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Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1286/2014 EXP: 6639026 For next: 11638 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 114 days Last activity: 7 days |
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| Jul - Gaming - SNES emulation/bsnes thread |
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Ninji Birdo Why did my user title say I'm a toaster anyway Level: 88 Posts: 1286/2014 EXP: 6639026 For next: 11638 Since: 07-26-07 Pronouns: he/him or they/them From: Glasgow, Scotland Since last post: 114 days Last activity: 7 days |
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byuu User Level: 9 Posts: 11/13 EXP: 3146 For next: 16 Since: 12-30-09 Since last post: 12.3 years Last activity: 12.2 years |
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Hmm, you can tell the difference here? http://img512.imageshack.us/img512/5963/aapoint.png And that's only at 2x scale. At 5x I have to use a paint program and zoom in to see the differences. I wish we didn't have to use non-square pixels, too; but it distorts the video pretty badly if you use exact multiples of 256. People look super thin, the moon in Chrono Trigger looks like an oval, etc
I kind of miss CRT monitors and their ability to display 8:7 resolutions directly. But I don't miss the geometry distortion along the corners.
Mostly meaning that it's heavily tailored to bsnes' specific needs, instead of being more general purpose. Same thing with my custom file dialog.
I don't usually mind memory management, and I actually cheat a bit -- I don't always delete "permanent" objects that are created at startup like I should. My reasoning is that the OS process termination cleans them up anyway
But Qt is downright scary. It "acquires" all the pointers you feed into it, and deletes them all for you. It's ... very disorienting when you're not used to it. But you can literally throw new Q[ObjectName]'s all around and you won't leak memory, so long as you delete the grandparent. It actually makes it a real treat to use. Example:
____________________ "Elements of the past and the future, combining, to make something not quite as good as either." |
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#51 Originally posted by byuuAh, so that'd explain why loading the savestate sometimes didn't work (game stuck) until I reset the game and tried again
A few more things I forgot to list earlier: - The cheat search only seems to search by exact value (or relative to it) ... which doesn't work so well when the value is unknown - Screenshots are messed up when I use the Direct3D driver, but work fine on OpenGL, not sure whether that's bsnes's fault though ![]() ____________________ |
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Sails 2800 ![]() ![]() ![]() ![]() ![]() ![]() as a video game grows old its content and internal logic deteriorateÿ Level: 102 ![]() Posts: 2063/2803 EXP: 10923092 For next: 166875 Since: 07-04-07 Pronouns: He/Him From: MA Since last post: 120 days Last activity: 29 days |
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#51 On a large CRT or LCD that can run 1600x1200, stretching it to 1536x1120 (6x width, 5x height) would be close enough to a 4:3 ratio
I always use the NTSC filter, at full resolution and smoothed, so the pixels don't really look like squares here ![]() ____________________ |
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Danika 6230 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 141 Posts: 1659/6235 EXP: 33300792 For next: 819222 Since: 10-23-09 Since last post: 1.2 years Last activity: 1.2 years |
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I don't bother using any filters or anything like that with my emulators... just ordinary 2x zoom
I used to love using TV filters, but I figured they would get in the way if I were recording video... ____________________
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teh2009Kitteh Member Level: 30 ![]() Posts: 99/172 EXP: 151495 For next: 14374 Since: 12-27-09 Since last post: 12.3 years Last activity: 12.3 years |
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Originally posted by Schala I like HQx filters, although they only look good in games that don't use 3d models (ie. NOT Donkey Kong Country!) |
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Taryn Passed away. Thanks for being a part of us, even if it wasn't always on the best of terms. 1987-2014 Level: 204 ![]() Posts: 5091/14742 EXP: 121755526 For next: 1594292 Since: 09-01-09 From: Seattle Since last post: 10.1 years Last activity: 9.8 years |
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Shadic Alakadoof? Level: 151 ![]() Posts: 2976/6929 EXP: 42380566 For next: 915910 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 6 days Last activity: 1 day |
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teh2009Kitteh Member Level: 30 ![]() Posts: 100/172 EXP: 151495 For next: 14374 Since: 12-27-09 Since last post: 12.3 years Last activity: 12.3 years |
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Well here is an example of where to use filters, imho:
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Shadic Alakadoof? Level: 151 ![]() Posts: 2987/6929 EXP: 42380566 For next: 915910 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 6 days Last activity: 1 day |
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Danika 6230 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 141 Posts: 1668/6235 EXP: 33300792 For next: 819222 Since: 10-23-09 Since last post: 1.2 years Last activity: 1.2 years |
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I use an even number of pixels, like 2x or 3x, so no, I don't get blurry pixels or anything like that
I could try using an NTSC filter again if I'm not recording anything, though ![]() ____________________
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teh2009Kitteh Member Level: 30 ![]() Posts: 101/172 EXP: 151495 For next: 14374 Since: 12-27-09 Since last post: 12.3 years Last activity: 12.3 years |
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Originally posted by Shadic Yes, I still kept bilinear resizing when I disabled the filter; I could have made the blockier image too, but I didn't feel like it. |
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teh2009Kitteh Member Level: 30 ![]() Posts: 102/172 EXP: 151495 For next: 14374 Since: 12-27-09 Since last post: 12.3 years Last activity: 12.3 years |
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Here it is:
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Shadic Alakadoof? Level: 151 ![]() Posts: 2990/6929 EXP: 42380566 For next: 915910 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 6 days Last activity: 1 day |
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paulguy Green Birdo Level: 93 ![]() Posts: 456/2294 EXP: 8032918 For next: 19892 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.7 years |
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Paulguy's Post configuration Would be good if the pixels weren't all uneven. Ick.
My preference is clean but even pixels when available, but since that's almost never the case on any of these old 8:7 -> 4:3 systems, I stick to bilinear. The wobbly dither patterns and other things as they scroll are just way too distracting to me. ____________________ |
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byuu User Level: 9 Posts: 12/13 EXP: 3146 For next: 16 Since: 12-30-09 Since last post: 12.3 years Last activity: 12.2 years |
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Ooooh, 6x width to 5x height sounds very intriguing. Let's see ...
The aspect correction ratios are: NTSC: width * 54 / 47 That gives 1536x1120 when we want 1471x1120 -> 6x5 PAL: width * 32 / 23 That gives 1792x1200 when we want 1781x1200 -> 7x5 PAL is much wider than NTSC for some reason. This is indeed wonderful for 1920x1200 monitors. Kind of a shame the market is heading toward 1920x1080. EDIT: I'll update my "Scale 5x" option to do 6:5 NTSC and 7:5 PAL. Thanks for the idea! ____________________ "Elements of the past and the future, combining, to make something not quite as good as either." |
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Eon Hammer Brother MLB Level: 68 Posts: 819/1085 EXP: 2626215 For next: 102585 Since: 07-22-07 Since last post: 310 days Last activity: 130 days |
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byuu User Level: 9 Posts: 13/13 EXP: 3146 For next: 16 Since: 12-30-09 Since last post: 12.3 years Last activity: 12.2 years |
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Yeah, it would only be ideal for fullscreen use. I always leave windowed mode at 2x scale.
I've implemented the change. Here are some example pictures: http://byuu.org/temp/ntsc-1.png http://byuu.org/temp/ntsc-2.png http://byuu.org/temp/pal-1.png ____________________ "Elements of the past and the future, combining, to make something not quite as good as either." |
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| Jul - Gaming - SNES emulation/bsnes thread |
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Acmlmboard - commit 47be4dc [2021-08-23]
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