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05-03-22 06:10:14 AM
Jul - SM64 Hacking (Archive) - Older bug reports (Version 0.5b) New poll - New thread - Thread closed
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kingwhomp
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Posted on 08-20-07 05:18:35 PM Link
The Editor freezes when i change a object>:B
Kles

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Posted on 08-20-07 05:21:30 PM Link
What's your operating system? Amount of RAM? Other system info?

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The Glitch
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Posted on 08-24-07 04:08:23 AM Link
Yeah, I wish to report this one bug that has forced me to restart a project, twice.
For some reason, TT64 will just stop detecting certain objects in a level for me, the first time was with the star block in Bom-Omb Battlefield, all I did was change it's location, and save, next time I pulled TT64 up, it was just gone, I remembered where it was and it was just gone, yet it appeared in game for me, the second time happened in Whomp's Fortress, a Thwomp 2 and Small-Thwomp I had placed just disappeared as well, I have no clue was is making this happen for me, but it does happen.
Thing to take note of however, is that it doesn't happen all -that- often, but it does occur however for me.
My OS is Windows XP Home, Service pack 2, and I have 1GB of RAM, and with Microsoft .NET Framework 3.0 installed.

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VL-Tone
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Posted on 08-24-07 06:32:48 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by The Glitch
Yeah, I wish to report this one bug that has forced me to restart a project, twice.
For some reason, TT64 will just stop detecting certain objects in a level for me, the first time was with the star block in Bom-Omb Battlefield, all I did was change it's location, and save, next time I pulled TT64 up, it was just gone, I remembered where it was and it was just gone, yet it appeared in game for me, the second time happened in Whomp's Fortress, a Thwomp 2 and Small-Thwomp I had placed just disappeared as well, I have no clue was is making this happen for me, but it does happen.
Thing to take note of however, is that it doesn't happen all -that- often, but it does occur however for me.
My OS is Windows XP Home, Service pack 2, and I have 1GB of RAM, and with Microsoft .NET Framework 3.0 installed.


Ok, I'd like to help you, and hopefully fix that bug, but I need more details.

First, is this happening with 0x24,0x42 or 0x43 objects?

Second, when you say the objects are "gone", do you mean only visually in the 3d view? Are they also missing from the object list on the left? If so, does the number of objects in that list decreased compared with a fresh ROM?


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The Glitch
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Posted on 08-24-07 07:29:28 AM; last edit by The Glitch on 08-24-07 07:31 AM Link
Well, The problem seems to be bigger then what I thought, compare these object lists:

These two TT64s have two different M64 ROMs loaded up, one with a unmodded WF, and one with the WF with the disappearing objects.
So yeah, it is Macro objects disappearing entirely from TT64's view.

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VL-Tone
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Posted on 08-24-07 10:14:20 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by The Glitch
Well, The problem seems to be bigger then what I thought, compare these object lists:

These two TT64s have two different M64 ROMs loaded up, one with a unmodded WF, and one with the WF with the disappearing objects.
So yeah, it is Macro objects disappearing entirely from TT64's view.


Ok then, it pretty much confirms what I thought. It's (probably) the same bug that caused some 0x42 objects to be skipped in Bowser Course 3. The bug happens when Macro Preset 30 (0x1E) is found, which cause the level script loader to stop loading 0x42 objects. It's already fixed in 0.6b which should be released soon. Opening this ROM in version 0.6b should display all objects.

The fact that you had to restart your project twice, and other similar situations prompted me to add some new features, that I wanted to add anyway. It took me all night to implement them and they seem to work now, and now it's more a matter of debugging these to be sure they work correctly, and integrating them into the interface through a menu.

These features are:

Revert All From Original
Revert Level From Original
Revert Object(s) From Original


In version 0.6b, TT64 will now include all level scripts from the original game (that include all object commands etc.). That way you'll be able to revert to the original objects and commands if you screw up. You can do it for the whole game (I'll have to put a warning "Are you sure?" for that one), or on a level basis, or simply reverting the selected object. The latter is different from the "Revert Object" button which revert selected objects to the last saved version.

Other features I added:

Load All Levels From File
Load Current Level From File

Save All To Level File
Save Current Level To File


Something I wanted to add since a long time, and it was relatively easy since the editor was built with this in mind. TT64 0.6b will be able to save and load levels as a .txt file. You'll be able to decide to save only the current level, or all levels at once in the same file.

When loading a level file, you will be able to choose to load only the data for the current level, or all levels at once. That way you'll be able to mix and match levels from different projects (ROMs).

I also plan to add the possibility of choosing more arbitrarily which levels to load from or save to a level file, though I'm not sure this particular feature will be in 0.6b.

The level .txt files won't be intended to be edited manually, but experienced programmers/hackers may want to take a glimpse inside these.


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John2k4
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Posted on 08-24-07 09:54:10 PM Link

Cool!

I don't know if you got my PM on this BTW, but maybe you should start up a thread for TT64 releases, that is limited to posts from only mods (so it doesn't get spammed--no offense to any one in particular here--

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Roger3245
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Posted on 08-25-07 10:37:43 PM Link
Looks like I can't save my textures... Anybody else have this problem? I hope I'm not the only one... :/

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[Posted by Diglidi-Dude]
John2k4
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Posted on 08-26-07 01:18:17 PM Link

Well what happens when you try to save them?

If it gives you a script error, make sure you have toad's tool 64 0.5b.

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Roger3245
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Posted on 08-26-07 10:02:32 PM; last edit by Diglidi-Dude on 08-26-07 10:03 PM Link
There are absolutely no error message. It just doesn't save.
I do click "Save texture to rom" and "Save", but no.

And yes, I has 0.5b.

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[Posted by Diglidi-Dude]
VL-Tone
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Posted on 08-27-07 03:49:33 AM Link
Time: Now - Date: Today - Weather: What can be seen outside. - Mood: How it feels. Answer to the universe: 42
Originally posted by Diglidi-Dude
There are absolutely no error message. It just doesn't save.
I do click "Save texture to rom" and "Save", but no.

And yes, I has 0.5b.


Actually you should only have to click on "Save texture to rom". The "Save" button only save the levels.

What happen when you click the "Revert From ROM" button after you saved your texture?


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Posted on 08-30-07 06:16:16 PM Link
I noticed a bug with the texture grid.
I was editing a few random textures out of boredom one day, and I noticed that some of the textures had not updated themselves on the grid.
IE:I had modded Bom Omb Battlefieldpainting textures to look like a friends house, when viewed on the grid the thumbnail was still the same as the orginal texture, yet the preview and in game it was modded.

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Posted on 08-31-07 08:22:52 PM Link
Originally posted by VL-Tone
Originally posted by Diglidi-Dude
There are absolutely no error message. It just doesn't save.
I do click "Save texture to rom" and "Save", but no.

And yes, I has 0.5b.


Actually you should only have to click on "Save texture to rom". The "Save" button only save the levels.

What happen when you click the "Revert From ROM" button after you saved your texture?


Well the texture is here, but it's not appearing ingame.
I've even tried it with 1964 and PJ64, and it's the same thing.

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[Posted by Diglidi-Dude]
John2k4
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Posted on 09-01-07 01:33:53 PM Link

What texture are you editing?
some of them have multiple images that you need to edit.

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Roger3245
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Posted on 09-02-07 09:32:35 PM Link
Originally posted by roger3245
What texture are you editing?
some of them have multiple images that you need to edit.

First i tried editing the normal wings(those without metal mario) again, because i've edited them one day and they worked. But i've made them on another version of TT64.
Then, I tried with the big black balls in bobomb battlefield, and it also didn't worked.

So now, I hope it's gonna be fixed in the next version. If not, could I have a link version 0.4 please? It would make me happy! ^^'

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[Posted by Diglidi-Dude]
NintendoMasters
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Posted on 09-03-07 12:13:15 PM; last edit by NintendoMasters on 09-03-07 01:32 PM Link
Ok, This is only a small visual glitch but looks really weird.
I opened the level select window to change to bob-omb battlefield from castle grounds and this happened.
(I had to put it in a word document because the image is a cropped "Print Screen")

EDIT: I've noticed that you cant alter the star you're editing after minimising the window. I click another star or "All" but nothing happens.
supertoad64
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Posted on 09-03-07 06:40:46 PM Link
whenever i edit anything the next time i try to open that level i get an index out of range script error

I have 0.5b xp and 512 mb ram
John2k4
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Posted on 09-03-07 07:13:47 PM Link

Originally posted by NintendoMasters
Ok, This is only a small visual glitch but looks really weird.
I opened the level select window to change to bob-omb battlefield from castle grounds and this happened.
(I had to put it in a word document because the image is a cropped "Print Screen")

EDIT: I've noticed that you cant alter the star you're editing after minimising the window. I click another star or "All" but nothing happens.



Just because it is a cropped screen capture image, doesn't mean you have to put it in a MS Word document. I couldn't see it because I don't have Microsoft Word.

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Roger3245
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Posted on 09-03-07 10:03:44 PM Link
Originally posted by roger3245
Originally posted by NintendoMasters
Ok, This is only a small visual glitch but looks really weird.
I opened the level select window to change to bob-omb battlefield from castle grounds and this happened.
(I had to put it in a word document because the image is a cropped "Print Screen")

EDIT: I've noticed that you cant alter the star you're editing after minimising the window. I click another star or "All" but nothing happens.



Just because it is a cropped screen capture image, doesn't mean you have to put it in a MS Word document. I couldn't see it because I don't have Microsoft Word.

Me either. Please don't be a noob and try to use more intelligence before posting. It would be very grateful.

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[Posted by Diglidi-Dude]
NintendoMasters
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Posted on 09-04-07 02:41:47 PM Link
Originally posted by roger3245
Originally posted by NintendoMasters
Ok, This is only a small visual glitch but looks really weird.
I opened the level select window to change to bob-omb battlefield from castle grounds and this happened.
(I had to put it in a word document because the image is a cropped "Print Screen")

EDIT: I've noticed that you cant alter the star you're editing after minimising the window. I click another star or "All" but nothing happens.



Just because it is a cropped screen capture image, doesn't mean you have to put it in a MS Word document. I couldn't see it because I don't have Microsoft Word.


How do you create an image file for it then, cuz i've never quite figured it out?
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Jul - SM64 Hacking (Archive) - Older bug reports (Version 0.5b) New poll - New thread - Thread closed


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