-10 10:21:46 PM Link | Quote
Sorry about the double post but I still can't find a way to edit SM64 textures besides Tile Molester and I want to apply it in my patch, so what texture editing software is there that won't mess up on N64 ROMs?

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Me-me
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Posted on 02-12-10 04:32:36 AM Link | Quote
Well, you could always use the built-in texture importer/exporter of Toads Tool 64.

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Vinnyboiler
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Posted on 02-12-10 05:15:07 PM Link | Quote
I have seen this in a few hack/videos so I am sure it is possible, how do you move objects like red coins in obj level hacks, thanks in advance
Breegullbeak
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Posted on 02-12-10 09:23:20 PM Link | Quote
Originally posted by Me-me
Well, you could always use the built-in texture importer/exporter of Toads Tool 64.

There are sme textures that are not editable in Toad's tool like the water, the menus, some of the portraits, and the fonts to name some.
Joe
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Posted on 02-13-10 06:17:55 AM Link | Quote
Originally posted by minimaster58
Sorry about the double post but I still can't find a way to edit SM64 textures besides Tile Molester and I want to apply it in my patch, so what texture editing software is there that won't mess up on N64 ROMs?
As I said before, I wrote programs to do this. PM me if you need help using them.

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Me-me
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Posted on 02-13-10 07:11:21 AM Link | Quote
Originally posted by Breegullbeak

There are sme textures that are not editable in Toad's tool like the water, the menus, some of the portraits, and the fonts to name some.


True, but then Tile Molester is the only option for now. Make lotsa backups of your rom and try many times for a good result.

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0003mg
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Posted on 02-13-10 06:16:22 PM Link | Quote
How do you put texture coordinates on a model using blender?
Thanks
VideoGuy
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Posted on 02-14-10 12:10:47 AM (last edited by Metal_Man88 at 02-13-10 09:40 PM) Link | Quote
Have you read the Using Blender thread?
Breegullbeak
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Posted on 02-14-10 01:06:23 AM Link | Quote
Originally posted by VideoGuy
Have you read the Using Blender thread?


It seems he never got around to a tutorial on texture application. So yeah.
nexgen
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Posted on 02-14-10 06:36:31 PM Link | Quote
so... when i was trying to add a mountain part to the tall tall mountains slide, i noticed, that when i walk onto it i fall through...is it because certaint types of objects are collidable and some arent, or is it because if i change a non collidable object into an object that needs to be collidable, does the object stay non-collidable???

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minimaster58
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Posted on 02-14-10 08:55:17 PM Link | Quote
Originally posted by nexgen
so... when i was trying to add a mountain part to the tall tall mountains slide, i noticed, that when i walk onto it i fall through...is it because certaint types of objects are collidable and some arent, or is it because if i change a non collidable object into an object that needs to be collidable, does the object stay non-collidable???

What mountain part? There is one bit of the mountain that you can jump through (the hidden slide) have you been using that one?

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nexgen
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Posted on 02-15-10 12:33:38 AM Link | Quote
its the peice of the mountain where the log rolls in between

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Breegullbeak
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Posted on 02-15-10 04:08:05 PM Link | Quote
Originally posted by nexgen
so... when i was trying to add a mountain part to the tall tall mountains slide, i noticed, that when i walk onto it i fall through...is it because certaint types of objects are collidable and some arent, or is it because if i change a non collidable object into an object that needs to be collidable, does the object stay non-collidable???

Certain objects don't have collision detection. The object is placed in on top of the area with that collision detection. Messiaen did a patch to clear the collision detection in Lethal Lava Land.
nexgen
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Posted on 02-16-10 10:49:29 PM Link | Quote
oh... I get it now... because when i took and moved the first platform from the first bowser level, the item moved, but the collision didn't...

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Gecko
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Posted on 02-17-10 04:07:53 PM Link | Quote
Originally posted by Breegullbeak
Originally posted by VideoGuy
Have you read the Using Blender thread?


It seems he never got around to a tutorial on texture application. So yeah.

In order to make a tutorial, I will first have to understand, how the level importer works so I can show you the right way of texturization instead of something that works well in Blender, but does not for Toad's Tool 64. I've posted a texturized map inside Messiaen's thread which could be useful for both importer's compatibility to levels created in Blender.
By the way, there's a new version of Blender which changed some tools, so I'll have to cover the changes inside the next texturing tutorial. But you will have to wait until there's a working version of an importer supporting texture importation.
Breegullbeak
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Posted on 02-17-10 07:45:30 PM (last edited by Breegullbeak at 02-17-10 04:46 PM) Link | Quote
Originally posted by Joe
That looks like a permissions issue. Make sure you're installing as an administrator, disable UAC, and disable security software. If you still can't install, you need to repair the .NET framework.

You might want to post in this forum for more help.

It's not letting me post a thread there.

Side by side configuration also seems to be my problem with importing textures with models using all of Messiaen's obj_importers. The sky is now a bunch of random textures and all the jumbled pixles in between them. It's got an of center fire flower, some portraits, and a bunch of dots. I assume this is also a side by side configuration error.

Edit: sounds logical Gecko.
nexgen
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Posted on 02-18-10 02:04:48 AM Link | Quote
Oh... i got something to ask. Has anyone got some sort of list stating what each texture is for, including its texture number? Recently when i go to find the texture that goes to something i want add a new texture to, it's hard to find out which texture goes to what, leaving me in a daze of confusion. Thanks!

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minimaster58
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Posted on 02-18-10 11:17:44 AM Link | Quote
Originally posted by nexgen
Oh... i got something to ask. Has anyone got some sort of list stating what each texture is for, including its texture number? Recently when i go to find the texture that goes to something i want add a new texture to, it's hard to find out which texture goes to what, leaving me in a daze of confusion. Thanks!

The "Naming the textures" thread should help with that but it's been inactive for a while now so I don't know if I can contribute.

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

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