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Shadic Alakadoof? Level: 151 ![]() Posts: 3701/6929 EXP: 42377674 For next: 918802 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 13 hours |
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| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
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Shadic Alakadoof? Level: 151 ![]() Posts: 3701/6929 EXP: 42377674 For next: 918802 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 13 hours |
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Vinnyboiler Catgirl Level: 66 ![]() Posts: 78/1045 EXP: 2445461 For next: 16390 Since: 12-27-07 From: London, England Since last post: 6 days Last activity: 2 days |
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| Ok many of us have allready started creating new OBJ levels from sratch. But how many of us have only created 1 or 2 levels that you can actually see fitting into SM64? Why don't focus our time on creating a level worthy of the Mario name and combined our creative genius to create a hack that even Shigeru Miyamoto would be proud of!
Now onto my hack, Mario 64 was seen as a reverlutionry game so much so that many games for the N64 soon followed suit and we seen limitless 3d platfomers for the console. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 4248/12211 EXP: 99321105 For next: 552466 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Vinnyboiler Catgirl Level: 66 ![]() Posts: 79/1045 EXP: 2445461 For next: 16390 Since: 12-27-07 From: London, England Since last post: 6 days Last activity: 2 days |
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| Sorry when using my PSP i'm only allowed to write 255 charaters per text. My hack will involve mario doing side tasks from other games to be able to fight master hand at the end of the game.
The reason I suggested a team hack is to stop people getting ahead of theamselfs and creating lots of levels that may lower the quality of their hacks once the new TT64 comes out. In term of creating OBJ's and testing them out using Messean's importer. |
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messiaen Catgirl Level: 68 Posts: 724/1085 EXP: 2596335 For next: 132465 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Unfortunately, it's hard to produce interesting low-polygon 3D content for the Nintendo 64. I would love to do another complete hack, even if it's only 4 or 5 levels, however I'm somewhat pessimist when it comes to finding interested 3D modellers. So far I haven't seen anything interesting being produced, either for Mario or Zelda 64 . |
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BTTF Forever Member Level: 20 ![]() Posts: 1/70 EXP: 39142 For next: 3297 Since: 02-08-10 From: Australia Since last post: 11.3 years Last activity: 11.3 years |
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| Hi, this is my first mod! I love what you guys are doing here, can't wait for the next version of toads tool 64!
Master Hand's Bedroom (Replaces Bob-Omb Battlefield...........Obviously!) Ver: 0.1 http://www.megaupload.com/?d=26U3K9EJ 1. Extract everything from zip file 2. Open PPF-O-Matic and apply the patch to an EXTENDED ROM! 3. Start emulator and enjoy! - all stars work (last star needs wing cap) - the level is from the start of super smash bros, the bedroom where you see the hand pick up the characters and put them on the table. - the zip file includes a patch maker and patch applyer, so you can make your own patches! - for some reason, the latest plugin for model extraction of N64 games, lemmy's plugin, crashes on both the 1964 emulator and the Nemu64 emulator (well for me it crashes anyway!). So i had to use an older version of the plugin that doesnt support textures. there are textures though, just not the right colours and stuff. if anyone knows how to stop the crashing of the latest plugin, please let me know! Video of me showing the 6 acts of the level http://www.youtube.com/watch?v=hssCjlmiq2A Enjoy! |
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Mr. Game Keep practicing, kid. Level: 14 ![]() Posts: 21/30 EXP: 10998 For next: 2073 Since: 01-25-10 Since last post: 12.2 years Last activity: 11.4 years |
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| My hack's name is: New Super Mario 64
It's features are: - 131 stars - New (better) textures - New level: Block Fort - Propeller Cap, instead of Wing Cap (I need help!) - Yellow Box switch (I need help!) - New musics ported from NSMB (I need help!) Screenshots:
Block Fort screenshots:
So, someone can help me with textures for Block Fort, inserting musics, hacking Propeller Cap and Yellow Switch? |
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Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 83/341 EXP: 462080 For next: 18065 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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| Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures? Still, good luck with your hack ![]() ____________________ Wow! SM64 is totally turned upside-down! |
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BigBrain Member Level: 22 Posts: 65/85 EXP: 55319 For next: 3031 Since: 09-10-08 Since last post: 8.9 years Last activity: 6.8 years |
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Originally posted by Me-me You need to take a look at the high-res screenshots, he added more detail to many textures and improved their overall look
Anyway, looks kind of strange since there are still some low-res/blurred textures, but it gives the game an interesting look. Good luck with the other stuff
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VideoGuy Member Level: 22 Posts: 78/84 EXP: 53006 For next: 5344 Since: 05-10-09 Since last post: 12.0 years Last activity: 9.9 years |
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| If you're making an actual hack, then you need to replace those textures in TT64, not just making a texture pack.
And yeah, you'll need more than textures for a complete hack. |
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Mr. Game Keep practicing, kid. Level: 14 ![]() Posts: 23/30 EXP: 10998 For next: 2073 Since: 01-25-10 Since last post: 12.2 years Last activity: 11.4 years |
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Originally posted by Me-me I've hacked more textures, but my current graphics plugin makes some of they totally transparent. Originally posted by VideoGuy I'm replacing the textures using Tile Molester, and TT64 Edit: Please learn how to edit your own posts instead of double-posting if less than a few days has passed. -Metal_Man88 |
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Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 86/341 EXP: 462080 For next: 18065 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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| BTW Mr. Game, where in tile molester is the Super Mario 64 background (the blue background at the mario head menu) located? I can't seem to find it... ____________________ Wow! SM64 is totally turned upside-down! |
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Mr. Game Keep practicing, kid. Level: 14 ![]() Posts: 25/30 EXP: 10998 For next: 2073 Since: 01-25-10 Since last post: 12.2 years Last activity: 11.4 years |
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| You can find it at 00B113EC, but first try to import it to a test rom, because sometimes the imported image can be corrupted, and on the 2nd rom playing some objects (Mario Start head, trees, etc) can mess up on the screen. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 4262/12211 EXP: 99321105 For next: 552466 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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minimaster58 Member Level: 21 ![]() Posts: 36/75 EXP: 43471 For next: 6472 Since: 01-26-10 Since last post: 11.9 years Last activity: 12.0 years |
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Originally posted by Mr. Game I think you need to be more specific in what you want us to do, do you want the propeller from the Fly Guys on top of Mario's Wing Cap?And if so then you need to change Mario's flying animation unless you want it looking weird, I can't do this stuff yet but I can help you with the Block Fort textures do you wan't them the same as Mario Kart Double Dash? ____________________ Currently working on 3 SM64 texture projects. |
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Hectamatatortron Member Level: 35 Posts: 200/232 EXP: 258217 For next: 21719 Since: 09-19-07 Since last post: 7.2 years Last activity: 5.3 years |
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| If someone can change the graphics of the wing cap to have a propeller on it and also make the wing cap not actually do anything when Mario triple jumps, then making Mario act like he's landed on one of those enemies that makes him fly into the air and spin when he does after performing a certain action (like triple jumping or somersault jumping (whatever it's called when you quickly change directions while running and jump at the same time)) should be fitting enough for a "Propeller Cap".
messiaen could probably do most of that with what he knows already. The real question is "Why should any of us do that for you?" ____________________ ![]() |
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DarkMario Master Random nobody Invincible? More like you are a Superman made of kryptonite. Level: 5 Posts: 1/3 EXP: 347 For next: 182 Since: 02-11-10 Since last post: 12.2 years Last activity: 12.1 years |
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I'm an idiot who can't read! Fear my invincibility! Ha ha ha ha ha ha! |
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Breegullbeak Member Level: 27 Posts: 91/135 EXP: 107688 For next: 8471 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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| <object width="320" height="265"><embed src="http://www.youtube.com/v/rhUPavDTLs0&hl=en_US&fs=1&color1=0x402061&color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>
I assume this is enough change to warrant a new post. I've edited the main Menu buttons and backgrounds, made the Bowser and Peach portraits, retextured Jolly Roger's Bay, and changed the Bowser Bomb Explosion effect. I missed 2 small textures in JRB, but I also did some textures in DDD due to them sharing a texture bank. Speaking of texture banks, A bit of SSL, THI, and WDW were edited along with BBF and WF. Download the patch here or from the link in the video. Apply as you would any other patch and enjoy. And if you notice any textures I missed in the first 3 levels, please comment about it in the video. I plan to fix any errors in the past levels, finish as much as possible of Cool Cool Mouantin, and edit the Yoshi Egg texture which is currently being done. Probably the last patch until the next version of Toad's Tool. And I'm not sure if anyone would know how to do this if it is even possible, but I made all the missing letters for the Colored font:
Would it be possible to put them in the Rom to give a full set of English letters to use in the game? |
hennahacker![]() Level: 26 Posts: 1/132 EXP: 101226 For next: 1049 Since: 02-20-10 From: The Endless Cabal Since last post: 6.3 years Last activity: 6.0 years |
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Originally posted by messiaen Did I hear 'low-polygon 3D content'?
It's OOT, but I can do SM64 style just as easily :3 Give me the tools to import, and I'll build. |
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Breegullbeak Member Level: 27 Posts: 98/135 EXP: 107688 For next: 8471 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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Originally posted by hennahackerOriginally posted by messiaen Here you go! Check the back of the thread for the latest version. |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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