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05-03-22 07:00:02 AM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
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Shadic
Alakadoof?
Level: 151


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Since: 07-22-07

Pronouns: he/him
From: Olympia, WA

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Posted on 02-07-10 02:46:06 AM Link | Quote
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 02-07-10 11:09:09 PM Link | Quote
Ok many of us have allready started creating new OBJ levels from sratch. But how many of us have only created 1 or 2 levels that you can actually see fitting into SM64? Why don't focus our time on creating a level worthy of the Mario name and combined our creative genius to create a hack that even Shigeru Miyamoto would be proud of!

Now onto my hack, Mario 64 was seen as a reverlutionry game so much so that many games for the N64 soon followed suit and we seen limitless 3d platfomers for the console.
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


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Since: 07-03-07

From: 52-2-88-7

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Posted on 02-07-10 11:13:43 PM (last edited by Metal_Man88 at 02-07-10 08:14 PM) Link | Quote

Time/Date

02-07-10 05:13:43 PM

Posts

4248

Days Here

950

Level

95
Metal_Man88
Local Moderator
Because we have to walk before we run, Vinnyboiler. To try and do something absurdly complex like you suggest without knowing how is idiocy.

And you never really get to saying what your hack is. What's up with that?

____________________
Original Layout © Tobias Kelmandia
Vinnyboiler
Catgirl
Level: 66


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Since: 12-27-07

From: London, England

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Posted on 02-07-10 11:24:04 PM (last edited by vinnyboiler at 02-07-10 08:29 PM) Link | Quote
Sorry when using my PSP i'm only allowed to write 255 charaters per text. My hack will involve mario doing side tasks from other games to be able to fight master hand at the end of the game.
The reason I suggested a team hack is to stop people getting ahead of theamselfs and creating lots of levels that may lower the quality of their hacks once the new TT64 comes out. In term of creating OBJ's and testing them out using Messean's importer.
messiaen
Catgirl
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Posted on 02-08-10 12:32:01 AM Link | Quote
Unfortunately, it's hard to produce interesting low-polygon 3D content for the Nintendo 64. I would love to do another complete hack, even if it's only 4 or 5 levels, however I'm somewhat pessimist when it comes to finding interested 3D modellers. So far I haven't seen anything interesting being produced, either for Mario or Zelda 64 .
BTTF Forever
Member
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Posted on 02-08-10 07:19:54 AM Link | Quote
Hi, this is my first mod! I love what you guys are doing here, can't wait for the next version of toads tool 64!

Master Hand's Bedroom (Replaces Bob-Omb Battlefield...........Obviously!) Ver: 0.1

http://www.megaupload.com/?d=26U3K9EJ

1. Extract everything from zip file
2. Open PPF-O-Matic and apply the patch to an EXTENDED ROM!
3. Start emulator and enjoy!

- all stars work (last star needs wing cap)

- the level is from the start of super smash bros, the bedroom where you see the hand pick up the characters and put them on the table.

- the zip file includes a patch maker and patch applyer, so you can make your own patches!

- for some reason, the latest plugin for model extraction of N64 games, lemmy's plugin, crashes on both the 1964 emulator and the Nemu64 emulator (well for me it crashes anyway!). So i had to use an older version of the plugin that doesnt support textures. there are textures though, just not the right colours and stuff. if anyone knows how to stop the crashing of the latest plugin, please let me know!

Video of me showing the 6 acts of the level
http://www.youtube.com/watch?v=hssCjlmiq2A
Enjoy!
Mr. Game
Keep practicing, kid.
Level: 14


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Since: 01-25-10


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Posted on 02-08-10 02:47:15 PM Link | Quote
My hack's name is: New Super Mario 64
It's features are:

- 131 stars
- New (better) textures
- New level: Block Fort
- Propeller Cap, instead of Wing Cap (I need help!)
- Yellow Box switch (I need help!)
- New musics ported from NSMB (I need help!)

Screenshots:










Block Fort screenshots:




So, someone can help me with textures for Block Fort, inserting musics, hacking Propeller Cap and Yellow Switch?
Me-me
340
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Posted on 02-08-10 03:58:02 PM Link | Quote
Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures?
Still, good luck with your hack

____________________
Wow! SM64 is totally turned upside-down!
BigBrain
Member
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Posted on 02-08-10 04:59:10 PM Link | Quote
Originally posted by Me-me
Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures?
Still, good luck with your hack

You need to take a look at the high-res screenshots, he added more detail to many textures and improved their overall look
Anyway, looks kind of strange since there are still some low-res/blurred textures, but it gives the game an interesting look. Good luck with the other stuff
VideoGuy
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Posted on 02-08-10 11:14:48 PM Link | Quote
If you're making an actual hack, then you need to replace those textures in TT64, not just making a texture pack.

And yeah, you'll need more than textures for a complete hack.
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-09-10 10:51:50 AM (last edited by Metal_Man88 at 02-09-10 02:24 PM) Link | Quote
Originally posted by Me-me
Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures?
Still, good luck with your hack

I've hacked more textures, but my current graphics plugin makes some of they totally transparent.

Originally posted by VideoGuy
If you're making an actual hack, then you need to replace those textures in TT64, not just making a texture pack.

And yeah, you'll need more than textures for a complete hack.

I'm replacing the textures using Tile Molester, and TT64

Edit: Please learn how to edit your own posts instead of double-posting if less than a few days has passed. -Metal_Man88
Me-me
340
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Posted on 02-09-10 12:56:07 PM Link | Quote
BTW Mr. Game, where in tile molester is the Super Mario 64 background (the blue background at the mario head menu) located? I can't seem to find it...

____________________
Wow! SM64 is totally turned upside-down!
Mr. Game
Keep practicing, kid.
Level: 14


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Posted on 02-09-10 05:25:00 PM Link | Quote
You can find it at 00B113EC, but first try to import it to a test rom, because sometimes the imported image can be corrupted, and on the 2nd rom playing some objects (Mario Start head, trees, etc) can mess up on the screen.
Lyskar
12210
-The Chaos within trumps the Chaos without-
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Posted on 02-09-10 05:31:31 PM Link | Quote

Time/Date

02-09-10 11:31:31 AM

Posts

4262

Days Here

952

Level

95
Metal_Man88
Local Moderator
Since Mr. Game can't seem to stop double posting, I will now begin deleting all his double posts.



____________________
Original Layout © Tobias Kelmandia
minimaster58
Member
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Posted on 02-10-10 03:27:56 PM Link | Quote
Originally posted by Mr. Game
So, someone can help me with textures for Block Fort, inserting musics, hacking Propeller Cap and Yellow Switch?

I think you need to be more specific in what you want us to do, do you want the propeller from the Fly Guys on top of Mario's Wing Cap?And if so then you need to change Mario's flying animation unless you want it looking weird, I can't do this stuff yet but I can help you with the Block Fort textures do you wan't them the same as Mario Kart Double Dash?

____________________
Currently working on 3 SM64 texture projects.
Hectamatatortron
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Posted on 02-10-10 07:04:47 PM (last edited by Hectamatatortron at 02-10-10 04:05 PM) Link | Quote
If someone can change the graphics of the wing cap to have a propeller on it and also make the wing cap not actually do anything when Mario triple jumps, then making Mario act like he's landed on one of those enemies that makes him fly into the air and spin when he does after performing a certain action (like triple jumping or somersault jumping (whatever it's called when you quickly change directions while running and jump at the same time)) should be fitting enough for a "Propeller Cap".

messiaen could probably do most of that with what he knows already.

The real question is "Why should any of us do that for you?"

____________________
DarkMario Master
Random nobody
Invincible? More like you are a Superman made of kryptonite.
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Posted on 02-11-10 12:28:34 PM (last edited by Metal_Man88 at 02-11-10 04:21 PM) Link | Quote


I'm an idiot who can't read! Fear my invincibility! Ha ha ha ha ha ha!
Breegullbeak
Member
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Posted on 02-13-10 07:01:17 PM (last edited by Breegullbeak at 02-13-10 04:05 PM) Link | Quote
<object width="320" height="265"><embed src="http://www.youtube.com/v/rhUPavDTLs0&hl=en_US&fs=1&color1=0x402061&color2=0x9461ca" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>

I assume this is enough change to warrant a new post. I've edited the main Menu buttons and backgrounds, made the Bowser and Peach portraits, retextured Jolly Roger's Bay, and changed the Bowser Bomb Explosion effect. I missed 2 small textures in JRB, but I also did some textures in DDD due to them sharing a texture bank. Speaking of texture banks, A bit of SSL, THI, and WDW were edited along with BBF and WF.

Download the patch here or from the link in the video. Apply as you would any other patch and enjoy. And if you notice any textures I missed in the first 3 levels, please comment about it in the video.

I plan to fix any errors in the past levels, finish as much as possible of Cool Cool Mouantin, and edit the Yoshi Egg texture which is currently being done.
Probably the last patch until the next version of Toad's Tool.

And I'm not sure if anyone would know how to do this if it is even possible, but I made all the missing letters for the Colored font:



Would it be possible to put them in the Rom to give a full set of English letters to use in the game?
hennahacker

Level: 26


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Since: 02-20-10

From: The Endless Cabal

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Posted on 02-20-10 12:23:20 AM Link | Quote
Originally posted by messiaen
Unfortunately, it's hard to produce interesting low-polygon 3D content for the Nintendo 64. I would love to do another complete hack, even if it's only 4 or 5 levels, however I'm somewhat pessimist when it comes to finding interested 3D modellers. So far I haven't seen anything interesting being produced, either for Mario or Zelda 64 .


Did I hear 'low-polygon 3D content'?

It's OOT, but I can do SM64 style just as easily :3 Give me the tools to import, and I'll build.
Breegullbeak
Member
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Posted on 02-20-10 01:17:51 AM Link | Quote
Originally posted by hennahacker
Originally posted by messiaen
Unfortunately, it's hard to produce interesting low-polygon 3D content for the Nintendo 64. I would love to do another complete hack, even if it's only 4 or 5 levels, however I'm somewhat pessimist when it comes to finding interested 3D modellers. So far I haven't seen anything interesting being produced, either for Mario or Zelda 64 .


It's OOT, but I can do SM64 style just as easily :3 Give me the tools to import, and I'll build.

Here you go! Check the back of the thread for the latest version.
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Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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