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05-04-22 05:45:26 PM
Jul - NSMB Hacking (Archive) - Question about lava/water New poll - New thread - New reply
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DiamondPhoenix
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Posted on 01-31-10 06:33:00 AM Link | Quote
Is it possible that when mario touches the "Activate activators on event" or whatever, make the lava or water start rising? With acceleration if possible too. (slow to faster snd faster...)
dirbaio
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Posted on 01-31-10 08:33:30 AM Link | Quote
Yes, it is.

Create a zone where you want the water to be activated.
Create a "activate activator on event" sprite to that sprite id. (Look at World 8 Castle at the end or at Castle 1-1 of Hard Super Dario Bros for examples)
Create the water. Make it so that when you activate the activator it rises. I put the sprite data for it in the sprite data thread.

I'm not sure if the acceleration is possible. i dont think so.
DiamondPhoenix
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Posted on 01-31-10 07:33:00 PM Link | Quote
I got it to work! thanks!
By the way, i gues the lava data is the same as the water data, but the brightness doesnt seem to to change though...
dirbaio
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Posted on 02-01-10 12:47:07 PM Link | Quote
yeah. I think so.

But lava has some more data. Once in a level, my lava looked like lava but behaved like water. you could swim on it. Has anyone seen this too, and knows how to fix it?
Hiccup
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Posted on 02-01-10 01:45:56 PM Link | Quote
I could swim in lava your 'Mushroom Kingdoom On Fire' level when I played it in the volcano bit with the spinning jump board to the right was the lava
dirbaio
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Posted on 02-01-10 04:03:47 PM Link | Quote
yeah, exactly.
Does anyone know why is it happening?

Another weird effect with lava and water is that if you put that beta water from jyoytu in world 1 Castle (and probably other levels that contain lava too) it behaves like lava: you die when you touch it...
Ninji

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Posted on 02-01-10 04:08:59 PM Link | Quote
Originally posted by dirbaio
yeah, exactly.
Does anyone know why is it happening?

Another weird effect with lava and water is that if you put that beta water from jyoytu in world 1 Castle (and probably other levels that contain lava too) it behaves like lava: you die when you touch it...

Sounds like Nintendo was really lazy.. maybe there's something in the level format that switches its behaviour between "swimmable" and "lava death"?

____________________
|02:48:23| Kyargu: what
|02:48:27| @Ikachan: Kyargu: What is breakfast baby don't hurt me so.
Hacking Tools: NSMB Editor 5 ยท Nitro / NARC Explorer
Current Project: Reggie! - NSMBWii Level Editor
dirbaio
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Posted on 02-01-10 05:38:48 PM Link | Quote
yeah, some byte in block 1 maybe?
DiamondPhoenix
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Posted on 02-04-10 10:51:45 PM Link | Quote
Originally posted by dirbaio
Another weird effect with lava and water is that if you put that beta water from jyoytu in world 1 Castle (and probably other levels that contain lava too) it behaves like lava: you die when you touch it...

yeah, but in smw, there is a similar case too: if you enable the layer 3 water (tide) and put some water tiles away from the tide, you still get pushed to the left! Youre not even touching the layer 3 water!
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Posted on 03-12-10 09:53:11 PM Link | Quote
Originally posted by dirbaio
yeah. I think so.

But lava has some more data. Once in a level, my lava looked like lava but behaved like water. you could swim on it. Has anyone seen this too, and knows how to fix it?


If you go trough a door or pipe (not connected pipe) from one place to another in the same view the magic happen.
I am going to use it as a speciel feature in a level. If you go to an other area the lava will kill you again.
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Jul - NSMB Hacking (Archive) - Question about lava/water New poll - New thread - New reply


Rusted Logic

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